Difference between revisions of "Subcultures Deck"

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(New page: {{Infobox|designer=Corrigan|date=September 8, 2007|players=2+|)
 
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{{Infobox|designer=Corrigan|date=September 8, 2007|players=2+|
{{Infobox|designer=Corrigan|date=September 8, 2007|players=2+|status=unlocked}}
I created this game because I thought that it would be a fun way to explore the complexities of contemporary pigeonholed culture.
 
==Special Rules==
 
The aim of this game is gain 100 points of one particular subculture depending on your character. There are, as it stands, 10 main subcultures: Hippie, Punk, Redneck, Goth, Hipster, Gangsta, Emo, Geek, Metalhead and Slacker.
 
===Characters===
A Character is a type of Thing. In Subcultures, at the beginning of the game, put all the Characters into a pile and deal each player a Character. Each Character belongs to a subculture which is stated on the card. You want to gain points from that subculture. So, if you have a Hippie Character, you would win by getting 100 Hippie points. Each character also has a point value unto itself. For example, Death Metalhead has 14 Metal points.
 
===Bonuses and Losses===
Each item carries with it bonuses and losses for different subcultures. For example, Fall Out Boy Tee gives +5 Emo points, +0.5 Hipster points and -6 Redneck points. When an item is destroyed, its bonuses and losses are gone too. A bonus given by an Action card is added to the point total. ''Each item does not need bonuses and losses for each subculture.''
 
===Types of Things===
There are 5 major subtypes of Things other than Character: Fashion, Music, Pastimes, Screen, and Misc. Fashion has the most variety in it. One character can only have one Fashion Thing of a type (i.e. Shirt) at a time (Jewelery is not affected by this rule) unless a card states otherwise.

Revision as of 21:19, 8 September 2007

Subcultures Deck
Designer Corrigan
Date September 8, 2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

I created this game because I thought that it would be a fun way to explore the complexities of contemporary pigeonholed culture.

Special Rules

The aim of this game is gain 100 points of one particular subculture depending on your character. There are, as it stands, 10 main subcultures: Hippie, Punk, Redneck, Goth, Hipster, Gangsta, Emo, Geek, Metalhead and Slacker.

Characters

A Character is a type of Thing. In Subcultures, at the beginning of the game, put all the Characters into a pile and deal each player a Character. Each Character belongs to a subculture which is stated on the card. You want to gain points from that subculture. So, if you have a Hippie Character, you would win by getting 100 Hippie points. Each character also has a point value unto itself. For example, Death Metalhead has 14 Metal points.

Bonuses and Losses

Each item carries with it bonuses and losses for different subcultures. For example, Fall Out Boy Tee gives +5 Emo points, +0.5 Hipster points and -6 Redneck points. When an item is destroyed, its bonuses and losses are gone too. A bonus given by an Action card is added to the point total. Each item does not need bonuses and losses for each subculture.

Types of Things

There are 5 major subtypes of Things other than Character: Fashion, Music, Pastimes, Screen, and Misc. Fashion has the most variety in it. One character can only have one Fashion Thing of a type (i.e. Shirt) at a time (Jewelery is not affected by this rule) unless a card states otherwise.