Difference between revisions of "Into Mordor deck"
(New page: {{Infobox | designer = Quietly Confident | date = 25/07/2007 | players = 4+ | status = unfinished }} Unlike my complex Ludovician game, this one is simple, and just for fun. I intend to ...) |
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==Card List== | ==Card List== | ||
{{card | |||
|title=Elrond | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Elrond will never vote for a plan involving Arwyn. | |||
|flavortext= | |||
|cornervalue=20 | |||
}} | |||
{{card | |||
|title=Gandalf | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any Quest involving Gandalf removes Isengard obstructions, except Stuck atop Isengard. | |||
|flavortext= | |||
|cornervalue=25 | |||
}} | |||
{{card | |||
|title=Erestor | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=When Erestor leaves play, say "That is the path of Despair, of folly," and discard one entire Plan that Elrond is not voting for. | |||
|flavortext= | |||
|cornervalue=2 | |||
}} | |||
{{card | |||
|title=Legolas | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any Quest involving both Legolas and Gimli may play Lothlórien as a Place with a reversed point value. | |||
|flavortext= | |||
|cornervalue=5 | |||
}} | |||
{{card | |||
|title=Glorfindel | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any Quest involving Glorfindel removes Balrog obstructions | |||
|flavortext= | |||
|cornervalue=25 | |||
}} | |||
{{card | |||
|title=Galdor | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=When Galdor enters play, he gains a permanent +3 value if anyone can remember who he is. | |||
|flavortext= | |||
|cornervalue=2 | |||
}} | |||
{{card | |||
|title=Boromir | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any Quest involving Boromir allows Temptation obstructions to be played for free. When Boromir enters play, remove one Action card of your choice from the table. | |||
|flavortext= | |||
|cornervalue=2 | |||
}} | |||
{{card | |||
|title=Aragorn | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any Quest involving Aragorn may play Army of the Dead as a Thing with a reversed point value. | |||
|flavortext= | |||
|cornervalue=10 | |||
}} | |||
{{card | |||
|title=Glóin | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any Quest involving Gloin removes Goblin obstructions | |||
|flavortext= | |||
|cornervalue=15 | |||
}} | |||
{{card | {{card | ||
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|bgcolor=070 | |bgcolor=070 | ||
|type=Hero | |type=Hero | ||
|text= | |text=You may play Gimli for free when Legolas enters play. | ||
|flavortext= | |||
|cornervalue=5 | |||
}} | |||
{{card | |||
|title=Frodo and Sam | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any quest involving Frodo and Sam as Ring-bearers removes Temptation obstructions. | |||
|flavortext= | |||
|cornervalue=3 | |||
}} | |||
{{card | |||
|title=Bilbo | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Bilbo must be the Ring-bearer of any Quest he is a member of. Others may play Gollum and Temptation obstructions for free. | |||
|flavortext= | |||
|cornervalue=7 | |||
}} | |||
{{card | |||
|title=Tom Bombadil | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=When Tom Bombadil enters play, recite the entire Tom Bombadil song or lose 10 points of value. Dancing to it increases Tom Bomdadil's value by 10. | |||
|flavortext= | |||
|cornervalue=10 | |||
}} | |||
{{card | |||
|title=Farmer Maggot and Dogs | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Farmer Maggot and Dogs may not join a Quest involving any other Hobbits. | |||
|flavortext= | |||
|cornervalue=5 | |||
}} | |||
{{card | |||
|title=Beorn | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Beorn may only join a Quest if it involves Bilbo, Gloin, Bard of Dale or Gandalf. | |||
|flavortext= | |||
|cornervalue=20 | |||
}} | |||
{{card | |||
|title=Thranduil | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Legolas will vote for any Quest that involves travelling with Thranduil. | |||
|flavortext= | |||
|cornervalue=15 | |||
}} | |||
{{card | |||
|title=Bard of Dale | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any Quest involving Bard of Dale removes Dragon obstructions | |||
|flavortext= | |||
|cornervalue=5 | |||
}} | |||
{{card | |||
|title=Maybe some Ents | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Double the value of this card if Merry and Pippin are also on the Quest. | |||
|flavortext= | |||
|cornervalue=5 | |||
}} | |||
{{card | |||
|title=A friendly Mountain Giant | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Gandalf will always vote for a plan involving Mountain Giants. None of the Elves ever will. | |||
|flavortext= | |||
|cornervalue=20 | |||
}} | |||
{{card | |||
|title=Faramir | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Boromir will vote for any Quest that involves travelling with Faramir. | |||
|flavortext= | |||
|cornervalue=1 | |||
}} | |||
{{card | |||
|title=Radagast | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Any Quest involving Radagast removes Stuck atop Isengard obstructions. | |||
|flavortext= | |||
|cornervalue=5 | |||
}} | |||
{{card | |||
|title=Merry and Pippin | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Merry and Pippin will vote for any Quest that involves travelling with Frodo and Sam. | |||
|flavortext= | |||
|cornervalue=2 | |||
}} | |||
{{card | |||
|title=Arwyn | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Aragorn will vote for any Quest that involves travelling with Arwyn. | |||
|flavortext= | |||
|cornervalue=25 | |||
}} | |||
{{card | |||
|title=Rosie Cotton | |||
|bgcolor=070 | |||
|type=Hero | |||
|text=Frodo and Sam will vote for any Quest that involves travelling with Rosie Cotton. | |||
|flavortext= | |flavortext= | ||
|cornervalue=-2 | |||
}} | }} | ||
Revision as of 19:33, 26 July 2007
Into Mordor deck | |
---|---|
Designer | Quietly Confident |
Date | 25/07/2007 |
Players | 4+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Unlike my complex Ludovician game, this one is simple, and just for fun. I intend to make a simple, funny one based off Ludovician, but this one is a pretty funny idea I think.
Playing the Game
Into Mordor takes place at the Council of Elrond, with somehow you and your peanut gallery sitting in. Inevitably, the topic of the One Ring comes up, and you fellows chime in with your fantastic ideas about how to end the reign of Sauron. Hilarity ensues.
Requirements
This game uses one deck and the basic game rules. No player can be eliminated in the course of a game. You win by creating a complete Plan and passing it amongst a majority of the council.
Planning
Before you can send off your merry Fellowship, if at all, you need a plan. Plans are created by combining Things, Heroes, Places and Actions together into a single chain. However, a simple plan would not suffice, so there is a minimum of 100 points alloted required before a Plan is considered complete enough to propose to the Council. The goal is always the same though, to cross into Mordor and end Sauron's reign forever. How this is done is open to interpertation.
Your enemies on the Council can also throw wrenches into your planworking by reminding you of difficulties to be encountered. Obstacle cards have unique effects, and some can be argued around, while others merely require the removal of a specific hero or action, and others are nearly impossible to surmount and must be banished by other means.
The Plan Template
The basic plan template is always the same. Once you understand the game, this can be altered as you see fit, but these are the four elements (and in the basic logical order) that you require. Once things get complicated, such as adding several Places to make up the score, it becomes more of a mad lib.
"HEROES will carry the ring through PLACES before arriving in Mordor, and then using THING to ACTION."
HEROES: These are characters responsible for carrying out the actions. PLACES: These are heroic locations deserving of a stop-over on your quest. THINGS: These are objects or armies or devious trickeries to accomplish the quest. ACTION: This is the deed that seals the fate of the Dark Lord. There is always only one action, but the exact manner in which the Ring is destroyed varies.
Convening the Council
It is necessary for the Council to decide on a Plan before the mission can proceed. To do this, you need to convince Council members of influence to vote for your plan. If you can get a 2/3rds majority, your plan passes. Every council member will vote against a plan they are a member of, regardless of any other Cards played. A list of important Council Members is as follows:
Elrond - Council Leader
Erestor - Elrond's Advisor
Legolas - Bringing news of Gollum's escape
Glorfindel - Badass Balrog-slayer
Galdor - Emissary of Círdan
Boromir - Son of the Steward of Gondor
Aragorn - Having just arrived with Frodo
Glóin - Emissary of the Dwarf Holds
Gimli - Son of Glóin
Frodo - The current Ring-bearer
Bilbo - The previous Ring-bearer
Gandalf - The famous Wizard