Difference between revisions of "Medieval Warfare 2 deck"
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Pillage 5 gold from enemy for every construct killed. | Pillage 5 gold from enemy for every construct killed. | ||
If the player is attacked when he has no units, he loses 5 gold. | |||
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|text=Action(1): Spend 4 gold to attack another unit. D6 | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
}} | |||
{{card | |||
|title=Weather Control | |||
|type=Thing | |||
|cornervalue = 2/6B | |||
|text=Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls. | |||
}} | }} | ||
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|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | ||
}} | |||
{{card | |||
|title=Cannon | |||
|type=Thing.Unit | |||
|cornervalue = 2B/7 | |||
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6 | |||
}} | }} | ||
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|text=Use this event as a unit with 1/1 power. | |text=Use this event as a unit with 1/1 power. | ||
Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6 | Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6 | ||
}} | |||
{{card | |||
|title=Divine Intervention | |||
|type=Event | |||
|text= If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units. | |||
}} | |||
{{card | |||
|title=Lady Luck | |||
|type=Event | |||
|text= Search for a thing in the deck and place it in your hand. Shuffle the deck. | |||
}} | |||
{{card | |||
|title=Lady Luck | |||
|type=Event | |||
|text= Search for a thing in the deck and place it in your hand. Shuffle the deck. | |||
}} | |||
{{card | |||
|title=12 Leaf Clover | |||
|type=Event | |||
|text= Search for an event in the deck and place it in your hand. Shuffle the deck. | |||
}} | }} |
Revision as of 12:43, 8 July 2007
Medieval Warfare 2 deck | |
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Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Winning
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Pillaging
Pillage 3 gold from enemy for every unit killed.
Pillage 7 gold from enemy for every hero killed.
Pillage 5 gold from enemy for every construct killed.
If the player is attacked when he has no units, he loses 5 gold.
Turns
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
Summoning a thing requires 1 action point.
Events can be used at any time, even if it is not your turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.
Every turn, you can either draw a card from the events pile or the things pile.
Combat Rules
The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.
Unit is not equal to hero.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 6 gold to instantly kill a unit.Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Transmute(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Demolish(2): Spend 6 gold to demolish a building. 2D6