Difference between revisions of "Medieval Warfare 2 deck"
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==Winning== | ==Winning== | ||
Kingdom come: If a player gains 100 gold he wins. | Kingdom come: If a player gains 100 gold he wins. | ||
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Pillage 3 gold from enemy for every unit killed. | Pillage 3 gold from enemy for every unit killed. | ||
Pillage | Pillage 7 gold from enemy for every hero killed. | ||
Pillage 5 gold from enemy for every construct killed. | Pillage 5 gold from enemy for every construct killed. | ||
==Turns== | ==Turns== | ||
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You gain 2 action points at the start of every turn by default. | You gain 2 action points at the start of every turn by default. | ||
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded. | 5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded. | ||
Every turn, you can either draw a card from the events/heroes pile or the things pile. | |||
==Combat Rules== | ==Combat Rules== | ||
If | The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units. | ||
Unit is not equal to hero. | |||
{{card | {{card | ||
|title=Spy | |title=Spy | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/6 | ||
Line 62: | Line 51: | ||
|title=Spy | |title=Spy | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/6 | ||
Line 73: | Line 62: | ||
|title=Footman | |title=Footman | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2/6 | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
}} | }} | ||
Line 82: | Line 71: | ||
|title=Footman | |title=Footman | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2/6 | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
}} | }} | ||
Line 91: | Line 80: | ||
|title=Footman | |title=Footman | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2/6 | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
}} | }} | ||
Line 100: | Line 89: | ||
|title=Footman | |title=Footman | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2/6 | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
}} | }} | ||
{{card | {{card | ||
|title=Footman | |title=Footman | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2/6 | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
}} | }} | ||
Line 136: | Line 108: | ||
|title=Rider | |title=Rider | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2/7 | ||
|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | ||
}} | }} | ||
Line 145: | Line 117: | ||
|title=Rider | |title=Rider | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2/7 | ||
|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | ||
}} | }} | ||
{{card | {{card | ||
|title=Rider | |title=Rider | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/7 | ||
|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | ||
}} | }} | ||
{{card | {{card | ||
|title=Worker | |title=Worker | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/7 | ||
|text=You gain one extra action point. | |text=You gain one extra action point. Hero immune. | ||
}} | }} | ||
Line 208: | Line 146: | ||
|title=Worker | |title=Worker | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/7 | ||
|text=You gain one extra action point. | |text=You gain one extra action point. Hero immune. | ||
}} | }} | ||
Line 217: | Line 155: | ||
|title=Worker | |title=Worker | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/7 | ||
|text=You gain one extra action point. | |text=You gain one extra action point. Hero immune. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Miner | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/7 | ||
|text=You gain | |text=You gain 3 extra gold per turn. Hero immune. | ||
}} | }} | ||
Line 235: | Line 173: | ||
|title=Miner | |title=Miner | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/7 | ||
|text=You gain | |text=You gain 3 extra gold per turn. Hero immune. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Captain | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 3/7 | ||
|text= | |text=Action(1): The power level of footmen and riders increase by 1. | ||
Action(2): Spend 5 gold to attack another unit. D6 | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Captain | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 3/7 | ||
|text= | |text=Action(1): The power level of footmen and riders increase by 1. | ||
Action(2): Spend 5 gold to attack another unit. D6 | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Captain | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 3/7 | ||
|text= | |text=Action(1): The power level of footmen and riders increase by 1. | ||
Action(2): Spend 5 gold to attack another unit. D6 | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Catapult | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2B/7 | ||
|text=Action( | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Catapult | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2B/7 | ||
|text=Action( | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Catapult | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 2B/7 | ||
|text=Action( | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Goblin Techies | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0B/5 | ||
|text=Action( | |text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Goblin Techies | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0B/5 | ||
|text=Action( | |text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Medusa | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = | |cornervalue = 3/8 | ||
| bgcolor =f00 | | bgcolor =f00 | ||
|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. D6 | ||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Stony glare(3): Spend 6 gold to instantly kill a unit. | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Medusa | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = | |cornervalue = 3/8 | ||
| bgcolor =f00 | | bgcolor =f00 | ||
|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. D6 | ||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Stony glare(3): Spend 7 gold to instantly kill a unit. | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Midas | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = | |cornervalue = 2/8 | ||
| bgcolor =f00 | | bgcolor =f00 | ||
|text= | |text= | ||
Action(1): Gain 5 gold. | Action(1): Gain 5 gold. | ||
Action(1): Spend | Action(1): Spend 5 gold to attack another unit. D6 | ||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Transmute(3): You may revive a card from the discard pile. | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Midas | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = | |cornervalue = 2/8 | ||
| bgcolor =f00 | | bgcolor =f00 | ||
|text= | |text= | ||
Action(1): Gain 5 gold. | Action(1): Gain 5 gold. | ||
Action(1): Spend | Action(1): Spend 5 gold to attack another unit. D6 | ||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Transmute(3): You may revive a card from the discard pile. | |||
}} | }} | ||
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|title=Hercules | |title=Hercules | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = | |cornervalue = 4/8 | ||
| bgcolor =f00 | | bgcolor =f00 | ||
|text= | |text= | ||
Action(2): Spend | Action(2): Spend 4 gold to attack another unit. D6-1 | ||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand. | |||
}} | }} | ||
Line 407: | Line 329: | ||
Action(2): Spend 1 gold to attack another unit. | Action(2): Spend 1 gold to attack another unit. | ||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand. | |||
}} | }} | ||
Line 413: | Line 335: | ||
|title=Tower | |title=Tower | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = B | |cornervalue = 0/(2+D6)B | ||
|text=Increases the power of all units by 1 | |text=Increases the defence power of all units by 1. | ||
}} | }} | ||
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|title=Tower | |title=Tower | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = B | |cornervalue = 0/(2+D6)B | ||
|text=Increases the power of all units by 1 | |text=Increases the defence power of all units by 1. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Fortress | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 0/3+D6 | ||
|text=Increases the power of all units by 2 | |text=Increases the defence power of all units by 2. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Barracks | ||
|type=Thing. | |type=Thing.Construct | ||
|cornervalue = B | |cornervalue = 0/(2+D6)B | ||
|text= | |text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it. | ||
}} | }} | ||
Line 458: | Line 372: | ||
|title=Barracks | |title=Barracks | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = B | |cornervalue = 0/(2+D6)B | ||
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, | |text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Research Lab | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = B | |cornervalue = 0/(2+D6)B | ||
|text=Action(1):Draw a card and show it to everybody, if it is a | |text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it. | ||
}} | }} | ||
Line 477: | Line 390: | ||
|title=Research Lab | |title=Research Lab | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = B | |cornervalue = 0/(2+D6)B | ||
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, | |text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Stone Wall | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = | |cornervalue = 0/5 | ||
|text= | |text= If any building is attacked, this card can be sacrificed instead. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Stone Wall | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = | |cornervalue = 0/5 | ||
|text= | |text= If any building is attacked, this card can be sacrificed instead. | ||
}} | }} | ||
{{card | {{card | ||
|title=Stone Wall | |title=Stone Wall | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = | |cornervalue = 0/5 | ||
Line 512: | Line 424: | ||
{{card | {{card | ||
|title= | |title=Intelligence Center | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = | |cornervalue = 0/7B | ||
|text= | |text=Action(1):Steal 3 gold from your opponent. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Espionage Center | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = | |cornervalue = 0/7B | ||
|text= | |text=Action(2):Steal 1 card from your opponent. | ||
}} | }} | ||
{{card | {{card | ||
|title=Bubonic Plague | |title=Bubonic Plague | ||
|type= | |type=Event | ||
|text=Choose a unit from every player, including yourself and kill it. | |text=Choose a unit from every player, including yourself and kill it. | ||
}} | }} | ||
{{card | {{card | ||
|title=Bubonic Plague | |title=Bubonic Plague | ||
|type= | |type=Event | ||
|text=Choose a unit from every player, including yourself and kill it. | |text=Choose a unit from every player, including yourself and kill it. | ||
}} | }} | ||
{{card | {{card | ||
|title=Unholy Sacrifice | |title=Unholy Sacrifice | ||
|type= | |type=Event | ||
|text=Kill a unit in play and draw an amount of cards equal to its power divided by 2 and rounded down. | |text=Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Fog of War | ||
|type= | |type=Event | ||
|text= | |text=You and your opponent cannot attack for one turn. | ||
}} | }} | ||
{{card | {{card | ||
|title=Fog of War | |title=Fog of War | ||
|type= | |type=Event | ||
|text=You and your opponent cannot attack for one turn. | |||
}} | |||
{{card | |||
|title=Espionage & Embezzlement | |||
|type=Event | |||
|text=Steal 5 gold from your opponent. | |||
}} | |||
{{card | |||
|title=Espionage & Embezzlement | |||
|type=Event | |||
|text=Steal 5 gold from your opponent. | |||
}} | |||
{{card | |||
|title=Coup | |||
|type=Event | |||
|text= | |||
|text=Look at everybody's hands and change hands with a player of your choice. | |||
}} | }} | ||
{{card | |||
|title=Time Magik | |||
|type=Event | |||
|text=Stop any event. | |||
}} | |||
{{card | {{card | ||
|title= | |title=Reversal Magik | ||
|type= | |type=Event | ||
|text=If an event card is used, its effects are nullified. You can steal it and keep it. | |||
}} | |||
{{card | |||
|title=Hired Cannons | |||
|type=Event | |||
|text= | |text=Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls. | ||
}} | }} | ||
{{card | |||
|title=Hired Raiders | |||
|type=Event | |||
|text=Pay 10 gold to take control of an enemy building. Ignore walls. | |||
}} | |||
{{card | {{card | ||
|title= | |title=Animate Dead | ||
|type= | |type=Event | ||
|text= | |text=Revive 2 units from discard pile and place into hand. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Localized Storm | ||
|type= | |type=Event | ||
|text= | |text=Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Summon Skeletons | ||
|type= | |type=Event | ||
|text= | |text=Use this event as a unit with 2/1 power. | ||
Action(1): Spend 3 gold to attack a unit. D6 | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Summon Imps | ||
|type= | |type=Event | ||
|text= | |text=Use this event as a unit with 1/1 power. | ||
Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6 | |||
}} | }} |
Revision as of 12:27, 8 July 2007
Medieval Warfare 2 deck | |
---|---|
Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Winning
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Pillaging
Pillage 3 gold from enemy for every unit killed.
Pillage 7 gold from enemy for every hero killed.
Pillage 5 gold from enemy for every construct killed.
Turns
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.
Every turn, you can either draw a card from the events/heroes pile or the things pile.
Combat Rules
The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.
Unit is not equal to hero.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 6 gold to instantly kill a unit.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 7 gold to instantly kill a unit.Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Transmute(3): You may revive a card from the discard pile.Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Transmute(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.