Difference between revisions of "Medieval Warfare 2 deck"
Line 49: | Line 49: | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. | ||
}} | }} | ||
{{card | |||
|title=Spy | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1):You may look at the hands of all opponents. | |||
}} | |||
{{card | |||
|title=Spy | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1):You may look at the hands of all opponents. | |||
}} | |||
{{card | {{card | ||
Line 577: | Line 597: | ||
|text=Steal 5 gold from your opponent. (1) | |text=Steal 5 gold from your opponent. (1) | ||
}} | |||
{{card | |||
|title=Coup | |||
|type=Thing.Action | |||
|text=Change hands with a player of your choice. (1) | |||
}} | |||
{{card | |||
|title=Coup | |||
|type=Thing.Action | |||
|text=Change hands with a player of your choice. (1) | |||
}} | }} |
Revision as of 11:03, 8 July 2007
Medieval Warfare 2 deck | |
---|---|
Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Winning
Where's your army?: If a player's hand ever becomes empty, they are eliminated from the game.
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Pillaging
Pillage 3 gold from enemy for every unit killed.
Pillage 8 gold from enemy for every hero killed.
Pillage 5 gold from enemy for every construct killed.
Turns
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.
You may discard and draw a new card only once every turn by default.
Combat Rules
If a hero dies, 2 cards are discarded from hand.
A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.
Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.