Difference between revisions of "Medieval Warfare 2 deck"
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Every hero dead will incur a loss of 8 gold. | Every hero dead will incur a loss of 8 gold. | ||
You gain | You gain 4 gold at the start of every turn. | ||
You gain 2 action points at the start of every turn by default. | You gain 2 action points at the start of every turn by default. | ||
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Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points. | Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points. | ||
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|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. | ||
}} | }} | ||
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|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. | ||
}} | }} | ||
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|text=You gain one extra action point. | |text=You gain one extra action point. | ||
}} | }} | ||
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|title=Catapult | |title=Catapult | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 7 | ||
|text=Action(2): Spend | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.) | ||
}} | }} | ||
{{card | {{card | ||
|title=Catapult | |title=Catapult | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 7 | ||
|text=Action(2): Spend | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.) | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Mephistopheles | ||
|type=Thing. | |type=Thing.Hero | ||
|cornervalue = | |cornervalue = 9 | ||
| bgcolor =f00 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
|text=Action( | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
}} | Action(3): Destroy a construct. | ||
}} | |||
{{card | {{card | ||
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Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Action(3): You may revive a card from the discard pile. | Action(3): You may revive a card from the discard pile. | ||
}} | }} | ||
{{card | |||
|title=King Midas | |||
|type=Thing.Hero | |||
|cornervalue = 9 | |||
| bgcolor =f00 | |||
|text= | |||
Action(1): Gain 5 gold. | |||
Action(1): Spend 6 gold to attack another unit. | |||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | |||
Action(3): You may revive a card from the discard pile. | |||
}} | |||
{{card | |||
|title=Hercules | |||
|type=Thing.Hero | |||
|cornervalue = 9 | |||
| bgcolor =f00 | |||
|text= | |||
Action(2): Spend 1 gold to attack another unit. | |||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | |||
Action(3): Spend 7 gold to kill 2 normal units instantly. | |||
}} | |||
{{card | {{card | ||
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{{card | |||
|title=Espionage & Embezzlement | |||
|type=Thing.Action | |||
|text=Steal 5 gold from your opponent. (1) | |||
}} | |||
{{card | {{card |
Revision as of 10:51, 8 July 2007
Medieval Warfare 2 deck | |
---|---|
Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
General Rules
Where's your army?: If a player's hand ever becomes empty, they are eliminated from the game.
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Every friendly unit dead will incur a loss of 3 gold.
Every hero dead will incur a loss of 8 gold.
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.
You may discard and draw a new card only once every turn by default.
Combat Rules
If a hero dies, 2 cards are discarded from hand.
A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.
Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.
|text=You gain 2 extra gold per turn. }}
|text=You gain 2 extra gold per turn. }}
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.{{card |title=Barracks |type=Thing.Construct |cornervalue = B
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, discard it.
{{card |title=Barracks |type=Thing.Construct |cornervalue = B
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, discard it.