Difference between revisions of "First-Person Shooter deck"
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|title=J-Force 8 P6 4.7 Ghz | |title=J-Force 8 P6 4.7 Ghz | ||
|type=Thing - Real World - AV4 | |type=Thing - Real World - AV4 | ||
|text= 1 to all AVs you play. | |text=+1 to all AVs you play. | ||
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|title=Careful Aim | |title=Careful Aim | ||
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|text=Make an attack at | |text=Make an attack at +2 AV. | ||
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Revision as of 10:10, 5 June 2007
First-Person Shooter | |
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Designer | Alistair |
Date | 29th March 2002 |
Players | 2 |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A first-person-shooter arcade game, in cardboard. Claim respawning weapons and discard with care to gun your foes down.
Special Rules
Things
There are 3 types of things: Game Things, Mods and Real World Things. If a player draws a Game Thing from the deck they place it in the centre of the table and draw another card. Only 1 Mod can be in play at once, playing a Mod destroys the Mod currently in play. All non Game Things have an Action Value (AV) which is some number from 1 to 10.
Health
Every player has 10 health points.
Armour
Players can get armour which act as extra health points. When a player takes damage half of the damage is taken by the armour, the other half is inflicted on the player. You may only ever have 1 armour card.
Being Killed
If a player is reduced to 0 health they are killed and the player that killed them gets 1 frag. The killed player places their active weapon card (if any) into the centre of the table, and discards all Game Thing they have along with their hand. They then draw a new hand of 5 cards.
Default Weapon
All players are considered to have a weapon that does damage 1.
Following Fire
If a weapon has Following Fire then a player may make as many attacks with that weapon as they like during their turn.
Cards per Turn
Players can play as many cards and take as many actions per turn as they like. Actions can also be spent for the following effects, with some restrictions.
Action: Attack an Opponent (Once per Turn)
To attack an opponent a player announces the fact an plays a card face down, opponent does like wise. The cards are then revealed. If the attacker's card AV is greater the defender's card AV then the defender is hit. The defender loses health points equal to the damage of the attacker's active weapon. If a player doesn't play a card their base AV is 0.
Action: Change Weapon (Once per Turn)
A Player may change their active weapon card for another they control.
Action: Pick Up Game Things
A player may gain control of a Game Thing by discarding a card from their hand. If the Game Thing picked up is a weapon then the player may make that card their active weapon which doesn't count as that player's Changing Weapon action.