Difference between revisions of "Spirit Battle CCG"
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| bgcolor =0000FF | | bgcolor =0000FF | ||
| cornervalue =0 | | cornervalue =0 | ||
}} | |||
{{Card | |||
| title =Abyss | |||
| text =This may only be equipped to a Dark Essence. Increase its Strength and Shield stats by 3 each. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Blow Away | |||
| text =Choose one of your opponent’s cards on the field. Place it on the bottom of your opponent’s deck. It may not be searched for and is placed back on the bottom of the deck after shuffling. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Breeze | |||
| text =This may only be equipped to a Wind Essence. Increase its Strength and Speed stats by 3 each. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Burnout | |||
| text =Destroy three of your opponent’s Essences. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Cloud Arena | |||
| text =This card gives +2 to all stats of Light Essences in your and your opponent’s hands, field, and decks until this card’s effect is negated. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Destruction | |||
| text =Destroy all cards on the field, including your own. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Doom Curse | |||
| text =Equip this to one of your Essences. If it is sent to the discard pile, your opponent’s active Essence is sent to the discard pile as well. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Dragon Tower | |||
| text =Once per turn, you may search your deck for a card with the word “Dragon” in its name, show it to your opponent, and place it in your hand. Shuffle the deck afterward. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Flooded Plains | |||
| text =This card gives +2 to all stats of Water Essences in your and your opponent’s hands, field, and decks until this effect is negated. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Mountaintop | |||
| text =This card gives +2 to all stats of Wind Essences in your and your opponent’s hands, field, and decks until this effect is negated. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Painful Sacrifice | |||
| text =You may discard any number of cards in your hand to draw that many cards from the top of your deck. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Pebbles | |||
| text =This may only be equipped to an Earth Essence. Increase its HP and Strength stats by 3 each. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Rays | |||
| text =This may only be equipped to a Light Essence. Increase its Speed and HP stats by 3 each. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Ripple | |||
| text =This may only be equipped to a Water Essence. Increase its Speed and Shield stats by 3 each. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Rock Area | |||
| text =This card gives+2 to all stats of Earth Essences in your and your opponent’s hands, field, and decks until this effect is negated. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Seek | |||
| text =Draw two cards from the top of your deck. Then discard one card from your hand. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Spark | |||
| text =This may only be equipped to a Fire Essence. Increase its HP and Shield stats by 3 each. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Vile Cave | |||
| text =This card gives +2 to all stats of Dark Essences in your and your opponent’s hands, field, and decks until this effect is negated. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Volcano | |||
| text =This card gives +2 to all stats of Fire Essences in your and your opponent’s hands, field, and decks until this effect is negated. | |||
| type =Action | |||
| bgcolor =DC143C | |||
}} | |||
{{Card | |||
| title =Aiding Wind | |||
| text =Switch your active Essence with another of your Essences. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Blocker | |||
| text =For one turn, one of your opponent’s Essences cannot attack. Your opponent may choose another one of his or her Essences to attack with. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Boost | |||
| text =For one turn, all of your Essences gain 2 extra Strength or Shield points. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Chains | |||
| text = For one turn, all of your opponent’s Essences lose 2 Speed points. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Double Image | |||
| text =Copy any Essence on the field, including stats and abilities. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Eruption | |||
| text =Once this card is activated, change the element of every Essence to Fire. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Limiting Wind | |||
| text =Switch your opponent’s active Essence with another. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Liquidate | |||
| text =For one turn, all of your opponent’s Essences’ stats become 1. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Massive Growth | |||
| text =Once this card is activated, change the element of every Essence to Earth. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Meltdown | |||
| text =After activation, your active Essence counts as having been attacked once. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Moonlight | |||
| text =Once this card is activated, change the element of every Essence to Dark. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Shieldbreak | |||
| text =For one turn, all of your opponent’s Essences lose 2 Shield points. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Speed Up | |||
| text =For one turn, all of your Essences gain three extra Speed points. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Sunlight | |||
| text =Once this card is activated, change the element of all Essences to Light. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Tidal Wave | |||
| text =Once this card is activated, change the element of all Essences to Water. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Tornado | |||
| text =Once this card is activated, change the element of all Essences to Wind. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Weapon Smash | |||
| text =For one turn, all of your opponent’s Essences lose 2 Strength points. | |||
| type =Change | |||
| bgcolor =4682B4 | |||
}} | |||
{{Card | |||
| title =Bombing Site | |||
| text =After a field is played, destroy the field and negate its effects. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Breakdown | |||
| text =You may activate this card when your opponent draws a card. Destroy all other cards in their hand. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Chain Reaction | |||
| text =Activate this when your opponent plays a card. Destroy that card. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Cursed Reversal | |||
| text =When an opponent plays an Essence, switch the Strength and HP of that Essence with one of your own. This effect lasts until negated. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Destruction of Weapons | |||
| text =When your opponent plays an equipment, destroy all equipped Action cards on the field. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Digression | |||
| text =When your opponent overlaps for an Essence, destroy the overlapped Essence. The original Essence being overlapped remains on the field. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Double or Nothing | |||
| text =When a player draws cards, they must flip a coin. If tails, they draw no cards. If heads, they draw double the original amount. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Double Up | |||
| text = When you draw cards, draw twice as many for one turn. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Explosion | |||
| text =When your opponent plays an Essence, choose one of its stats. Destroy all Essences on the field with a lower stat than the chosen stat. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Last Chance for Rescue | |||
| text =Discard your hand. When your opponent makes a Critical Hit move with an overlapped Essence, they take a Critical Hit also. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =No Actions | |||
| text =After activation, your opponent cannot play Action cards for two turns. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Seize | |||
| text =When your opponent searches their deck, destroy the top four cards of their deck before they search. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Sneak Attack | |||
| text =When your opponent’s Essence attacks, draw three cards. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Thief | |||
| text =When your opponent summons an Essence with an effect, negate all effects for one turn. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | |||
{{Card | |||
| title =Time Stop | |||
| text =After activation, your opponent’s turn ends immediately. | |||
| type =Reaction | |||
| bgcolor =F4A460 | |||
}} | }} |
Revision as of 19:24, 18 May 2007
Spirit Battle CCG | |
---|---|
Designer | Dillon Phipps |
Date | 17/05/2007 |
Players | 2 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This is a set that I created a couple of years ago, and I would like to see how well it works. I've played a few games with different decks that I made for me, my brother, and my neighbor, but I would appreciate any other input that you all may have.
In this game, you are a Spirit Master, utilizing the "essences" of the spirits that are hidden in your world. You will need to use everything in your arsenal to defeat your opponents.
Special Rules
What You Need To Play
-Two decks containing at least 40 cards but no more than 100 cards -Counters for addition and subtraction results(these could be pennies, or anything that can show addition or subtraction) -A coin for possible flip effects and deciding who will go first
Set-Up
1. First, each player shuffles their deck. Then, switch decks and let the other player cut your deck while you cut their deck. 2. Draw 5 cards. This will be your starting hand. 3. Decide who will go first. You can flip a coin or play rock-paper-scissors. 4. After you have decided who will go first, the game begins!
Object of the Game
If your opponent runs out of cards in their deck AND field, or if they run out of their three Critical Hit points, you win!
Steps in a Turn
Draw Phase. Take the top card of your deck and place it into your hand. Play Phase 1. Play cards from your hand. Effect Phase 1. Activate effects that you want to activate or that must be activated at this time. Attack Phase. Battle your opponent’s active Essence. Effect Phase 2. Activate effects that you want to activate or that must be activated at this time. Play Phase 2. Play cards from your hand. Remember that you cannot overlap Essences that you played this turn. End Phase. End your turn. Your opponent’s turn begins now.
What You Can Do During Each of the Steps of a Turn
Draw Phase. Draw the top card of your deck. Your opponent now has the option to activate Reaction cards in response to the draw or Change cards at this time. You may do the same. Play Phase 1. Play no cost Essences(or Essences without a number in the “Essence” box, located in the top right corner of the card), overlap for cost Essences(or Essences with number in the “Essence” box), play Action cards, or play Change cards. You may do as many of these in a Play Phase as you wish, however, you may not overlap Essences until the Essence you are overlapping has been in play for at least one turn. Any effects from playing Essences, Actions, or Change cards take place immediately. Your opponent has the option to play Reaction cards in response to an effect or activation of a card or Change cards at this time. You may do the same. Effect Phase 1. You may now activate Essence effects that can be activated. Your opponent can play Reaction or Change cards in response to the effect at this time. You may do the same. Attack Phase. Your active Essence my attack your opponent’s active Essence or make a Critical Hit move on your opponent. You may only do this once per turn and only with your active Essence. Your opponent can play Reaction or Change cards in response to the attack at this time. You may do the same. NOTE: The player who goes first skips this step on their first turn only. Effect Phase 2. See Effect Phase 1. Play Phase 2. See Play Phase 1. REMEMBER: You still cannot overlap Essences that you played this turn. End Phase. This ends your turn and signals the beginning of your opponent’s turn.
How Speed Effects the Game
Speed results in Counter Attacks. If your Essence’s Speed is higher than the opponent’s Essence’s speed when they attack, halve your attack (rounded down to the nearest one) and do that much damage to the opponent’s Essence.
Losing Essences
When an Essence on your side of the field takes damage equal to or greater than its HP, it gets discarded. It is then placed in the discard pile and remains there until an effect moves it somewhere else. You then place in a replacement Essence from your side of the field (if you have one). You may also choose to discard any Essence on your side of the field at any time, given that you have two or more Essences on the field.
Attacking with a Lower Strength than your Opponent's Shield
You can still do damage with a lower Strength! Simply subtract your opponent’s Shield minus your Strength. Then, halve the total (rounded down to the nearest 1).
Deck Building Rules
-No deck may contain less than 40 or more than 100 cards. -You may have no more than 3 of a certain card in your deck. For example, you cannot have 4 Mega Angel or 5 Miniature Dragon in your deck. -You may not have more than 1 of the following cards in your deck: Lord Demon Breakdown Water Dragon Lord Angel Servant of the Skies Wind Dragon Aqua Queen Salamander Fire Dragon Pyro King Falcon Earth Dragon Highly Reactive Bomber Mermaid Light Dragon Tide Shifter Rock Collector Dark Dragon Truth Seeking Warrior Priest of Truth Dragon Master Digression Priest of Evil Blow Away Explosion Destruction -You may not have more than 2 of the following cards in your deck: Burnout Seize Glorious Resurrectioner Time Stop Sneak Attack Double-Up Swordsman of Destiny Steam Phantom Vile Jester Doom Curse Liquidate Fortress Wall