Difference between revisions of "Destination Unreal deck"
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Revision as of 11:01, 14 May 2007
Destination Unreal deck | |
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Designer | Smith |
Date | 13/05/2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This is a card deck formed entirely out of the nicknames of the .dU community who can be found at Destination Unreal. REALLY UNFINISHED! NO EDITING PLEASE!
Special Rules
A player in this game is defeated when all their Things (Players, Bots or Monsters) are eliminated. Things are eliminated in Battle Phases (much like M:TG). In fact these battle phases are played out exactly like in M:TG.
Actions
An action can only be played when you have at least one thing (Player, Bot or Monster) in play also.
Weapon Things
Weapon Things increase the power of a character, and should be placed on top of the character which they are assigned to. Stronger weapons that are placed on top of weaker weapons (described below) cause the weaker weapon to either be moved to a different thing (Player/Bot) or discarded.
Weapon List
The weapons are hereby described as how they are in terms of strength, listed from Weakest to Strongest.
1)Enforcer (default) 2)Bio-Rifle 3)Shock Rifle 4)Pulse Gun 5)Ripper 6)Minigun 7)Flak Cannon 8)Rocket Launcher 9)Sniper Rifle 10)Redeemer