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Sketchy first draft of a game based on the semiotic in-joke that "The gostak distims the doshes." - a sentence with comprehensible grammar, but meaningless words.
Sketchy first draft of a game based on the semiotic in-joke that [http://en.wikipedia.org/wiki/Gostak "the gostak distims the doshes"] - a sentence with comprehensible grammar, but meaningless words.


==Special Rules==
==Special Rules==

Latest revision as of 12:12, 1 February 2007

Gostak
Designer Kevan
Date 20th March 2002
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Sketchy first draft of a game based on the semiotic in-joke that "the gostak distims the doshes" - a sentence with comprehensible grammar, but meaningless words.

Special Rules

Language

At the start of each Player's turn, they may, if they like, attempt to define a word ("I venture that 'distim' means 'randomly gain control of'"). If nobody objects, that becomes the official meaning of the word for the remainder of the game.

Ignorance

If a card has any undefined words (ignoring its title), it may not be played. If a fully-defined card makes no sense to anyone, its owner may discard or destroy it to render all of its words unknown again.

Targeting

Since any sentence has the potential to be positive or negative, cards may be targeted at any Player. (If 'Flim a podule' means 'Discard a hand of cards', the card may be played to force any player to do so. Similarly, Things may be played into anyone's control.)

Victory

If the game becomes 'locked' during a turn (stuck in an infinite loop, or requiring that a Player 'must' do an impossible thing), the Player whose turn it is is knocked out of the game, and remaining Players may vote to undefine any words that caused the lock. Language words may, of course, be defined to allow direct victory, as well ("flim=eliminate, podule=opponent with an empty hand").

Guidebook

Doshes can be distimmed, coppled or snerked, and some of them are morbled. Podules can be flimmed or foomed. Vebs can be wunked. Fum and shim are quantities or generic adjectives. Some Players are piminy.

Card List

The Gostak
Thing
Action: Distim a dosh.
Distimming
Action
Distim a dosh.
Morbled Distimming
Action
Distim a morbled dosh.
Fum-Distim
Action
Distim fum doshes.
Shim-Distim
Action
Distim shim doshes.
Coppling
Action
Copple a dosh.
Copplefum
Action
Copple fum doshes.
Coppleshim
Action
Copple shim doshes.
Morblefum
Action
Copple fum morbled doshes.
Snerking
Action
Snerk a dosh.
Flimming
Action
Flim a podule.
Fooming
Action
Foom a podule.
Flimshim
Action
Flim shim podules.
Flim and Copple
Action
Flim a podule, then copple a dosh.
Veb Wunking
Action
Wunk a veb.
Dosh Mavale
Thing
Doshes may not be coppled!
Podule Mavale
Thing
Podules may not be flimmed!
Dosh-Podule Grenk
Thing
Whenever a dosh is coppled, you must flim a podule.
Podule-Dosh Grenk
Thing
Whenever a podule is flimmed, you must distim a dosh.
Piminy Distim
Action
Piminy Players must distim a dosh.
Piminy Copple
Action
Piminy Players must copple a dosh.
Bonus Foom
Thing
You may foom an extra podule, each turn.
Bonus Snerk
Thing
You may snerk an extra dosh, each turn.