Difference between revisions of "Mario RPG CCG set"
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|bgcolor=000000 | |bgcolor=000000 | ||
|creator=MagiMaster and BM | |creator=MagiMaster and BM | ||
}} | |||
{{card | |||
|title=Chain Chomp | |||
|type=Enemy | |||
|text= Can only be played in Palace of Shadow. '''Action:''' Chomp: Take away 3 damage from another Hero/Enemy. | |||
|cornervalue=7/5 | |||
|bgcolor=000000 | |||
|creator=BM | |||
}} | }} | ||
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{{card | {{card | ||
|title=Thoreau | |title=Thoreau | ||
|type=Thing | |type=Thing - Partner | ||
|text='''Action:''' Take control of target Enemy. | |text='''Action:''' Take control of target Enemy. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Boomer | |title=Boomer | ||
|type=Thing | |type=Thing - Partner | ||
|text=Play this onto an Enemy. When this comes into play, put 5 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, return it to your hand and destroy the enemy it was attached to.<br/>'''Action:''' Remove all counters on this card. | |text=Play this onto an Enemy. When this comes into play, put 5 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, return it to your hand and destroy the enemy it was attached to.<br/>'''Action:''' Remove all counters on this card. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
Line 186: | Line 195: | ||
{{card | {{card | ||
|title=Slim | |title=Slim | ||
|type=Thing | |type=Thing - Partner | ||
|text='''Action:''' You cannot be affected by any cards until the end of your next turn. | |text='''Action:''' You cannot be affected by any cards until the end of your next turn. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Thudley | |title=Thudley | ||
|type=Thing | |type=Thing - Partner | ||
|text='''Action:''' Take a counter off any 2 Enemies or destroy 2 Enemies with no counters. | |text='''Action:''' Take a counter off any 2 Enemies or destroy 2 Enemies with no counters. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Carrie | |title=Carrie | ||
|type=Thing | |type=Thing - Partner | ||
|text='''Action:''' Add 2 to your next Jump Check. | |text='''Action:''' Add 2 to your next Jump Check. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Fleep | |title=Fleep | ||
|type=Thing | |type=Thing - Partner | ||
|text='''Action:''' Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn. | |text='''Action:''' Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Cudge | |title=Cudge | ||
|type=Thing | |type=Thing - Partner | ||
|text='''Action:''' Destroy 1 Enemy. | |text='''Action:''' Destroy 1 Enemy. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Goombario | |title=Goombario | ||
|type=Thing | |type=Thing - Partner | ||
|text= '''Action: '''Tattle: Pick a card in an opponents hand. They must show it to you. | |text= '''Action: '''Tattle: Pick a card in an opponents hand. They must show it to you. | ||
'''Action:''' Headbonk: | '''Action:''' Headbonk: Damage an enemy for 3 damage. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=BM | |creator=BM | ||
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{{card | {{card | ||
|title=Kooper | |title=Kooper | ||
|type=Thing | |type=Thing - Partner | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=BM | |creator=BM | ||
|text= '''Action:''' Dizzy Shell: All enemies are Dizzy for 1 turn. They may not do anything. | |text= '''Action:''' Dizzy Shell: All enemies are Dizzy for 1 turn. They may not do anything. | ||
'''Action:''' Shell Toss: | '''Action:''' Shell Toss: Damage an enemy for 3 damage. | ||
}} | }} | ||
{{card | {{card | ||
|title=Bombette | |title=Bombette | ||
|type=Thing | |type=Thing - Partner | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=BM | |creator=BM | ||
|text='''Action:''' Mega Bomb: You may not use an action next turn. | |text='''Action:''' Mega Bomb: You may not use an action next turn. Damage all enemies for 4 damage. | ||
}} | }} | ||
{{card | {{card | ||
|title=Parakarry | |title=Parakarry | ||
|type=Thing | |type=Thing - Partner | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=BM | |creator=BM | ||
|text='''Action:''' Air Lift: Put an enemy back into it's owner's hand. '''Action:''' Sky Dive: | |text='''Action:''' Air Lift: Put an enemy back into it's owner's hand. '''Action:''' Sky Dive: Damage an enemy for 3 damage. | ||
}} | }} | ||
{{card | {{card | ||
|title=Bow | |title=Bow | ||
|type=Thing | |type=Thing - Partner | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=BM | |creator=BM | ||
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}} | }} | ||
{{card | |||
|title=Watt | |||
|type=Thing - Partner | |||
|bgcolor=000066 | |||
|creator=BM | |||
|text= '''Action:''' Electro Dash: Damage an enemy for 3 damage, ignoring Defense. '''Action:''' Power Shock: Paralyze an enemy. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed. | |||
}} | |||
{{card | |||
|type=Thing - Partner | |||
|bgcolor=000066 | |||
|creator=BM | |||
|title=Sushie | |||
|text= '''Action:''' Squirt: Damages an enemy 2x for 3 damage. '''Action:''' Water Block: Pick an Enemy/Partner. Then roll a die, if more than 3, cut the number in half, rounding down. That number is added to their Defence. | |||
}} | |||
{{card | |||
|type=Thing - Partner | |||
|bgcolor=000066 | |||
|creator=BM | |||
|title=Lakilester | |||
|text= '''Action:''' Spiny Flip: Damage one enemy for 4 damage. '''Action:''' Spiny Surge: Damage all enemies for 2 damage. | |||
}} | |||
{{card | |||
|title=Palace of Shadow | |||
|type=Location | |||
|text=You must have at least one Partner to keep this card active. | |||
|flavortext=This is the entrance to the Palace of Shadow. It's seen no visitors for | |||
1,000 years... | |||
|bgcolor=006600 | |||
|creator=BM | |||
}} | |||
{{card | {{card |
Revision as of 01:23, 24 April 2007
Mario RPG CCG | |
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Designer | MagiMaster |
Date | 4-23-2007 |
Players | 2+ |
This is a CCG deck, a deck of cards constructed from a CCG set, to be played against other decks from that set. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a Mario Bros. CCG. It is currently under construction. Very little is concrete at this point.
Special Rules
No special rules have been decided upon yet.
Notes
This deck is very similar to the Mario Bros. deck except it should be bigger and more detailed.
Scope
The deck can contain any card based on any of the Mario RPG or platformer games. It can also contain other cards based on Mario's interactions with the characters and locations elsewhere on [Mushroom Planet].
Rule Ideas
This is an area for ideas about how the game should work.
- Enemies could have HP and DEF like in the Mario RPG games. Attacks would then have a specific attack power.
- Either enemies would have HP counters and damage is cumulative
- Or you have to do enough damage to kill them in one round (like in M:TG)
- I think the Locations should still be in the new deck, but their role may change
- The rules for the other deck should be kept simple, but that doesn't have to apply to this one
- There could be Hero cards in addition to Enemy cards for this deck. That way Mario, Luigi, Peach, etc. could have cards
(Possible) Cards to Make
For notes on various things appearing in the Mario games, check here, here and especially here.
Feel free to expand this list. There are plenty of items, enemies and locations left out.
- Mario
- Luigi
- Peach
- Daisy
- Blooper
- Snifit
- Chain Chomp
- Wiggler
- Pider
- Angry Sun
- Rex
- Monty Mole
- Yux
- Frog Suit
- Hammer Bros. Suit
- Koopa Shell
- Magic Wand
- Vegetable (?)
- Ripe Vegetable (?)
- Kuribo's Shoe
- Mini Mushroom
- Mega Mushroom
- Yoshi Coin
- (Other) Coin
- Switch Block
- ♪ Block
- (Other) Block
- Chocolate Island
- Pipe Maze
- Cloud Tops
Other Thoughts
It may be necessary to categorize the cards in some way, especially if this deck gets much bigger.
Card List
This is still an example.
Action: Remove all counters on this card.
This is the entrance to the Palace of Shadow. It's seen no visitors for 1,000 years...
Old Card List (Needs Conversion)
Thank you Mario! But our princess is in another castle!
Pick a box. Its contents will help you on your way.
I have enclosed a jewel that helps protect you.
Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy.
Action: Destroy this card to destroy target enemy.
Action: Destroy target enemy and add a counter to this card.
Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.
Action: Destroy target thing.
Action: Remove a counter to draw a card.
Action: Remove all counters on this card.
Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'
Action: Target player must discard a card at random.
Action: Add a counter to this card.
Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead.
Action: If your Jump Check is at least 6, draw a card.