Difference between revisions of "Summerdaze version 2"
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===Terms=== | ===Terms=== | ||
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. | Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. | ||
Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously) | Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously) | ||
Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun. | Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun. | ||
Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously) | |||
Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously) | |||
==Card List== | ==Card List== |
Revision as of 17:04, 2 September 2015
Summerdaze | |
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Designer | Gryffonl / JJ12121616 |
Date | September 2nd, 2015 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This project seems to be abandoned, so I'm taking over. All credit goes to Gryffonl for the original design. I'm testing out some experimental rules and card edits because the original set has the problem of games that never end. :) JJ12121616 (talk) 17:04, 2 September 2015 (UTC)
This is actually part of a a set of cards I'm working on. In it, you play as a group of campers and counselors, and must either make your opponent homesick or have the time of your life to win. Every Thing and Action is of a color. Each color is a personality-Gold is Cool, Red is Cute, Blue is Smart, Green is Funny, Purple is Artsy, and Orange is Sporty. Silver is counselors. This is not a true deck- it's a gathering of cards, so Dvorak players- use this as material for your SummerDaze decks.
This CCG set is unfinished.
Special Rules
Demerits
If at the beginning of your turn, you have 3 demerits, skip your turn and lose 3 Demerits.
Homesickness
Each player begins with 0 Homesickness Points. If you reach 7, you lose.
Experience
Each player begins with 0 Experience Points. If you accumulate 7, you win.
Actions
Action cards' requirements must be met from the Things YOU CONTROL.
Deck Construction
You may have no more than 3 copies of any one card in your deck.
Turns
Unless a card explicitly states, you cannot use any abilities/cards when it is not your turn.
Reshuffles
In Summerdaze, there are no reshuffles. When your deck is empty and you attempt to draw a card, your opponent chooses one of the following: They gain an experience, you gain a homesickness, you gain a demerit.
Terms
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped.
Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously)
Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun.
Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously)
Card List
No changes may be made to Homesickness or Experience Points while this card is spun.
At the beginning of your turn, if this card is spun, destroy it.