Difference between revisions of "Invaders"
From Dvorak - A Blank-Card Game
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|type=Action:Event | |type=Action:Event | ||
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|text=Must be played immediately<br/>First time round, x happens<br/>Second time around, y happens<br/>Halve losses if Roads in play | |text=Must be played immediately<br/>First time round, x happens<br/>Second time around, y happens<br/>Halve losses if Roads in play<br/>Lose ungarrisoned Cities | ||
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{{card | {{card | ||
|title= | |title=Garrison a City | ||
|type= | |type=Action | ||
|text= | |text=Must have an 'unassigned' Army and an ungarrisoned City in play to perform this action<br/>Place an Army on top of a City to garrison the City | ||
}} | }} | ||
{{card | {{card |
Revision as of 14:11, 30 January 2015
Invaders | |
---|---|
Designer | bascule |
Date | 19/01/2015 |
Players | 1 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A new solo deck inspired by the Empires Solo Deck.
Also available as a Python implementation (pending)
Mini Template
Thing
Thing:Object
Text here
Sub text (or subtext)
Sub text (or subtext)
Action
Action:Now
Text
Under the line
Under the line
Card List
Stone
Thing
A resource
Iron
Thing
A resource
Wood
Thing
A resource
City
Thing
Costs 1 Wood and 1 Stone to play
Army
Thing
Costs 2 Iron to play
Roads
Thing
Costs 2 Stone to play
Draw 2 cards every turn whilst in play
Draw 2 cards every turn whilst in play
Loot
Action
Pick one Resource card from the discard pile
Rebuild
Action
Costs 1 Wood and 1 Stone to play
Pick one City card from discard pile and put it back into play
Pick one City card from discard pile and put it back into play
Invasion!
Action:Event
Must be played immediately
First time round, x happens
Second time around, y happens
Halve losses if Roads in play
Lose ungarrisoned Cities
First time round, x happens
Second time around, y happens
Halve losses if Roads in play
Lose ungarrisoned Cities
Army Uprising
Action:Event
Must be played immediately
Destroy an Army
Destroy an Army
Citizen Unrest
Action:Event
Must be played immediately
If number of Armies in play is greater than number of Cities, destroy Roads
Citizens don't like to feel oppressed
If number of Armies in play is greater than number of Cities, destroy Roads
Citizens don't like to feel oppressed
Garrison a City
Action
Must have an 'unassigned' Army and an ungarrisoned City in play to perform this action
Place an Army on top of a City to garrison the City
Place an Army on top of a City to garrison the City