Difference between revisions of "UUN deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 211: Line 211:
}}
}}


<br clear=all />
===Power-ups===
===Power-ups===


Line 286: Line 287:
|title=Earth
|title=Earth
|type=Action
|type=Action
|text=Choose an action
|text=Choose an action. '''Create a barrier:''' Lose a turn, while not being attacked until your next turn. '''Earth grab mound:''' Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
|flavortext=Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
|longtext=1
}}
 
{{Card
|title=Earth
|type=Action
|text=Choose an action. '''Create a barrier:''' Lose a turn, while not being attacked until your next turn. '''Earth grab mound:''' Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
|flavortext=Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
|longtext=1
}}
 
{{Card
|title=Earth
|type=Action
|text=Choose an action. '''Create a barrier:''' Lose a turn, while not being attacked until your next turn. '''Earth grab mound:''' Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
|flavortext=Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
|longtext=1
}}
 
{{Card
|title=Earth
|type=Action
|text=Choose an action. '''Create a barrier:''' Lose a turn, while not being attacked until your next turn. '''Earth grab mound:''' Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
|flavortext=Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
|longtext=1
}}
 
{{Card
|title=Earth
|type=Action
|text=Choose an action. '''Create a barrier:''' Lose a turn, while not being attacked until your next turn. '''Earth grab mound:''' Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
|flavortext=Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
|longtext=1
}}
 
{{Card
|title=Steel
|type=Action
|text=Choose an action. '''Liquid steel/statue:''' Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. '''Refresh weapons:''' Take any discarded knives or throwing stars from the deck, and place them in your hand. '''Steel fist:''' Do double damage to one opponent of your choice. Works once, never misses.
|longtext=1
}}
 
{{Card
|title=Steel
|type=Action
|text=Choose an action. '''Liquid steel/statue:''' Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. '''Refresh weapons:''' Take any discarded knives or throwing stars from the deck, and place them in your hand. '''Steel fist:''' Do double damage to one opponent of your choice. Works once, never misses.
|longtext=1
}}
 
{{Card
|title=Steel
|type=Action
|text=Choose an action. '''Liquid steel/statue:''' Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. '''Refresh weapons:''' Take any discarded knives or throwing stars from the deck, and place them in your hand. '''Steel fist:''' Do double damage to one opponent of your choice. Works once, never misses.
|longtext=1
}}
 
{{Card
|title=Steel
|type=Action
|text=Choose an action. '''Liquid steel/statue:''' Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. '''Refresh weapons:''' Take any discarded knives or throwing stars from the deck, and place them in your hand. '''Steel fist:''' Do double damage to one opponent of your choice. Works once, never misses.
|longtext=1
}}
 
{{Card
|title=Steel
|type=Action
|text=Choose an action. '''Liquid steel/statue:''' Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. '''Refresh weapons:''' Take any discarded knives or throwing stars from the deck, and place them in your hand. '''Steel fist:''' Do double damage to one opponent of your choice. Works once, never misses.
|longtext=1
}}
 
{{Card
|title=Shadow
|type=Action
|text=When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
}}
 
{{Card
|title=Shadow
|type=Action
|text=When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
}}
 
{{Card
|title=Shadow
|type=Action
|text=When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
}}
 
{{Card
|title=Shadow
|type=Action
|text=When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
}}
 
{{Card
|title=Shadow
|type=Action
|text=When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
}}
 
{{Card
|title=Meditate
|type=Action
|text=When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
}}
 
{{Card
|title=Meditate
|type=Action
|text=When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
}}
 
{{Card
|title=Meditate
|type=Action
|text=When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
}}
 
{{Card
|title=Meditate
|type=Action
|text=When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
}}
 
{{Card
|title=Meditate
|type=Action
|text=When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
}}
 
{{Card
|title=Stun
|type=Action
|text=Choose an opponent. They lose 2 turns.
}}
 
{{Card
|title=Stun
|type=Action
|text=Choose an opponent. They lose 2 turns.
}}
 
{{Card
|title=Stun
|type=Action
|text=Choose an opponent. They lose 2 turns.
}}
 
{{Card
|title=Stun
|type=Action
|text=Choose an opponent. They lose 2 turns.
}}
 
{{Card
|title=Stun
|type=Action
|text=Choose an opponent. They lose 2 turns.
}}
 
{{Card
|title=Virus
|type=Action
|text=Select an opponent. They are now on your team, and under your command. You can give them two commands. '''Attack (enemy name here)''', and they MUST attack him/her, or '''Infect (enemy name here)''', and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
}}
 
{{Card
|title=Virus
|type=Action
|text=Select an opponent. They are now on your team, and under your command. You can give them two commands. '''Attack (enemy name here)''', and they MUST attack him/her, or '''Infect (enemy name here)''', and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
}}
 
{{Card
|title=Virus
|type=Action
|text=Select an opponent. They are now on your team, and under your command. You can give them two commands. '''Attack (enemy name here)''', and they MUST attack him/her, or '''Infect (enemy name here)''', and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
}}
 
{{Card
|title=Time
|type=Action
|text=When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
}}
 
{{Card
|title=Time
|type=Action
|text=When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
}}
 
{{Card
|title=Time
|type=Action
|text=When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
}}
 
{{Card
|title=Time
|type=Action
|text=When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
}}
 
{{Card
|title=Time
|type=Action
|text=When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
}}
 
{{Card
|title=Lightning Bolt
|type=Action
|text=Choose an opponent. They receive 3 damage points.
}}
 
{{Card
|title=Lightning Bolt
|type=Action
|text=Choose an opponent. They receive 3 damage points.
}}
 
{{Card
|title=Lightning Bolt
|type=Action
|text=Choose an opponent. They receive 3 damage points.
}}
 
<br clear=all />
===Locations===
 
{{Card
|title=Dojo
|type=Thing
|text=Play this card once a fight is over to meditate. Once played, shuffle all discarded cards into the pile to initiate a rematch.
|flavortext=If the Sensei used this card, all of you may shuffle all played cards and discarded cards to refill powerups and initiate a rematch.
}}
 
{{Card
|title=Battleground
|type=Thing
|bgcolor=000
|text=You must play this card to begin fighting.
}}
 
{{Card
|title=Battleground
|type=Thing
|bgcolor=000
|text=You must play this card to begin fighting.
}}
 
{{Card
|title=Battleground
|type=Thing
|bgcolor=000
|text=You must play this card to begin fighting.
}}
 
{{Card
|title=Battleground
|type=Thing
|bgcolor=000
|text=You must play this card to begin fighting.
}}
 
{{Card
|title=Battleground
|type=Thing
|bgcolor=000
|text=You must play this card to begin fighting.
}}

Revision as of 20:27, 23 March 2012

UUN Card Game
Designer JasonMF, Kyle
Date 3/22/2012
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Welcome to UUN! Select your ninja type and special ability, and get ready to play!

The game was actually created by my cousin, Kyle, but I am putting it into card form.

Victory Conditions

Destroy all enemy ninjas.


Card List

3
Normal Ninja
Thing
A normal ninja is average in all attributes.
3
Normal Ninja
Thing
A normal ninja is average in all attributes.
3
Normal Ninja
Thing
A normal ninja is average in all attributes.
3
Normal Ninja
Thing
A normal ninja is average in all attributes.
3
Normal Ninja
Thing
A normal ninja is average in all attributes.
2
Fast Ninja
Thing
A fast ninja can dodge slow and normal attacks easily.
If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
2
Fast Ninja
Thing
A fast ninja can dodge slow and normal attacks easily.
If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
2
Fast Ninja
Thing
A fast ninja can dodge slow and normal attacks easily.
If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
2
Fast Ninja
Thing
A fast ninja can dodge slow and normal attacks easily.
If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
2
Fast Ninja
Thing
A fast ninja can dodge slow and normal attacks easily.
If attacked by a normal ninja or lower, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
1
Flash Ninja
Thing
A flash ninja can dodge fast, normal, and slow attacks very easily.
If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
1
Flash Ninja
Thing
A flash ninja can dodge fast, normal, and slow attacks very easily.
If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
1
Flash Ninja
Thing
A flash ninja can dodge fast, normal, and slow attacks very easily.
If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
1
Flash Ninja
Thing
A flash ninja can dodge fast, normal, and slow attacks very easily.
If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
1
Flash Ninja
Thing
A flash ninja can dodge fast, normal, and slow attacks very easily.
If attacked by any another ninja, and you have Dodge in your hand, you may sacrifice Dodge to not be affected by the attack.
4
Hard Ninja
Thing
A hard ninja can defend against flash, fast, and normal attacks easily.
4
Hard Ninja
Thing
A hard ninja can defend against flash, fast, and normal attacks easily.
4
Hard Ninja
Thing
A hard ninja can defend against flash, fast, and normal attacks easily.
4
Hard Ninja
Thing
A hard ninja can defend against flash, fast, and normal attacks easily.
4
Hard Ninja
Thing
A hard ninja can defend against flash, fast, and normal attacks easily.
5
Tank Ninja
Thing
A tank ninja can defend against all other attacks very easily.
5
Tank Ninja
Thing
A tank ninja can defend against all other attacks very easily.
5
Tank Ninja
Thing
A tank ninja can defend against all other attacks very easily.
5
Tank Ninja
Thing
A tank ninja can defend against all other attacks very easily.
5
Tank Ninja
Thing
A tank ninja can defend against all other attacks very easily.
Sensei
Special
Cannot be defeated. Can use any move. Whomever started the game receives this card and a different ninja. Can only be used if challenged by another player for practice fights or to meditate with everyone.
After three fights, everyone must meditate. Use this card to begin.


Power-ups

Fire
Action
Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Fire
Action
Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Fire
Action
Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Fire
Action
Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Fire
Action
Once played, select an opponent. That opponent loses a turn, and on your next turn, loses one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Water
Action
Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Water
Action
Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Water
Action
Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Water
Action
Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Water
Action
Once played, select two opponents. You may either have them lose a turn, or on your next turn, lose one life.
Play Water and Fire together to create Steam, and select an opponent. He/she loses one turn and one life.
Earth
Action
Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
Earth
Action
Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
Earth
Action
Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
Earth
Action
Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
Earth
Action
Choose an action. Create a barrier: Lose a turn, while not being attacked until your next turn. Earth grab mound: Choose an opponent. They lose a turn, and may only be attacked by normal, hard, or tank ninjas.
Mix Earth and Water to create Mud, and choose an opponent. They lose a turn, but may only receive half damage when attacked.
Steel
Action
Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
Steel
Action
Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
Steel
Action
Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
Steel
Action
Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
Steel
Action
Choose an action. Liquid steel/statue: Lose 3 turns. You may not attack, and people who attack you lose 2 lives. You may dispel this at any time to continue attacking normally. Refresh weapons: Take any discarded knives or throwing stars from the deck, and place them in your hand. Steel fist: Do double damage to one opponent of your choice. Works once, never misses.
Shadow
Action
When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
Shadow
Action
When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
Shadow
Action
When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
Shadow
Action
When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
Shadow
Action
When played, lose 10 turns. May not be attacked, and may not attack. You can dispel this at any time to continue playing normally.
Meditate
Action
When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
Meditate
Action
When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
Meditate
Action
When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
Meditate
Action
When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
Meditate
Action
When played, lose 2 turns. May be attacked during this time. If attacked, destroy this card. May not attack, unless you dispel this card. Use this card to activate your Meditation Power.
Stun
Action
Choose an opponent. They lose 2 turns.
Stun
Action
Choose an opponent. They lose 2 turns.
Stun
Action
Choose an opponent. They lose 2 turns.
Stun
Action
Choose an opponent. They lose 2 turns.
Stun
Action
Choose an opponent. They lose 2 turns.
Virus
Action
Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
Virus
Action
Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
Virus
Action
Select an opponent. They are now on your team, and under your command. You can give them two commands. Attack (enemy name here), and they MUST attack him/her, or Infect (enemy name here), and they MUST infect that person. If they get infected, they are on your team and under your command, etc. This ends after 3 turns.
Time
Action
When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
Time
Action
When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
Time
Action
When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
Time
Action
When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
Time
Action
When played, everyone loses a turn but you. Once you attack an opponent, the opponent receives double damage, and everyone else gains their turn back.
Lightning Bolt
Action
Choose an opponent. They receive 3 damage points.
Lightning Bolt
Action
Choose an opponent. They receive 3 damage points.
Lightning Bolt
Action
Choose an opponent. They receive 3 damage points.


Locations

Dojo
Thing
Play this card once a fight is over to meditate. Once played, shuffle all discarded cards into the pile to initiate a rematch.
If the Sensei used this card, all of you may shuffle all played cards and discarded cards to refill powerups and initiate a rematch.
Battleground
Thing
You must play this card to begin fighting.
Battleground
Thing
You must play this card to begin fighting.
Battleground
Thing
You must play this card to begin fighting.
Battleground
Thing
You must play this card to begin fighting.
Battleground
Thing
You must play this card to begin fighting.