Difference between revisions of "Wargame Skirmish"
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| date =2010 | | date =2010 | ||
| players = 2+ | | players = 2+ | ||
| status = | | status =Playable | ||
| locked = true | | locked = true | ||
}} | }} | ||
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The point cost of each Model is found in the top right-hand corner - Agree on a point total for a battle and choose your Models, then for each Model on the tabletop ensure a copy of that Model is in the Activation pile. | The point cost of each Model is found in the top right-hand corner - Agree on a point total for a battle and choose your Models, then for each Model on the tabletop ensure a copy of that Model is in the Activation pile. | ||
Activation cards are kept face down and are shuffled for random activation unless you still have your Commander (Only one Commander is allowed per army) in which case you may order the cards to your preference but once the turn has begun, the cards may not be rearranged. If you flip over the top card of the Activation deck and no Model can be matched, this does not forfeit your initiative, instead flip your next card over until you do find a match. When both players have depleted their Activation decks, the current turn is over and a new turn begins by re-allocating orders and readying the Activation decks. | Activation cards are kept face down and are shuffled for random activation unless you still have your Commander (Only one Commander is allowed per army as with the other 0 cost Models) in which case you may order the cards to your preference but once the turn has begun, the cards may not be rearranged. If you flip over the top card of the Activation deck and no Model can be matched, this does not forfeit your initiative, instead flip your next card over until you do find a match. When both players have depleted their Activation decks, the current turn is over and a new turn begins by re-allocating orders and readying the Activation decks. | ||
Order card(s) are placed face down under/beside each Model at the start of each turn which will determine how the Models may act. | Order card(s) are placed face down under/beside each Model at the start of each turn which will determine how the Models may act. | ||
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{{card | {{card | ||
|title= | |title=V.I.P. | ||
|type=Model & Rules / Activation Card | |||
|text=This Model cannot be replaced - if it is killed you lose the game - to win the game you must get this V.I.P beyond an opponent’s territory/edge. | |||
|cornervalue=0 | |||
|bgcolor=606 | |||
}} | |||
{{card | |||
|title=ENGINEER | |||
|type=Model & Rules / Activation Card | |type=Model & Rules / Activation Card | ||
|text= | |text=If this Model is killed you may replace it with a Model in contact to simulate picking up the explosives needed to complete the mission. The ENGINEER will destroy a satellite/ammunition dump/ etc. on a successful flip in exchange for any Order when in contact with the location card. | ||
|cornervalue=0 | |||
|bgcolor=000066 | |||
|cornervalue= | |||
|bgcolor= | |||
}} | }} | ||
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|type=Model & Rules / Activation Card | |type=Model & Rules / Activation Card | ||
|text=90 degree fire arc instead of the usual 180 degrees. | |text=90 degree fire arc instead of the usual 180 degrees. | ||
Heavy Weapon has unlimited Sentry orders | Heavy Weapon has unlimited Sentry orders. | ||
|bgcolor=03F | |bgcolor=03F | ||
|cornervalue=3 | |cornervalue=3 | ||
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|title=FLAMETHROWER | |title=FLAMETHROWER | ||
|type=Model & Rules / Activation Card | |type=Model & Rules / Activation Card | ||
|text=Discard two Fire orders: lay out enough Flame cards to cover 30cm in a straight line, any Models partially covered are killed. | |text=Discard two Fire orders: lay out enough Flame cards to cover 30cm in a straight line, any Models partially covered are killed. Power-Armoured are unaffected by Flame. | ||
May optionally use conventional Fire Orders with side-arm pistol (range 30cm). | May optionally use conventional Fire Orders with side-arm pistol (range 30cm). | ||
|bgcolor=03F | |bgcolor=03F | ||
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|title=CLOSE ASSAULT | |title=CLOSE ASSAULT | ||
|type=Model & Rules / Activation Card | |type=Model & Rules / Activation Card | ||
|text=Any enemy Model(s) in the path of this Models movement is killed unless it is | |text=Any enemy Model(s) in the path of this Models movement is killed unless it is Power-Armoured. | ||
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|title=ANTI-MATTER GUN | |title=ANTI-MATTER GUN | ||
|type=Model & Rules / Activation Card | |type=Model & Rules / Activation Card | ||
|text=Fire orders for this model are: Flip: Win: Destroy target Model | |text=Fire orders for this model are: Flip: Win: Destroy target Model or target Terrain Card, Lose: no effect. | ||
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|title=GREEN TROOPER | |title=GREEN TROOPER | ||
|type=Model & Rules / Activation Card | |type=Model & Rules / Activation Card | ||
|text=Can only ever have one order. | |text=Can only ever have one order and only if commander is in LOS. | ||
If this model becomes Suppressed, remove it from the game instead. | |||
|cornervalue=0.5 | |cornervalue=0.5 | ||
|bgcolor=03F | |bgcolor=03F | ||
}} | }} | ||
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|type=Hazard | |type=Hazard | ||
|text=Blocks LOS | |text=Blocks LOS | ||
Only Power-Armoured | Only Power-Armoured may move through this. | ||
Fire is removed when players place new hidden orders. | Fire is removed when players place new hidden orders. | ||
|bgcolor=E50000 | |bgcolor=E50000 | ||
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|type=Hazard | |type=Hazard | ||
|text=Blocks LOS | |text=Blocks LOS | ||
Only Power-Armoured | Only Power-Armoured may move through this. | ||
Fire is removed when players place new hidden orders. | Fire is removed when players place new hidden orders. | ||
|bgcolor=E50000 | |bgcolor=E50000 |
Latest revision as of 01:44, 4 July 2011
Wargame Skirmish | |
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Designer | Coprolite Golem |
Date | 2010 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Using these cards, a coin and a ruler, carry out a tabletop skirmish.
Special Rules
To play Missions (rather than last man standing) one or more players may include a V.I.P. and/or an ENGINEER in their team but no more than one of each type (hence their free cost).
The point cost of each Model is found in the top right-hand corner - Agree on a point total for a battle and choose your Models, then for each Model on the tabletop ensure a copy of that Model is in the Activation pile.
Activation cards are kept face down and are shuffled for random activation unless you still have your Commander (Only one Commander is allowed per army as with the other 0 cost Models) in which case you may order the cards to your preference but once the turn has begun, the cards may not be rearranged. If you flip over the top card of the Activation deck and no Model can be matched, this does not forfeit your initiative, instead flip your next card over until you do find a match. When both players have depleted their Activation decks, the current turn is over and a new turn begins by re-allocating orders and readying the Activation decks.
Order card(s) are placed face down under/beside each Model at the start of each turn which will determine how the Models may act.
A Model may pass without using (and revealing) it's second order. Each time a Model reveals an order it must be carried out fully before either passing initiative to the next player or revealing a second order for the same model and then passing initiative to the next player.
Card List
Choose the nearest enemy model in LOS and Flip: win = kill, lose = Suppressed(the Model gains a Suppression marker).
Discard two Fire orders to target anything other than the closest target within fire arc.
Only Power-Armoured may move through this.
Fire is removed when players place new hidden orders.Only Power-Armoured may move through this.
Fire is removed when players place new hidden orders.Targets partially behind and touching this that are killed, Flip:
Win: Suppressed instead of killed. Lose: Killed.Targets partially behind and touching this that are killed, Flip:
Win: Suppressed instead of killed. Lose: Killed.