Difference between revisions of "Game Development"
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Zaratustra (talk | contribs) (Created page with '{{Infobox | title = Game Development | designer =Zaratustra | date =2011 | players = 2+ | status = unfinished | locked = false }} ==Special Rules== For each Developer in play, …') |
Zaratustra (talk | contribs) |
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(6 intermediate revisions by the same user not shown) | |||
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For each Developer in play, roll a dice and follow the instructions in the card. | For each Developer in play, roll a dice and follow the instructions in the card. | ||
You can release a Game if you have at least one Genre and one Theme in play. Collect the added rewards and subtract one Money for each Bug still around. | |||
<br clear=all> | |||
==Card List== | ==Card List== | ||
Line 18: | Line 22: | ||
|type=Thing - Developer | |type=Thing - Developer | ||
|cornervalue=0 | |cornervalue=0 | ||
|text=1: +1 Engine<br>2: +1 Gameplay<br>3: -<br>4: +1 | |text=1: +1 Engine<br>2: +1 Gameplay<br>3: -<br>4: +1 Bug<br>5: +1 Bug<br>6: All your Programmers lose their output this turn. | ||
|bgcolor=03f | |bgcolor=03f | ||
}} | }} | ||
Line 26: | Line 30: | ||
|type=Thing - Developer | |type=Thing - Developer | ||
|cornervalue=1 | |cornervalue=1 | ||
|text=1: +2 Engine<br>2: +1 Engine<br>3: +1 Gameplay<br>4: -<br>5: +1 | |text=1: +2 Engine<br>2: +1 Engine<br>3: +1 Gameplay<br>4: -<br>5: +1 Bug<br>6: +1 Bug | ||
|bgcolor=03f | |bgcolor=03f | ||
}} | }} | ||
Line 34: | Line 38: | ||
|type=Thing - Developer | |type=Thing - Developer | ||
|cornervalue=2 | |cornervalue=2 | ||
|text=1: +2 Engine<br>2: +2 Engine or -1 Bug<br>3: +1 Engine, +1 Gameplay<br>4: +2 Gameplay or -1 Bug<br>5: +1 | |text=1: +2 Engine<br>2: +2 Engine or -1 Bug<br>3: +1 Engine, +1 Gameplay<br>4: +2 Gameplay or -1 Bug<br>5: +1 Bug<br>6: +2 Bugs | ||
|bgcolor=03f | |bgcolor=03f | ||
}} | }} | ||
Line 43: | Line 47: | ||
|cornervalue=3 | |cornervalue=3 | ||
|text=1: +3 Engine<br>2: +2 Engine, +1 Gameplay<br>3: +2 Engine or -2 Bugs<br>4: +2 Gameplay or -2 Bugs<br>5: +2 Bugs<br>6: +3 Bugs | |text=1: +3 Engine<br>2: +2 Engine, +1 Gameplay<br>3: +2 Engine or -2 Bugs<br>4: +2 Gameplay or -2 Bugs<br>5: +2 Bugs<br>6: +3 Bugs | ||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Lead Programmer | |||
|type=Thing - Developer | |||
|cornervalue=4 | |||
|text=1: +5 Engine<br>2: +1 Engine per Programmer in play<br>3: +1 Gameplay per Programmer in play<br>4: -<br>5: -1 Bug per Programmer in play<br>6: +1 Bug per Programmer in play. | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Tools Programmer | |||
|type=Thing - Developer | |||
|cornervalue=2 | |||
|text=1: +1 Engine per Programmer in play<br>2: +1 Gameplay per Designer in play<br>3: +1 Art per Artist in play<br>4: -1 Bug per Programmer and Tester in play<br>5: +1 Bug<br>6: +1 Bug per Programmer and Tester in play. | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Contract Programmer | |||
|type=Thing - Developer | |||
|cornervalue=5 | |||
|text=1: +3 Engine or +3 Gameplay<br>2: +3 Engine or +3 Gameplay<br>3: +3 Engine or +3 Gameplay<br>4: -<br>5: +3 Bugs<br>6: Destroy this. | |||
|bgcolor=03f | |bgcolor=03f | ||
}} | }} | ||
Line 58: | Line 86: | ||
|type=Thing - Developer | |type=Thing - Developer | ||
|cornervalue=1 | |cornervalue=1 | ||
|text=1: +2 Writing<br>2: +1 Writing<br>3: +1 Gameplay<br>4: -<br>5: -1 Writing<br>6: +1 | |text=1: +2 Writing<br>2: +1 Writing<br>3: +1 Gameplay<br>4: -<br>5: -1 Writing<br>6: +1 Bug | ||
|bgcolor=03f | |bgcolor=03f | ||
}} | }} | ||
Line 66: | Line 94: | ||
|type=Thing - Developer | |type=Thing - Developer | ||
|cornervalue=2 | |cornervalue=2 | ||
|text=1: +2 Writing<br>2: +2 Writing or +1 Gameplay<br>3: +1 Gameplay, +1 Art<br>4: +1 Gameplay or +1 Art<br>5: -1 Design, -1 Gameplay<br>6: +1 | |text=1: +2 Writing<br>2: +2 Writing or +1 Gameplay<br>3: +1 Gameplay, +1 Art<br>4: +1 Gameplay or +1 Art<br>5: -1 Design, -1 Gameplay<br>6: +1 Bug | ||
|bgcolor=03f | |bgcolor=03f | ||
}} | }} | ||
Line 75: | Line 103: | ||
|cornervalue=3 | |cornervalue=3 | ||
|text=1: +3 Writing<br>2: +2 Writing, +1 Gameplay<br>3: +1 Writing, +2 Gameplay<br>4: +2 Gameplay or +2 Art<br>5: -2 Design or -2 Gameplay<br>6: +2 Bugs | |text=1: +3 Writing<br>2: +2 Writing, +1 Gameplay<br>3: +1 Writing, +2 Gameplay<br>4: +2 Gameplay or +2 Art<br>5: -2 Design or -2 Gameplay<br>6: +2 Bugs | ||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Junior Tester | |||
|type=Thing - Developer | |||
|cornervalue=1 | |||
|text=1: -1 Bug<br>2: -1 Bug<br>3: -<br>4: -<br>5: -<br>6: +1 Bug | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Full Tester | |||
|type=Thing - Developer | |||
|cornervalue=1 | |||
|text=1: -2 Bugs<br>2: -1 Bug<br>3: +1 Gameplay<br>4: +1 Engine<br>5: -<br>6: +1 Bug | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Senior Tester | |||
|type=Thing - Developer | |||
|cornervalue=1 | |||
|text=1: -2 Bug<br>2: -2 Bugs<br>3: -1 Bug and +1 Gameplay<br>4: -1 Bug and +1 Engine<br>5: -1 Bug and +1 Writing<br>6: +1 Bug, Target Developer loses their roll this turn | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Marketing Producer | |||
|type=Thing - Developer | |||
|cornervalue=3 | |||
|text=1: +2 Market<br>2: +1 Market<br>3: +1 Fanbase<br>4: -<br>5: -1 Market<br>6: Destroy this. | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Junior Manager | |||
|type=Thing - Developer | |||
|cornervalue=3 | |||
|text=You can reroll one dice per turn.<br>1: Draw a card.<br>2: -<br>3: -<br>4: -<br>5: -<br>6: Discard a card. | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Middle Manager | |||
|type=Thing - Developer | |||
|cornervalue=4 | |||
|text=You can reroll two dice per turn.<br>1: Draw a card.<br>2: Play an extra Thing this turn.<br>3: -<br>4: -<br>5: -<br>6: Discard a card. | |||
|bgcolor=03f | |||
}} | |||
{{card | |||
|title=Senior Manager | |||
|type=Thing - Developer | |||
|cornervalue=5 | |||
|text=You can reroll three dice per turn.<br>1: Draw a card.<br>2: Look at target opponent's hand.<br>3: -<br>4: -<br>5: Discard a card.<br>6: Destroy a Developer in play. | |||
|bgcolor=03f | |bgcolor=03f | ||
}} | }} | ||
Line 87: | Line 171: | ||
{{card | {{card | ||
|title=Puzzle | |title=Documentation | ||
|type=Thing - Assignment | |||
|text=Assign this to a Developer. They generate +1 Gameplay each turn instead of their regular output. | |||
|bgcolor=0c6 | |||
}} | |||
{{card | |||
|title=Betatesting | |||
|type=Thing - Assignment | |||
|text=Assign this to a Developer. They generate -1 Bug each turn instead of their regular output. | |||
|bgcolor=0c6 | |||
}} | |||
{{card | |||
|title=Legacy Engine Programmer | |||
|type=Thing - Assignment | |||
|text=Assign this to a Programmer. They generate +1 additional Engine per turn. If they're destroyed, lose half your Engine resource. | |||
|bgcolor=0c6 | |||
}} | |||
{{card | |||
|title=Mascot | |||
|type=Thing - Equipment | |||
|text=Costs 10 Writing and 10 Art. You retain Market between games. | |||
|bgcolor=88c | |||
}} | |||
{{card | |||
|title=Physics Engine | |||
|type=Action | |||
|cornervalue=2 | |||
|text=Add +5 Engine, +5 Gameplay and +1d6 Bugs. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=3D Engine | |||
|type=Action | |||
|cornervalue=5 | |||
|text=Add +10 Engine, +5 Gameplay, +5 Art and +2d6 Bugs. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Network Engine | |||
|type=Action | |||
|cornervalue=3 | |||
|text=Add +10 Gameplay and +1d6 Bugs. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Model Library | |||
|type=Action | |||
|cornervalue=1 | |||
|text=Add +5 Art. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=In-Game Cutscenes | |||
|type=Action | |||
|text=Add +10 Writing, lose -10 Gameplay. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Palette Shift | |||
|type=Action | |||
|text=Add +10 Art, lose -10 Gameplay. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=QTE | |||
|type=Action | |||
|text=Add +10 Engine, lose -10 Gameplay. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=FMV | |||
|type=Action | |||
|text=Add +10 Writing, lose -10 Art. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Player Customization | |||
|type=Action | |||
|text=Add +10 Gameplay, lose -10 Art. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Expansive Game World | |||
|type=Action | |||
|text=Add +10 Engine, lose -10 Art. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=User-Friendly Interface | |||
|type=Action | |||
|text=Add +10 Gameplay, lose -10 Engine. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Artificial Intelligence | |||
|type=Action | |||
|text=Add +10 Writing, lose -10 Engine. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Procedural Generation | |||
|type=Action | |||
|text=Add +10 Art, lose -10 Engine. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Sandbox World | |||
|type=Action | |||
|text=Add +10 Gameplay, lose -10 Writing. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Morality System | |||
|type=Action | |||
|text=Add +10 Engine, lose -10 Writing. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Dialogue Trees | |||
|type=Action | |||
|text=Add +10 Art, lose -10 Writing. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Third-Party Engine Upgrade | |||
|type=Action | |||
|cornervalue=1 | |||
|text=Add +1d6 Gameplay, +1d6 Engine, +1d6 Art, and +1d6 Bugs. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=HD Reformat | |||
|type=Action | |||
|cornervalue=1 | |||
|text=Target loses 10 Engine, Gameplay or Art. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Valve Time | |||
|type=Action | |||
|cornervalue=1 | |||
|text=Return target Genre or Theme to its owner's hand. They recover all of the resources used on it. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=DNF | |||
|type=Action | |||
|cornervalue=5 | |||
|text=Destroy target Genre or Theme. Its owner recovers half of the resources used on it. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Bandwagoning | |||
|type=Action | |||
|text=Pick any Genre and Theme cards an opponent used to make a Game since your last turn and put them in your hand. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Sequelitis | |||
|type=Action | |||
|text=Pick any Genre and Theme cards you used to make a Game since your last turn and put them in your hand. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Red Bull | |||
|type=Action | |||
|text=Roll three times for a Developer. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Overtime | |||
|type=Action | |||
|text=Roll for all your Developers again, ignoring all 1s. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Scrum | |||
|type=Action | |||
|text=Reroll any number of dice, ignoring the previous result. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Source Control | |||
|type=Action | |||
|text=Your Bugs count does not change this turn. (May be played in response to an Action.) | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Death March | |||
|type=Action | |||
|text=Destroy a Developer, draw a card, then roll for all your Developers again. Repeat this until you lose all Developers or release a Game. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Brain Drain | |||
|type=Action | |||
|text=Pick a Developer from a discard pile and put it in play under your control. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Vacation | |||
|type=Action | |||
|text=Return Target Developer to their owner's hand. Their salary cost and roll are not counted this turn. | |||
|bgcolor=f30 | |||
}} | |||
{{card | |||
|title=Puzzle | |||
|type=Thing - Genre | |||
|text=Cost - 10 Gameplay, 10 Engine<br>Market - 3d6<br>Fanbase x1 | |||
|bgcolor=08f | |||
}} | |||
{{card | |||
|title=Casual | |||
|type=Thing - Genre | |||
|text=Cost - 20 Gameplay, 5 Engine<br>Market - 6d6<br>Fanbase x1 | |||
|bgcolor=08f | |||
}} | |||
{{card | |||
|title=Platformer | |||
|type=Thing - Genre | |type=Thing - Genre | ||
| | |text=Cost - 30 Gameplay, 20 Engine<br>Market - 5d6<br>Fanbase x2 | ||
|text=Cost - 10 | |bgcolor=08f | ||
|bgcolor= | }} | ||
{{card | |||
|title=MMORPG | |||
|type=Thing - Genre | |||
|text=Cost - 20 Gameplay, 50 Engine<br>Market - 10d6<br>Fanbase x5 | |||
|bgcolor=08f | |||
}} | |||
{{card | |||
|title=Pirate | |||
|type=Thing - Theme | |||
|text=Cost - 10 Writing, 10 Art<br>Market - 3d6<br>Fanbase x1 | |||
|bgcolor=80f | |||
}} | |||
{{card | |||
|title=High Fantasy | |||
|type=Thing - Theme | |||
|text=Cost - 10 Writing, 40 Art<br>Market - 6d6<br>Fanbase x2 | |||
|bgcolor=80f | |||
}} | |||
{{card | |||
|title=Indie | |||
|type=Thing - Theme | |||
|text=Cost - 20 Writing or 20 Art<br>Market - 1d6<br>Fanbase x3 | |||
|bgcolor=80f | |||
}} | }} |
Latest revision as of 02:32, 17 March 2011
Game Development | |
---|---|
Designer | Zaratustra |
Date | 2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
For each Developer in play, roll a dice and follow the instructions in the card.
You can release a Game if you have at least one Genre and one Theme in play. Collect the added rewards and subtract one Money for each Bug still around.
Card List
0
Intern ProgrammerThing - Developer
1: +1 Engine
2: +1 Gameplay
3: -
4: +1 Bug
5: +1 Bug
6: All your Programmers lose their output this turn.
2: +1 Gameplay
3: -
4: +1 Bug
5: +1 Bug
6: All your Programmers lose their output this turn.
1
Junior ProgrammerThing - Developer
1: +2 Engine
2: +1 Engine
3: +1 Gameplay
4: -
5: +1 Bug
6: +1 Bug
2: +1 Engine
3: +1 Gameplay
4: -
5: +1 Bug
6: +1 Bug
2
Full ProgrammerThing - Developer
1: +2 Engine
2: +2 Engine or -1 Bug
3: +1 Engine, +1 Gameplay
4: +2 Gameplay or -1 Bug
5: +1 Bug
6: +2 Bugs
2: +2 Engine or -1 Bug
3: +1 Engine, +1 Gameplay
4: +2 Gameplay or -1 Bug
5: +1 Bug
6: +2 Bugs
3
Senior ProgrammerThing - Developer
1: +3 Engine
2: +2 Engine, +1 Gameplay
3: +2 Engine or -2 Bugs
4: +2 Gameplay or -2 Bugs
5: +2 Bugs
6: +3 Bugs
2: +2 Engine, +1 Gameplay
3: +2 Engine or -2 Bugs
4: +2 Gameplay or -2 Bugs
5: +2 Bugs
6: +3 Bugs
4
Lead ProgrammerThing - Developer
1: +5 Engine
2: +1 Engine per Programmer in play
3: +1 Gameplay per Programmer in play
4: -
5: -1 Bug per Programmer in play
6: +1 Bug per Programmer in play.
2: +1 Engine per Programmer in play
3: +1 Gameplay per Programmer in play
4: -
5: -1 Bug per Programmer in play
6: +1 Bug per Programmer in play.
2
Tools ProgrammerThing - Developer
1: +1 Engine per Programmer in play
2: +1 Gameplay per Designer in play
3: +1 Art per Artist in play
4: -1 Bug per Programmer and Tester in play
5: +1 Bug
6: +1 Bug per Programmer and Tester in play.
2: +1 Gameplay per Designer in play
3: +1 Art per Artist in play
4: -1 Bug per Programmer and Tester in play
5: +1 Bug
6: +1 Bug per Programmer and Tester in play.
5
Contract ProgrammerThing - Developer
1: +3 Engine or +3 Gameplay
2: +3 Engine or +3 Gameplay
3: +3 Engine or +3 Gameplay
4: -
5: +3 Bugs
6: Destroy this.
2: +3 Engine or +3 Gameplay
3: +3 Engine or +3 Gameplay
4: -
5: +3 Bugs
6: Destroy this.
0
Intern DesignerThing - Developer
1: +1 Writing
2: +1 Gameplay
3: -
4: -1 Writing
5: -1 Gameplay
6: -5 to a stat of your choice.
2: +1 Gameplay
3: -
4: -1 Writing
5: -1 Gameplay
6: -5 to a stat of your choice.
1
Junior DesignerThing - Developer
1: +2 Writing
2: +1 Writing
3: +1 Gameplay
4: -
5: -1 Writing
6: +1 Bug
2: +1 Writing
3: +1 Gameplay
4: -
5: -1 Writing
6: +1 Bug
2
Full DesignerThing - Developer
1: +2 Writing
2: +2 Writing or +1 Gameplay
3: +1 Gameplay, +1 Art
4: +1 Gameplay or +1 Art
5: -1 Design, -1 Gameplay
6: +1 Bug
2: +2 Writing or +1 Gameplay
3: +1 Gameplay, +1 Art
4: +1 Gameplay or +1 Art
5: -1 Design, -1 Gameplay
6: +1 Bug
3
Senior DesignerThing - Developer
1: +3 Writing
2: +2 Writing, +1 Gameplay
3: +1 Writing, +2 Gameplay
4: +2 Gameplay or +2 Art
5: -2 Design or -2 Gameplay
6: +2 Bugs
2: +2 Writing, +1 Gameplay
3: +1 Writing, +2 Gameplay
4: +2 Gameplay or +2 Art
5: -2 Design or -2 Gameplay
6: +2 Bugs
1
Junior TesterThing - Developer
1: -1 Bug
2: -1 Bug
3: -
4: -
5: -
6: +1 Bug
2: -1 Bug
3: -
4: -
5: -
6: +1 Bug
1
Full TesterThing - Developer
1: -2 Bugs
2: -1 Bug
3: +1 Gameplay
4: +1 Engine
5: -
6: +1 Bug
2: -1 Bug
3: +1 Gameplay
4: +1 Engine
5: -
6: +1 Bug
1
Senior TesterThing - Developer
1: -2 Bug
2: -2 Bugs
3: -1 Bug and +1 Gameplay
4: -1 Bug and +1 Engine
5: -1 Bug and +1 Writing
6: +1 Bug, Target Developer loses their roll this turn
2: -2 Bugs
3: -1 Bug and +1 Gameplay
4: -1 Bug and +1 Engine
5: -1 Bug and +1 Writing
6: +1 Bug, Target Developer loses their roll this turn
3
Marketing ProducerThing - Developer
1: +2 Market
2: +1 Market
3: +1 Fanbase
4: -
5: -1 Market
6: Destroy this.
2: +1 Market
3: +1 Fanbase
4: -
5: -1 Market
6: Destroy this.
3
Junior ManagerThing - Developer
You can reroll one dice per turn.
1: Draw a card.
2: -
3: -
4: -
5: -
6: Discard a card.
1: Draw a card.
2: -
3: -
4: -
5: -
6: Discard a card.
4
Middle ManagerThing - Developer
You can reroll two dice per turn.
1: Draw a card.
2: Play an extra Thing this turn.
3: -
4: -
5: -
6: Discard a card.
1: Draw a card.
2: Play an extra Thing this turn.
3: -
4: -
5: -
6: Discard a card.
5
Senior ManagerThing - Developer
You can reroll three dice per turn.
1: Draw a card.
2: Look at target opponent's hand.
3: -
4: -
5: Discard a card.
6: Destroy a Developer in play.
1: Draw a card.
2: Look at target opponent's hand.
3: -
4: -
5: Discard a card.
6: Destroy a Developer in play.
1
Indie DeveloperThing - Developer
1: +3 Engine
2: +3 Gameplay
3: +3 Writing
4: +3 Art
5: +3 Bugs
6: Destroy this.
2: +3 Gameplay
3: +3 Writing
4: +3 Art
5: +3 Bugs
6: Destroy this.
Documentation
Thing - Assignment
Assign this to a Developer. They generate +1 Gameplay each turn instead of their regular output.
Betatesting
Thing - Assignment
Assign this to a Developer. They generate -1 Bug each turn instead of their regular output.
Legacy Engine Programmer
Thing - Assignment
Assign this to a Programmer. They generate +1 additional Engine per turn. If they're destroyed, lose half your Engine resource.
Mascot
Thing - Equipment
Costs 10 Writing and 10 Art. You retain Market between games.
2
Physics EngineAction
Add +5 Engine, +5 Gameplay and +1d6 Bugs.
5
3D EngineAction
Add +10 Engine, +5 Gameplay, +5 Art and +2d6 Bugs.
3
Network EngineAction
Add +10 Gameplay and +1d6 Bugs.
1
Model LibraryAction
Add +5 Art.
In-Game Cutscenes
Action
Add +10 Writing, lose -10 Gameplay.
Palette Shift
Action
Add +10 Art, lose -10 Gameplay.
QTE
Action
Add +10 Engine, lose -10 Gameplay.
FMV
Action
Add +10 Writing, lose -10 Art.
Player Customization
Action
Add +10 Gameplay, lose -10 Art.
Expansive Game World
Action
Add +10 Engine, lose -10 Art.
User-Friendly Interface
Action
Add +10 Gameplay, lose -10 Engine.
Artificial Intelligence
Action
Add +10 Writing, lose -10 Engine.
Procedural Generation
Action
Add +10 Art, lose -10 Engine.
Sandbox World
Action
Add +10 Gameplay, lose -10 Writing.
Morality System
Action
Add +10 Engine, lose -10 Writing.
Dialogue Trees
Action
Add +10 Art, lose -10 Writing.
1
Third-Party Engine UpgradeAction
Add +1d6 Gameplay, +1d6 Engine, +1d6 Art, and +1d6 Bugs.
1
HD ReformatAction
Target loses 10 Engine, Gameplay or Art.
1
Valve TimeAction
Return target Genre or Theme to its owner's hand. They recover all of the resources used on it.
5
DNFAction
Destroy target Genre or Theme. Its owner recovers half of the resources used on it.
Bandwagoning
Action
Pick any Genre and Theme cards an opponent used to make a Game since your last turn and put them in your hand.
Sequelitis
Action
Pick any Genre and Theme cards you used to make a Game since your last turn and put them in your hand.
Red Bull
Action
Roll three times for a Developer.
Overtime
Action
Roll for all your Developers again, ignoring all 1s.
Scrum
Action
Reroll any number of dice, ignoring the previous result.
Source Control
Action
Your Bugs count does not change this turn. (May be played in response to an Action.)
Death March
Action
Destroy a Developer, draw a card, then roll for all your Developers again. Repeat this until you lose all Developers or release a Game.
Brain Drain
Action
Pick a Developer from a discard pile and put it in play under your control.
Vacation
Action
Return Target Developer to their owner's hand. Their salary cost and roll are not counted this turn.
Puzzle
Thing - Genre
Cost - 10 Gameplay, 10 Engine
Market - 3d6
Fanbase x1
Market - 3d6
Fanbase x1
Casual
Thing - Genre
Cost - 20 Gameplay, 5 Engine
Market - 6d6
Fanbase x1
Market - 6d6
Fanbase x1
Platformer
Thing - Genre
Cost - 30 Gameplay, 20 Engine
Market - 5d6
Fanbase x2
Market - 5d6
Fanbase x2
MMORPG
Thing - Genre
Cost - 20 Gameplay, 50 Engine
Market - 10d6
Fanbase x5
Market - 10d6
Fanbase x5
Pirate
Thing - Theme
Cost - 10 Writing, 10 Art
Market - 3d6
Fanbase x1
Market - 3d6
Fanbase x1
High Fantasy
Thing - Theme
Cost - 10 Writing, 40 Art
Market - 6d6
Fanbase x2
Market - 6d6
Fanbase x2
Indie
Thing - Theme
Cost - 20 Writing or 20 Art
Market - 1d6
Fanbase x3
Market - 1d6
Fanbase x3