Difference between revisions of "Star Quest deck"
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{{Infobox | {{Infobox | ||
| title=Star Quest | | title=Star Quest | ||
| | | designer=Kevan | ||
| designer2=Sandy | |||
| date=4th March 2001 | | date=4th March 2001 | ||
| players=2+ | | players=2+ | ||
Line 12: | Line 13: | ||
===Five-Year Missions=== | ===Five-Year Missions=== | ||
At the start of the game, each | At the start of the game, each player chooses (and informs the other players) of their mission. Available missions are:- | ||
* '''Trade Ship'''. Visit five Planets (you can visit the same ones more than once). | * '''Trade Ship'''. Visit five Planets (you can visit the same ones more than once). | ||
* '''Colony Ship'''. Install three Passenger Decks, then visit a Planet. | * '''Colony Ship'''. Install three Passenger Decks, then visit a Planet. | ||
Line 18: | Line 19: | ||
===Docked=== | ===Docked=== | ||
If a | If a player controls no Hull Sections, their ship is considered to be under construction at a terrestrial dockyard and may not use its Weaponry, Drives or other Structure abilities, neither may its Structures be affected by Actions or abilities other than ''Sabotage''. | ||
===Construction=== | ===Construction=== | ||
All Things are Structures, components of a | All Things are Structures, components of a player's spacecraft. They can be added to a ship both before and after it has been launched. | ||
==Card List== | ==Card List== | ||
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|longtitle=true | |longtitle=true | ||
|type=Action | |type=Action | ||
|text=If any | |text=If any player has more than two non-Hull Structures for every Hull Section, they must destroy excess Structures until the situation is resolved. | ||
|bgcolor=660000 | |||
}} | |||
{{card | |||
|title=The Engines Cannae Take It! | |||
|longtitle=true | |||
|type=Action | |||
|text=If any player has more than two non-Hull Structures for every Hull Section, they must destroy excess Structures until the situation is resolved. | |||
|bgcolor=660000 | |bgcolor=660000 | ||
}} | }} | ||
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|type=Action - Planet | |type=Action - Planet | ||
|text=Play only if you control a Drive. Draw a card - if it is an Action, play it immediately. | |text=Play only if you control a Drive. Draw a card - if it is an Action, play it immediately. | ||
|bgcolor=660000 | |bgcolor=660000 | ||
}} | }} |
Latest revision as of 13:04, 9 March 2007
Star Quest | |
---|---|
Designers | Kevan, Sandy |
Date | 4th March 2001 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Our five-year mission to seek out new civilisations, to colonise new worlds, or possibly just to blow other people out of the void. Build your own spacecraft piece-by-piece and launch it against or away from those of rival captains.
Special Rules
Five-Year Missions
At the start of the game, each player chooses (and informs the other players) of their mission. Available missions are:-
- Trade Ship. Visit five Planets (you can visit the same ones more than once).
- Colony Ship. Install three Passenger Decks, then visit a Planet.
- Warship. Destroy or otherwise remove the last remaining Hull Section of an opponent's craft.
Docked
If a player controls no Hull Sections, their ship is considered to be under construction at a terrestrial dockyard and may not use its Weaponry, Drives or other Structure abilities, neither may its Structures be affected by Actions or abilities other than Sabotage.
Construction
All Things are Structures, components of a player's spacecraft. They can be added to a ship both before and after it has been launched.