Difference between revisions of "No One Lives Forever 3 deck"
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| players = 2+ | | players = 2+ | ||
| status = Unfinished | | status = Unfinished | ||
| unlocked = true | |||
}} | }} | ||
Based on No One Lives Forever! | Based on No One Lives Forever! | ||
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=Rules= | =Rules= | ||
If a player's character is out of HP, | If a player's character is out of HP, that player loses the game. | ||
You can draw | You can draw 2 cards each turn. | ||
==Setup== | ==Setup== | ||
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck. | At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck. | ||
==Your Base== | ==Your Base== | ||
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid | The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down: | ||
x x | x x x | ||
x x | x x x | ||
x x | x x x | ||
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room. In your own base, you | At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card. | ||
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | ||
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#Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking. | #Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking. | ||
#You put your attacker in an enemy's base | #You put your attacker in the entrance room of an enemy's base. | ||
#Before moving into | #Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room. | ||
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | #Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | ||
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'. | |||
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'. | |||
==Attack Strength, Health Points== | ==Attack Strength, Health Points== | ||
The value in the top right corner is the attack strength/health points. | The value in the top right corner is the attack strength/health points. | ||
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Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base. | Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base. | ||
You can only place | You can only place an Obstacle in a room where 'your character' is. | ||
When attacking, you can move as much as you want and play unlimited Actions | When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack. | ||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
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{{Card | {{Card | ||
|title=Cate | |title=Cate | ||
|text=When alerted | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency. | ||
|type=Character | |type=Character | ||
|bgcolor= | |cornervalue=3/3 | ||
|bgcolor=4F75FF | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Bruno Lawrie | |title=Bruno Lawrie | ||
|text=When killed and not someone's character, move him to a random player's hand. | |text=When killed and not someone's character, move him to a random player's hand. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency. | ||
|type=Character | |type=Character | ||
|bgcolor= | |cornervalue=3/3 | ||
|bgcolor=4F75FF | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Tom Goodman | |title=Tom Goodman | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency. | ||
|type=Character | |type=Character | ||
|bgcolor= | |cornervalue=3/3 | ||
|bgcolor=4F75FF | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Magnus Armstrong | |title=Magnus Armstrong | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency. | ||
|type=Character | |type=Character | ||
|bgcolor= | |cornervalue=3/3 | ||
|bgcolor=4F75FF | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Dmitrij Volkov | |title=Dmitrij Volkov | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency. | ||
|type=Character | |type=Character | ||
|bgcolor= | |cornervalue=3/3 | ||
|bgcolor=4F75FF | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Santa | |title=Santa | ||
|text= | |text=Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=2/2 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=The Director | |title=The Director | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=2/3 | ||
|bgcolor=4F75FF | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Isako | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=3/3 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Pierre | |title=Pierre | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=3/3 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=J.A.C.K. | |title=J.A.C.K. | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=3/3 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=HARM Scientist | |title=HARM Scientist | ||
|text=This scientist alerts guards up to | |text=This scientist alerts guards up to 1 room away when seeing an attacker. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=0/1 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Monkey | ||
|text= | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
| | |cornervalue=1/2 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
==Things - Guards== | ==Things - Guards== | ||
{{Card | {{Card | ||
|title=Russian Guard | |title=Russian Guard | ||
|text=Alerted: | |text=Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks. | ||
|type= | |type=Thing | ||
|cornervalue=1/1 | |cornervalue=1/1 | ||
|bgcolor=E2E058 | |bgcolor=E2E058 | ||
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|title=Hide | |title=Hide | ||
|text=You hide, so a character, guard or Security Camera doesn't see you. | |text=You hide, so a character, guard or Security Camera doesn't see you. | ||
|type= | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
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|title=Explosives | |title=Explosives | ||
|text=You blow up the obstacle/person in this/the next room, alerting all guards in the base. | |text=You blow up the obstacle/person in this/the next room, alerting all guards in the base. | ||
|type= | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title=Switch | |title=Switch | ||
|text=You pull a switch | |text=You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
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{{Card | {{Card | ||
|title=Karate Chop | |title=Karate Chop | ||
|text=You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters: this card does 1 damage. | |text=You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
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{{Card | {{Card | ||
|title=Funny Conversation | |title=Funny Conversation | ||
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends before your next turn. | |text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
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{{Card | {{Card | ||
|title=Funny Conversation | |title=Funny Conversation | ||
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends before your next turn. | |text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
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|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base. | |text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=One of your guards in your base walks to an adjoining room. | |text=One of your guards in your base walks to an adjoining room. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=One of your guards in your base walks 2 rooms away. | |text=One of your guards in your base walks 2 rooms away. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=One of your guards in your base walks 3 rooms away. | |text=One of your guards in your base walks 3 rooms away. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Pick a lock or stealthily kill a guard. | |text=Pick a lock or stealthily kill a guard. | ||
|type=Action - Gadget | |type=Action - Gadget | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Stealthily kill an enemy. | |text=Stealthily kill an enemy. | ||
|type=Action - Weapon | |type=Action - Weapon | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Kill the next enemy, alerting enemies up to 1 room away. | |text=Kill the next enemy, alerting enemies up to 1 room away. | ||
|type=Action - Weapon | |type=Action - Weapon | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away. | |text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Destroy everything in the current or adjoining room. | |text=Destroy everything in the current or adjoining room. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. | |text=Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext=Great invention! | |flavortext=Great invention! | ||
}} | }} | ||
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|text=You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. | |text=You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext=Zzzzzzz | |flavortext=Zzzzzzz | ||
}} | }} | ||
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|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | <br clear=all> |
Latest revision as of 23:04, 19 December 2010
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards and more to attack your enemies!
Rules
If a player's character is out of HP, that player loses the game.
You can draw 2 cards each turn.
Setup
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.
Your Base
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down:
x x x x x x x x x
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
This is how you attack
- Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
- You put your attacker in the entrance room of an enemy's base.
- Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room.
- Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'.
Attack Strength, Health Points
The value in the top right corner is the attack strength/health points.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
You can only place an Obstacle in a room where 'your character' is.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
Cards
Things - Obstacles
Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Hey, aren't these only supposed to work on bears?!
Hey, aren't these only supposed to work on bears?!
Things - Characters
Things - Guards
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Great invention!
Zzzzzzz