Difference between revisions of "Mario RPG CCG set"
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==== Card Attributes ==== | ==== Card Attributes ==== | ||
Certain cards have special attributes. | Certain cards have special attributes. These come in 2 styles: Active and Passive. | ||
Passive conditions are listed in italics at the beginning of the card text and usually cannot be removed (In some cases, a sufficient amount of Damage will switch their condition. Active conditions come into play during an attack or something similar and can be removed rather easily. In this example set, Active conditions are labeled in '''bold.''' | |||
''Flying:'' A Flying Character cannot be dealt damage by an attack, unless it specifically says that it affects Flying. Flying Characters can attack normally. | ''Flying:'' A Flying Character cannot be dealt damage by an attack, unless it specifically says that it affects Flying. Flying Characters can attack normally. | ||
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''Spiked:'' When a Spiked Character is dealt damage, the Character that damaged it (if one exists) is dealt the same amount of damage. For example, if a Character with 2 DEF attacks a Spiked Character with 1 DEF with 3 damage, the Spiked Character would gain 2 (3-1) Damage Counters and the other Character would gain 1 (3-2) Damage Counter. | ''Spiked:'' When a Spiked Character is dealt damage, the Character that damaged it (if one exists) is dealt the same amount of damage. For example, if a Character with 2 DEF attacks a Spiked Character with 1 DEF with 3 damage, the Spiked Character would gain 2 (3-1) Damage Counters and the other Character would gain 1 (3-2) Damage Counter. | ||
''Paralyzed:'' A Paralyzed Character is considered to have blank card text except for its list of attributes. Any player may take an action to flip a coin. If its heads, remove Paralyzed from all Characters. | '''Paralyzed:''' A Paralyzed Character is considered to have blank card text except for its list of attributes. Any player may take an action to flip a coin. If its heads, remove Paralyzed from all Characters. | ||
'''Burning and Poisoned:''' A Burning (or Poisoned) Character takes 1 Damage (not counting defense) each turn. | |||
==Notes== | ==Notes== | ||
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Feel free to expand this list. There are plenty of items, enemies and locations left out. | Feel free to expand this list. There are plenty of items, enemies and locations left out. | ||
<table><tr valign="top"> | |||
<td> | |||
'''Heros''' | |||
*Mario | *Mario | ||
*Mallow | |||
*Geno | |||
*Peach | |||
*Luigi | *Luigi | ||
*Daisy | *Daisy | ||
</td> | |||
<td> | |||
'''Enemies''' | |||
*Blooper | *Blooper | ||
*Snifit | *Snifit | ||
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*Monty Mole | *Monty Mole | ||
*Yux | *Yux | ||
*Paragoomba | |||
*Micro goombas | |||
*Booster | |||
*Axem Rangers | |||
</td> | |||
<td> | |||
'''Equipment''' | |||
*Frog Suit | *Frog Suit | ||
*Hammer Bros. Suit | *Hammer Bros. Suit | ||
*Kuribo's Shoe | |||
*Fire Flower | |||
*Cape | |||
*Koopa Shell | *Koopa Shell | ||
*Magic Wand | *Magic Wand | ||
*Vegetable | *[http://www.mariowiki.com/Vegetable Vegetable] | ||
*Ripe Vegetable | *Ripe Vegetable | ||
</td> | |||
<td> | |||
'''Things''' | |||
*Mini Mushroom | *Mini Mushroom | ||
*Mega Mushroom | *Mega Mushroom | ||
*Yoshi Coin | *Yoshi Coin | ||
*Frog Coin | |||
*(Other) Coin | *(Other) Coin | ||
*Switch Block | *Switch Block | ||
*♪ Block | *♪ Block | ||
*(Other) Block | *(Other) Block | ||
</td> | |||
<td> | |||
'''Locations''' | |||
*Chocolate Island | *Chocolate Island | ||
*Pipe Maze | *Pipe Maze | ||
*Cloud Tops | *Cloud Tops | ||
*Booster's Tower | |||
</td> | |||
</tr></table> | |||
=== Other Thoughts === | === Other Thoughts === | ||
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== Card List == | == Card List == | ||
{{card | |||
|title=X-Naut | |||
|type=Enemy | |||
|text='''Ram:''' Deal target 3 damage. | |||
|cornervalue=2/2 | |||
|bgcolor=000000 | |||
|creator=BM | |||
}} | |||
{{card | {{card | ||
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|type=Enemy | |type=Enemy | ||
|flavortext=His attacks are so intense that he's also called Deadly Guy. | |flavortext=His attacks are so intense that he's also called Deadly Guy. | ||
|text=''If your opponent has the item "Lemon Drop", he/she may take control of Anti-Guy.''<br/> ''' | |text=''If your opponent has the item "Lemon Drop", he/she may take control of Anti-Guy.''<br/> '''Stomp (2):''' Deal target 4 damage.<br/> '''Frontflip (4):''' Deal 6 damage to any non-Spiked Character. | ||
|longtext=true | |longtext=true | ||
|cornervalue= | |cornervalue=7/0 | ||
|bgcolor=000000 | |bgcolor=000000 | ||
|creator=BM | |creator=BM | ||
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|bgcolor=000000 | |bgcolor=000000 | ||
|creator=BM | |creator=BM | ||
}} | |||
{{card | |||
|title=Blooper | |||
|type=Enemy | |||
|text=<br/>'''Ink Splat (2):''' Deal target 5 damage on their next turn.<br/>'''Swosh:''' Deal target 2 damage | |||
|cornervalue=3/0 | |||
|bgcolor=000000 | |||
|creator=RyanKoopa | |||
}} | }} | ||
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|flavortext=Rumor has it that Lemon Drop is an Anti-Guy's favorite treat. | |flavortext=Rumor has it that Lemon Drop is an Anti-Guy's favorite treat. | ||
|bgcolor=660000 | |bgcolor=660000 | ||
|creator=BM | |||
}} | |||
{{card | |||
|title=Hot Dog | |||
|type=Action | |||
|text=Add 2 HP and 2 FP to a chosen Character. | |||
|bgcolor=660000 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Catch Card SP | |||
|type=Action | |||
|text=Deal 5 Damage to an enemy. If it is destroyed because of this card, then treat this card as a copy of that one. If not, then reverse the damage caused by this card. | |||
|bgcolor=660000 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Mega Star | |||
|type=Equipment | |||
|text=Put 3 counters on this card. Every turn you may use an Action to destroy an opponents Character. Remove a counter every turn. Once all counters are gone, destroy this card. | |||
|bgcolor=006688 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Pal Pills | |||
|type=Equipment | |||
|text=Put 3 counters on this card. Whenever you get attacked, remove 1 counter and do not take any damage. When you run out of counters, destroy this card. | |||
|bgcolor=006688 | |||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|title=Rawk Hawk | |title=Rawk Hawk | ||
|type=Hero | |type=Hero | ||
|text=This card can only be played when there is 10 or more Audience.<br/>'''Body Slam (2):''' Deal target | |text=This card can only be played when there is 10 or more Audience.<br/>'''Body Slam (2):''' Deal target 3 damage. This affects ''Flying''.<br/>'''Choke Hold (4):''' Deal target 4 damage. That Character cannot use its abilites next turn. | ||
|cornervalue=10/0 | |cornervalue=10/0 | ||
|bgcolor=FFD700 | |bgcolor=FFD700 | ||
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|creator=BM | |creator=BM | ||
}} | }} | ||
{{card|title=Fire Flower|type=Equipment|text=This card's User gets +1 damage, +2 HP and doesn't take damage when attacking Spiked enemies.|creator=Corrigan|bgcolor=068}} | |||
{{card | {{card | ||
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|title=Super Hammer | |title=Super Hammer | ||
|type=Equipment | |type=Equipment | ||
|text=+2 Damage. The Character holding is not damaged when attacking a Spiked Character. | |text=+2 Damage. The Character holding this card is not damaged when attacking a Spiked Character. | ||
|bgcolor=006688 | |bgcolor=006688 | ||
|creator=MagiMaster and BM | |creator=MagiMaster and BM | ||
}} | |||
{{card | |||
|title=Charge | |||
|type=Equipment | |||
|text='''Charge:''' Your next attack from this Character has +3 Damage. | |||
|bgcolor=006688 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Mega Rush | |||
|type=Equipment | |||
|text=If the hero holding this card has HP less than 3, the Damage of their next attack goes up by 3. | |||
|bgcolor=006688 | |||
|creator=BM | |||
}} | }} | ||
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|title=Cudge | |title=Cudge | ||
|type=Thing | |type=Thing | ||
|text='''Smash ( | |text='''Smash (6):''' Destroy 1 non-Flying Character. | ||
|bgcolor=000088 | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
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|flavortext=Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy. | |flavortext=Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy. | ||
|text='''Spiny Flip:''' Deal target 4 damage.<br/>'''Spiny Surge:''' Deal 2 damage to all Enemies. | |text='''Spiny Flip:''' Deal target 4 damage.<br/>'''Spiny Surge:''' Deal 2 damage to all Enemies. | ||
|cornervalue=''?/ | |cornervalue=''6/0?'' | ||
}} | |||
{{card | |||
|title=Flurrie | |||
|type=Hero | |||
|cornervalue=3/2 | |||
|text='''Body Slam:''' Flip a coin. If it lands on a card, (or is heads online,) deal 4 Damage. <br/>'''Gale Force:''' (3) Flip a coin for every enemy on the field. For every heads, one enemy is sent back to the owner's hand. | |||
|bgcolor=FFD700 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Yoshi Kid | |||
|type=Hero | |||
|cornervalue=4/1 | |||
|text='''Gulp:''' (4) Deal target 3 Damage, ignoring Defence. If the target player has any other enemies, pick one. Give that enemy 2 Damage. <br/> '''Mini Egg:''' Flip 3 coins. Do 2 Damage for every heads. If 3 Damage is ever dealt, the enemy attacked has -2 Damage for 2 turns. | |||
|bgcolor=FFD700 | |||
|creator=BM | |||
}} | }} | ||
{{card | |||
|title=Vivian | |||
|type=Hero | |||
|cornervalue=4/2 | |||
|text='''Shade Fist:''' Deal target 3 Damage.<br/>'''Veil:''' Choose a Character, they cannot be attacked until your next turn. | |||
|bgcolor=FFD700 | |||
|creator=BM | |||
}} | |||
{{card | {{card | ||
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|bgcolor=008800 | |bgcolor=008800 | ||
|creator=BM | |creator=BM | ||
}} | |||
{{card | |||
|title=Bowser's Castle | |||
|type=Location | |||
|text=Any attack by an enemy card, deals 1 extra damage to target | |||
|flavortext=The home of The Feared King Koopa himself. | |||
|bgcolor=008800 | |||
|creator=RyanKoopa | |||
}} | }} | ||
Latest revision as of 22:15, 18 December 2010
Mario RPG CCG | |
---|---|
Designer | MagiMaster |
Date | 4-23-2007 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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| |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a Mario Bros. CCG. It is currently under construction. Little is concrete at this point. All cards are speculative until the rules are firmly nailed down.
Special Rules
Card Types
In addition to Things and Actions, the following card types exist:
Hero
Heroes are a subtype of Thing. Heroes have HP and DEF, written as HP/DEF in their corner value. There can only be at most one copy of each Hero in play at once. For example, if Player A already has Mario out, neither Player A nor Player B can play another Mario card. However, if, somehow, multiple copies of a Hero are in play, nothing special happens.
Heroes come into play with a number of Health Counters equal to their HP.
Enemy
Enemies are a subtype of Thing. Enemies have HP and DEF, written as HP/DEF in their corner value.
Enemies come into play with a number of Health Counters equal to their HP.
Characters
Both Heroes and Enemies are considered Characters. There are no cards of type Character. It is only used as an abbreviation for 'either Hero or Enemy.'
Equipment
Equipment is a subtype of Thing. Equipment can only be played onto Characters, unless it says otherwise. The Character a piece of Equipment is played on to is refered to as its User.
Location
Locations are a subtype of Thing. Each Player can only have one Location in play at one time. If they play another, the old one is destroyed.
Response
Responses are a subtype of Action. Each Response specifies the conditions required for it to be played. Responses can be played out of turn and do not count against the number of Actions that a Player can play in one round.
HP and DEF
When an Enemy or a Hero is dealt damage, they gain a number of Damage Counters equal to the damage dealt minus their DEF (minimum 0). If the number of Damage Counters exceeds the card's HP, that card is destroyed.
Resources
FP
Each player begins the game with a certain number of FP. Many cards require an expenditure of FP to be used. A few cards can restore FP.
Further Details pending
Audience
Audience is a shared resource. Several cards can raise the Audience and many cards require a certain level of Audience to be used. A few cards can lower Audience as well.
Further Details pending
Other Rules
Card Abilities
Any text written as a bold verb followed by a colon can be read as, 'As an action, you can use this ability.' Also, any ability that gives a damage value is an attack and must target a Character. For example, 'Jump: Deal target 1 damage' can be read as 'You may take an action (called Jump) to deal target Character 1 damage.' If the verb is followed by a number in parenthesis, this amount of FP must be spent to use the ability.
Card Attributes
Certain cards have special attributes. These come in 2 styles: Active and Passive. Passive conditions are listed in italics at the beginning of the card text and usually cannot be removed (In some cases, a sufficient amount of Damage will switch their condition. Active conditions come into play during an attack or something similar and can be removed rather easily. In this example set, Active conditions are labeled in bold.
Flying: A Flying Character cannot be dealt damage by an attack, unless it specifically says that it affects Flying. Flying Characters can attack normally.
Spiked: When a Spiked Character is dealt damage, the Character that damaged it (if one exists) is dealt the same amount of damage. For example, if a Character with 2 DEF attacks a Spiked Character with 1 DEF with 3 damage, the Spiked Character would gain 2 (3-1) Damage Counters and the other Character would gain 1 (3-2) Damage Counter.
Paralyzed: A Paralyzed Character is considered to have blank card text except for its list of attributes. Any player may take an action to flip a coin. If its heads, remove Paralyzed from all Characters.
Burning and Poisoned: A Burning (or Poisoned) Character takes 1 Damage (not counting defense) each turn.
Notes
This deck is similar to the Mario Bros. deck, but it will be bigger and more detailed.
Scope
The deck can contain any card based on any of the Mario RPG or platformer games. It can also contain other cards based on Mario's interactions with the characters and locations elsewhere on Mushroom Planet.
Rule Ideas
This is an area for ideas about how the game should work.
- I think the Locations should still be in the new deck, but their role may change
- The rules for the other deck should be kept simple, but that doesn't have to apply to this one
- Maybe for enemies we could have specific states e.g. 'Flying' 'Spiked' etc. and that would effect other things.
(Possible) Cards to Make
For notes on various things appearing in the Mario games, check here, here and especially here.
Feel free to expand this list. There are plenty of items, enemies and locations left out.
Heros
|
Enemies
|
Equipment
|
Things
|
Locations
|
Other Thoughts
It may be necessary to categorize the cards in some way, especially if this deck gets much bigger.
Card List
Stomp (2): Deal target 4 damage.
Frontflip (4): Deal 6 damage to any non-Spiked Character.
His attacks are so intense that he's also called Deadly Guy.
Absorb: For every card in your hand, deal target 2 damage and remove an equal number of Damage Counters from this card.
Headbonk (2): Deal target 4 damage.
You can't jump high enough to attack them while they're hanging from the ceiling.
Charge: Deal target 1 damage.
Heal (2): Remove up to 4 Damage Counters from target.
Ink Splat (2): Deal target 5 damage on their next turn.
Swosh: Deal target 2 damage
Rumor has it that Lemon Drop is an Anti-Guy's favorite treat.
Body Slam (2): Deal target 3 damage. This affects Flying.
Choke Hold (4): Deal target 4 damage. That Character cannot use its abilites next turn.
Explode: Remove all counters on this card.
Headbonk: 3 Damage.
Shell Toss: Deal target 3 damage. This card does not take damage from a Spiked Character when using this ability.
Sky Dive: Deal target 3 Damage.
Power Shock: Paralyze target Enemy.
Water Block: Target Character's DEF is increased by 2 until the beginning of your next turn.
Spiny Surge: Deal 2 damage to all Enemies.
Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy.
Gale Force: (3) Flip a coin for every enemy on the field. For every heads, one enemy is sent back to the owner's hand.
Mini Egg: Flip 3 coins. Do 2 Damage for every heads. If 3 Damage is ever dealt, the enemy attacked has -2 Damage for 2 turns.
Veil: Choose a Character, they cannot be attacked until your next turn.
This is the entrance to the Palace of Shadow. It's seen no visitors for 1,000 years...
The home of The Feared King Koopa himself.
Old Card List (Needs Conversion)
Thank you Mario! But our princess is in another castle!
Pick a box. Its contents will help you on your way.
I have enclosed a jewel that helps protect you.
Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy.
Action: Destroy this card to destroy target enemy.
Action: Destroy target enemy and add a counter to this card.
Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.
Action: Destroy target thing.
Action: Remove a counter to draw a card.
Action: Remove all counters on this card.
Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'
Action: Target player must discard a card at random.
Action: Add a counter to this card.
Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead.
Action: If your Jump Check is at least 6, draw a card.