Difference between revisions of "Pokemon deck"

From Dvorak - A Blank-Card Game
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{{card
{{card
|title= Jigglypuff/Wigglytuff
|title=Jigglypuff/Wigglytuff
|type=Thing
|type=Thing
|cornervalue=M
|cornervalue=M

Latest revision as of 23:11, 15 December 2010

Pokemon deck
Designers Matthew Hausmann and Duncan Powling
Date 6/07/2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Special Rules

Winning

Players cannot win until a Goal is played. Goals are cumulative: if both the "Control the Three Legendary Birds" and "Have Six Pokemon" Gols are in play, achieving either of those will grant you victory. Players do not get eliminated from the game.

Status Ailments

Burn, Freeze, Paralyze

Status Ailments are side-wide. That means that they affect all the trainer's Pokemon, even the ones played after the status. They all have the same effect, except confusion: they make the opposing Pokemon immobile for two turns or until Chansey or Cold Water are played, whichever comes first.

Confusion

Confusion requires the confused Trainer to flip a coin to see whose side his Pokemon's Actions affect. If heads, they continue as normal, but if tails, they affect the opposite of the intended side. For instance, if a confused Blastoise's Trainer flips tails, his Hydro Pump will affect the Pokemon of the choice of the Trainer who confused Blastoise. If his confusion is cured before the second turn of his Action, it will go to the intended trainer as normal. However, if a Mr. Mime, acting under the influence of confusion, uses Barrier, the opposing trainer gets the benefits from it.

Playing the Cards

Evolved and evolving Pokemon (cards with a number and first letter of the card over which they should be played in their corner value) can only be played on top of lesser-evolved Pokemon. For instance, Charmeleon has a cornervalue of 1C, meaning it is a first evolution, meant to be played on top of a Pokemon with the cornervalue 0, with a "C" as its first initial. Pokemon that evolve by stones have two names separated by a slash, and a cornervalue which represents the stone used to evolve it.

Card List

T
Pikachu/Raichu
Thing
Pikachu Action: Thunder Wave
Flip a coin. If heads, the defender's Pokemon are now Paralyzed.
Raichu Action: Thunderbolt
Flip a coin. If heads, the defender's Pokemon is now out of the game.
M
Jigglypuff/Wigglytuff
Thing
Jigglypuff Action: Sing
Flip a coin. If heads, the defender's Pokemon are now Asleep.
Wigglytuff Action: Slam
Flip a coin. If heads, the defender's Pokemon is now out of the game.
M
Clefairy/Clefable
Thing
Clefairy Action: Sing
Flip a coin. If heads, the defender's Pokemon are now Asleep.
Clefable Action: Metronome
Go through the deck. Copy the action of the first Pokemon you see. If there are two Pokemon on one card, pick the more evolved Pokemon.
L
Exeggcute/Exeggutor
Thing
Exeggcute Action: Barrage
Flip 5 coin. If at least three heads, the defender's Pokemon is out of the game.
Exeggutor Action: Confusion
Flip a coin. If heads, the defender's Pokemon are now Confused.
0
Charmander
Thing
Action: Scratch
Flip 2 coins. If both are heads, the defending Pokemon is out of the game.
1C
Charmeleon
Thing
Action: Ember
Flip a coin. If heads, the defending Pokemon is out of the game.
2C
Charizard
Thing
Action: Fire Blast
After 1 turn to charge, unless Charizard is removed from the game, the defending Pokemon is out of the game.
0
Squirtle
Thing
Action: Bubble
Flip 2 coins. If both are heads, the defending Pokemon is out of the game.
1S
Wartortle
Thing
Action: Water Gun
Flip a coin. If heads, the defending Pokemon is out of the game.
2W
Blastoise
Thing
Action: Hydro Pump
After 1 turn to charge, unless Blastoise is removed from the game, the defending Pokemon is out of the game.
0
Bulbasaur
Thing
Action: Tackle
Flip 2 coins. If both are heads, the defending Pokemon is out of the game.
1B
Ivysaur
Thing
Action: Vine Whip
Flip a coin. If heads, the defending Pokemon is out of the game.
2I
Venasaur
Thing
Action: Solar Beam
After 1 turn to charge, unless Venasaur is removed from the game, the defending Pokemon is out of the game.
Chansey
Thing
Chansey is immune to all status effects except Confusion. When removed from the game, she does not go into the discard pile, but instead gets shuffled back into the deck.
Action: Softboiled
The trainer who owns Chansey no longer has status ailments.
0
Magikarp
Thing
Action: Splash
Discard 1 card in shame.
1M
Gyrados
Thing
Action: Dragon's Rage
Stir the deck to draw 1 card.
Mr. Mime
Thing
Action: Barrier
Your opponents must get heads in a coin flip for their attacks to work.
Zapdos
Thing
Action: Thunder
Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Paralyzed.
Moltres
Thing
Action: Fire Spin
Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Burned.
Articuno
Thing
Action: Blizzard
Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Frozen.
Mewtwo
Thing
Action: Psychic
Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Paralyzed.
Control Six Pokemon
Thing-Goal
If you control six Pokemon, you win the game.
Control the Three Legendary Birds
Thing-Goal
If you control Moltres, Zapdos, and Articuno, you win the game.
Thunder Stone
Action
Evolves Pikachu to Raichu
Leaf Stone
Action
Evolves Exeggute to Exeggutor
Moon Stone
Action
Evolves Jigglypuff to Wigglytuff or Clefairy to Clefable
Moon Stone
Action
Evolves Jigglypuff to Wigglytuff or Clefairy to Clefable
Revive
Action
Take one of your Pokemon out of the Discard Pile
Revive
Action
Take one of your Pokemon out of the Discard Pile
Revive
Action
Take one of your Pokemon out of the Discard Pile
Pokeball
Action
Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play.
Pokeball
Action
Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play.
Pokeball
Action
Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play.
Pokeball
Action
Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play.
Great Ball
Action
Flip a coin. If heads, take one of your opponent's Pokemon in play.
Great Ball
Action
Flip a coin. If heads, take one of your opponent's Pokemon in play.
Ultra Ball
Action
Draw a card.
Ultra Ball
Action
Draw a card.
Master Ball
Action
Take one of your opponent's Pokemon in play.
Devolution Spray
Action
Devolve a Pokemon, and put the stone or more evolved form in the discard pile.
Devolution Spray
Action
Devolve a Pokemon, and put the stone or more evolved form in the discard pile.
Cold Water
Action
Cool Burns, revitalize Paralysis, thaw Freezing, and bring sense to Confused Pokemon.
Cold Water
Action
Cool Burns, revitalize Paralysis, thaw Freezing, and bring sense to Confused Pokemon.