Difference between revisions of "Pumpkin Deck"

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|type=Special Action - Combat
|type=Special Action - Combat
|text=Use during Combat.  Either attack for 1 or if you have played Jab, attack for 3.
|text=Use during Combat.  Either attack for 1 or if you have played Jab, attack for 3.
}}
{{card
|title=Issue: Nuts
|type=Special Thing - Issue
|text=Player is immune to "Behind You!" and "Disarm."
}}
{{card
|title=Issue: Multiple Personality
|type=Special Thing - Issue
|text=At the start of your turn, draw a second hand of cards equal to the number of cards currently in your hand.  Discard one set of cards (do not mix and match), and begin your turn.
}}
{{card
|title=Issue: OCD
|type=Special Thing - Issue
|text=Your maximum hand size is 6 cards.
}}
{{card
|title=Issue: Hyper
|type=Special Thing - Issue
|text=You may draw 1 Combat Action Card from the Discard pile at the end of your turn.  This card also counts towards your normal hand count.
}}
{{card
|title=Issue: Holier Than Thou
|type=Special Thing - Issue
|text=You may ignore any Combat Action Card that does not deal damage, or applies a negative Damage modifier.
}}
{{card
|title=Issue: Anemic
|type=Special Thing - Issue
|text=You have -2 Damage while in Combat, but increase your current hand size by 2.
}}
{{card
|title=Issue: Herpes
|type=Special Thing - Issue
|text=-2 Damage while in Combat.  If another player wins Combat against you, give them this Issue.  Herpes cannot be removed by any other means.
}}
{{card
|title=Stash: Back Alley
|type=Thing - Stash
|text=Holds 2 pumpkins, and prevents them from being Stolen or Discarded.
}}
{{card
|title=Stash: Haunted House
|type=Thing - Stash
|text=Holds 2 pumpkins, and prevents them from being Stolen or Discarded.
}}
{{card
|title=Stash: Uncle Stan's Garage
|type=Thing - Stash
|text=Holds 2 pumpkins, and prevents them from being Stolen or Discarded.
}}
}}

Revision as of 18:18, 29 October 2010

Pumpkin Deck
Designer let-off studios, Mule, and others
Date 29/10/2010
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This deck was created as part of a demonstration of the Dvorak game-making process during the 2010 Baltimore DIY Fest. As Halloween was approaching, we decided to create a deck related to that theme. The result is a high player-interaction, pumpkin-snatching game which is high on fun, and fairly strategic.

Special Rules

Pumpkins

The first player to collect 5 pumpkins wins the game. To collect a pumpkin, play it from your hand as a Special Thing (does not count towards your total of Things played during your turn), one at a time. That pumpkin is now "up for grabs."

Play Combat Action cards to claim a pumpkin; the player with the highest number of Action Points during that Combat wins the pumpkin currently up for grabs, and places it on the table in front of them. If no other players have Combat Action cards to play, then the player who played the pumpkin wins it uncontested.

More than one pumpkin can be played by a player during a single turn; contested pumpkins are resolved one at a time.

Combat Action Cards

As described above, these cards are played when a pumpkin is "up for grabs." These are Special Action Cards, and do not count against a player's permitted Action cards played that round.

Each Combat Action Card has a number assigned to it, displayed in the upper corner(s) of the card. Add these up to determine the Combat Points that player has for that particular Combat.

Once a pumpkin is claimed, all played Combat Action Cards go into the Discard pile.

Issues, Weapons, and Costumes

Issues, Weapons, and Costumes are Thing cards (playable one per turn) that have permanent effects until destroyed, discarded, or stolen. Read the Card and any corresponding Action Cards for more details.

A player can have only one Weapon Thing and one Costume Thing active at any one time, and must Discard their current one to activate another. A player has no limit to the number of Issues permitted to be in play.

Stash Cards

Players may store pumpkins they have won in their Stash. These are Thing cards played on the table in front of the player.

To protect pumpkins with a Stash, simply place the pumpkin cards underneath the Stash, making sure players do not place more than the permitted number of pumpkins in that Stash.

There is no limit to the number of Stash cards any one player may have in play.


Card List

Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Pumpkin
Special Thing - Pumpkin
Lead Pumpkin
Special Thing - Pumpkin
This pumpkin is so heavy and solid that it cannot be stolen or destroyed through conventional means.
Pumpkin - Jack O' Lantern
Special Thing - Pumpkin
This pumpkin is simply so adorable that it cannot be stolen or destroyed through conventional means.
Pumpkin - Invisible Pumpkin
Special Thing - Pumpkin
This pumpkin cannot be stolen or destroyed unless the player doing so is wearing the Superman Costume.
The Great Pumpkin
Special Thing - Pumpkin
This pumpkin is so magnificent it counts as 3 pumpkins towards that player's total.
Pumpkin
Special Thing - Pumpkin
2: Hard Shove
Special Action - Combat
Use during Combat.
2: Jab
Special Action - Combat
Use during Combat.
3: Throat Punch
Special Action - Combat
Use during Combat.
0 or 1: Disarm
Special Action - Combat
Use during Combat. Either attack for 1, or choose a Target Player and force them to Discard their Weapon.
3: Flip Kick
Special Action - Combat
Use during Combat.
4: Uppercut
Special Action - Combat
Use during Combat.
0 or 1: Belly Flop
Special Action - Combat
Use during Combat. Either attack for 1, or if you are wearing the Sumo Costume, choose a Target Player and they receive a -3 Damage penalty for this Combat.
2 or 1: Bite
Special Action - Combat
Use during Combat. Either attack for 1, or if you have Issue - Nuts, choose a Target Player and they receive a -2 Damage penalty for this Combat.
0 or 1: Pepper Spray
Special Action - Combat
Use during Combat. Either attack for 1, or choose a Target Player and remove them and you from this Combat.
3: Haymaker
Special Action - Combat
Use during Combat.
3: Right Cross
Special Action - Combat
Use during Combat.
3: Poke to the Eye
Special Action - Combat
Use during Combat.
3: Punch in the Nose
Special Action - Combat
Use during Combat.
4: Kick to the Groin
Special Action - Combat
Use during Combat.
1: Face Slap
Special Action - Combat
Use during Combat.
4: Drop Kick
Special Action - Combat
Use during Combat.
3: Knee Cap!
Special Action - Combat
Use during Combat.
3: Dirt...IN YOUR FACE!
Special Action - Combat
Use during Combat.
3: Kick Flip
Special Action - Combat
Use during Combat.
7: Light Saber
Special Action - Combat
Use during Combat. Usable only if you have no pumpkins.
3: Kick to the Shins
Special Action - Combat
Use during Combat.
6 or 1: Piledriver
Special Action - Combat
Use during Combat. Either attack for 1, or if you are wearing the Wrestler Costume attack for 6.
4: Thrown Cat
Special Action - Combat
Use during Combat.
2: Leg Sweep
Special Action - Combat
Use during Combat.
3: Rabbit Punch
Special Action - Combat
Use during Combat.
2: Jab
Special Action - Combat
Use during Combat.
2: Jump-Rope Lasso
Special Action - Combat
Use during Combat.
0 or 1: "Behind You!"
Special Action - Combat
Use during Combat. Either attack for 1 or Target Player discards a played Combat Action Card of your choice.
2: Hair Pull
Special Action - Combat
Use during Combat.
1 or 3: Fish Hook
Special Action - Combat
Use during Combat. Either attack for 1 or if you have played Jab, attack for 3.
Issue: Nuts
Special Thing - Issue
Player is immune to "Behind You!" and "Disarm."
Issue: Multiple Personality
Special Thing - Issue
At the start of your turn, draw a second hand of cards equal to the number of cards currently in your hand. Discard one set of cards (do not mix and match), and begin your turn.
Issue: OCD
Special Thing - Issue
Your maximum hand size is 6 cards.
Issue: Hyper
Special Thing - Issue
You may draw 1 Combat Action Card from the Discard pile at the end of your turn. This card also counts towards your normal hand count.
Issue: Holier Than Thou
Special Thing - Issue
You may ignore any Combat Action Card that does not deal damage, or applies a negative Damage modifier.
Issue: Anemic
Special Thing - Issue
You have -2 Damage while in Combat, but increase your current hand size by 2.
Issue: Herpes
Special Thing - Issue
-2 Damage while in Combat. If another player wins Combat against you, give them this Issue. Herpes cannot be removed by any other means.
Stash: Back Alley
Thing - Stash
Holds 2 pumpkins, and prevents them from being Stolen or Discarded.
Stash: Haunted House
Thing - Stash
Holds 2 pumpkins, and prevents them from being Stolen or Discarded.
Stash: Uncle Stan's Garage
Thing - Stash
Holds 2 pumpkins, and prevents them from being Stolen or Discarded.