Difference between revisions of "Custom starship"
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Riskyliquid (talk | contribs) (Created page with '{{Infobox | designer = Pont | date = 7/06/2009 | players = 2+ | status = unfinished }} <br clear=all /> ==Card List== {{card |title=Commander |cornervalue=RR |bgcolor=FFF |type=…') |
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{{Infobox | {{Infobox | ||
| designer = Pont | | designer = Pont | ||
| date = 7/ | | date = 7/30/2009 | ||
| players = 2+ | | players = 2+ | ||
| status = | | status = Unfinished | ||
}} | }} | ||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
{{card | {{card | ||
|title=Sloop Class | |title=Sloop Class | ||
Line 119: | Line 87: | ||
<div align=center>Slots 4</div> | <div align=center>Slots 4</div> | ||
Shortrange ships may end their movement in the same sector as the Mothership. Structures may be built inside of the Mothership. | Shortrange ships may end their movement in the same sector as the Mothership. Structures may be built inside of the Mothership. | ||
}} | |||
{{card | |||
|title=Probe Class | |||
|cornervalue=1Y | |||
|bgcolor=FFF | |||
|type=Ship Hull | |||
|text=<table align=center> | |||
<tr><td>Hull 1</td> <td>Aiming 5+</td></tr> | |||
<tr><td>Shield 0</td> <td>Weapon -</td></tr> | |||
<tr><td>Engine 3</td> <td>Capacity 0</td></tr> | |||
</table> | |||
<div align=center>Slots 1</div> | |||
}} | |||
{{card | |||
|title=Frigate Class | |||
|cornervalue=2YY | |||
|bgcolor=FFF | |||
|type=Ship Hull | |||
|text=<table align=center> | |||
<tr><td>Hull 3</td> <td>Aiming 5+</td></tr> | |||
<tr><td>Shield 1</td> <td>Weapon d6</td></tr> | |||
<tr><td>Engine 1</td> <td>Capacity 6</td></tr> | |||
</table> | |||
<div align=center>Slots 4</div> | |||
}} | |||
{{card | |||
|title=Genesis Class | |||
|cornervalue=2YYY | |||
|bgcolor=FFF | |||
|type=Ship Hull | |||
|text=<table align=center> | |||
<tr><td>Hull 4</td> <td>Aiming 5+</td></tr> | |||
<tr><td>Shield 1</td> <td>Weapon -</td></tr> | |||
<tr><td>Engine 1</td> <td>Capacity 0</td></tr> | |||
</table> | |||
<div align=center>Slots 2</div> | |||
Instead of moving this ship may destroy itself and any other ships or planet in the current sector. The player may place a planet of any color in that sector. | |||
}} | |||
{{card | |||
|title=Harvester Class | |||
|cornervalue=1GG | |||
|bgcolor=FFF | |||
|type=Ship Hull | |||
|text=<table align=center> | |||
<tr><td>Hull 3</td> <td>Aiming 5+</td></tr> | |||
<tr><td>Shield 1</td> <td>Weapon d6</td></tr> | |||
<tr><td>Engine 1</td> <td>Capacity 3</td></tr> | |||
</table> | |||
<div align=center>Slots 3</div> | |||
May generate 1 random spice at the beginning of your turn if the Harvester is orbiting asteroid. | |||
}} | |||
{{card | |||
|title=Corvette Class | |||
|cornervalue=2G | |||
|bgcolor=FFF | |||
|type=Ship Hull | |||
|text=<table align=center> | |||
<tr><td>Hull 2</td> <td>Aiming 5+</td></tr> | |||
<tr><td>Shield 1</td> <td>Weapon d6</td></tr> | |||
<tr><td>Engine 2</td> <td>Capacity 3</td></tr> | |||
</table> | |||
<div align=center>Slots 4</div> | |||
}} | |||
{{card | |||
|title=Planet Cracker Class | |||
|cornervalue=2GGG | |||
|bgcolor=FFF | |||
|type=Ship Hull | |||
|text=<table align=center> | |||
<tr><td>Hull 4</td> <td>Aiming 5+</td></tr> | |||
<tr><td>Shield 1</td> <td>Weapon -</td></tr> | |||
<tr><td>Engine 1</td> <td>Capacity 6</td></tr> | |||
</table> | |||
<div align=center>Slots 3</div> | |||
If the Planet Cracker begins your turn orbiting a planet you may place 1 counter on that planet. If that planet has 4 or more counters then that planet is destroyed. You gain 2d6 spice of that planet's color. | |||
}} | |||
{{card|title=Commander|cornervalue=RR|bgcolor=FFF|type=Officer|text=When the Commander engages in combat with infantry he rolls a d8 to attack. | |||
}} | |||
{{card|title=Medical Officer|cornervalue=RR|bgcolor=FFF|type=Officer|text=When a 1 is rolled in combat with infantry the Medic prevents one loss. | |||
}} | |||
{{card|title=Barracks|cornervalue=1RR|bgcolor=FFF|type=Structure|text=Produces 1 extra infantry on the Barrack's planet each turn. | |||
}} | |||
{{card|title=Fortress|cornervalue=1RR|bgcolor=FFF|type=Structure|text=Owner's units defend using d8s on the Fortress' planet. | |||
}} | |||
{{card|title=Reinforced Hull|cornervalue=R|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +1 Hull. | |||
}} | |||
{{card|title=Armored Hull|cornervalue=1R|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +2 Hull. | |||
}} | |||
{{card|title=Laser Cannon|cornervalue=R|bgcolor=FFF|type=Ship Upgrade|text=This ship gains a Weapon rating of d8. | |||
}} | |||
{{card|title=Plasma Cannon|cornervalue=1R|bgcolor=FFF|type=Ship Upgrade|text=This ship gains a Weapon rating of d10. | |||
}} | |||
{{card|title=Tracking System|cornervalue=R|bgcolor=FFF|type=Ship Upgrade|text=This ship gains an Aiming bonus of -1. | |||
}} | |||
{{card|title=Homing System|cornervalue=1R|bgcolor=FFF|type=Ship Upgrade|text=This ship gains an Aiming bonus of -2. | |||
}} | |||
{{card|title=Hyperdrive|cornervalue=RR|bgcolor=FFF|type=Ship Upgrade|text=This ship gains an Engine bonus of +1. | |||
}} | |||
{{card|title=Proton Torpedoes|cornervalue=RR|bgcolor=FFF|type=Ship Upgrade|text=This ship may attack from 1 sector away. | |||
}} | |||
{{card|title=Carrier Bay|cornervalue=RR|bgcolor=FFF|type=Ship Upgrade|text=Shortrange ships may end their turn in this ship's sector. | |||
}} | |||
{{card|title=Dual Weapons System|cornervalue=RRR|bgcolor=FFF|type=Ship Upgrade|text=This ship may make two attacks against a single target each turn. | |||
}} | |||
{{card|title=Admiral|cornervalue=BB|bgcolor=FFF|type=Officer|text=Allows the player to add 1 to any one defense roll of the Admiral's ship each turn. | |||
}} | |||
{{card|title=Chief Engineer|cornervalue=BB|bgcolor=FFF|type=Officer|text=Allows the player to restore 1 Hull to the ship at the beginning of each turn. | |||
}} | |||
{{card|title=Construction Bay|cornervalue=1BB|bgcolor=FFF|type=Structure|text=Allows the player to work on constructing two ships at once. | |||
}} | |||
{{card|title=Warp Gate|cornervalue=1BB|bgcolor=FFF|type=Structure|text=Allows the player to move infantry from one Warp Gate to another. If this is the first Warp Gate to be played the player may place two. | |||
}} | |||
{{card|title=Tracking System|cornervalue=B|bgcolor=FFF|type=Ship Upgrade|text=This ship gains an Aiming bonus of -1. | |||
}} | |||
{{card|title=Homing System|cornervalue=1B|bgcolor=FFF|type=Ship Upgrade|text=This ship gains an Aiming bonus of -2. | |||
}} | |||
{{card|title=Energy Shield|cornervalue=B|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +1 Shield. | |||
}} | |||
{{card|title=Ion Shield|cornervalue=1B|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +2 Shield. | |||
}} | |||
{{card|title=More Room|cornervalue=B|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +3 Capacity. | |||
}} | |||
{{card|title=Even More Room|cornervalue=1B|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +6 Capacity. | |||
}} | |||
{{card|title=Warpdrive|cornervalue=BB|bgcolor=FFF|type=Ship Upgrade|text=Instead of moving normally this ship may move any number of sectors in one direction. This ship may not move through planets or into unexplored sectors in this manner. | |||
}} | |||
{{card|title=Radar Scanner|cornervalue=BB|bgcolor=FFF|type=Ship Upgrade|text=This ship and allies within the sector may attack enemy ships with Cloaking. | |||
}} | |||
{{card|title=Carrier Bay|cornervalue=BB|bgcolor=FFF|type=Ship Upgrade|text=Shortrange ships may end their turn in this ship's sector. | |||
}} | |||
{{card|title=Ion Cannon|cornervalue=BBB|bgcolor=FFF|type=Ship Upgrade|text=If this ship hits an enemy ship that enemy may not move during their next turn. | |||
}} | |||
{{card|title=Diplomat|cornervalue=GG|bgcolor=FFF|type=Officer|text=A ship with a diplomat on board may not attack or be attacked.}} | |||
{{card|title=Trader|cornervalue=GG|bgcolor=FFF|type=Officer|text=Allows the player to gain 1 Spice of the color of a planet the Trader's ship orbits once per turn. | |||
}} | |||
{{card|title=Spice Refinery|cornervalue=1GG|bgcolor=FFF|type=Structure|text=Generates 1 additional spice of the planet's color each turn. | |||
}} | |||
{{card|title=Embassy|cornervalue=1GG|bgcolor=FFF|type=Structure|text=Ships orbiting the Embassy's planet may not attack or be attacked. | |||
}} | |||
{{card|title=Reinforced Hull|cornervalue=G|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +1 Hull. | |||
}} | |||
{{card|title=Armored Hull|cornervalue=1G|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +2 Hull. | |||
}} | |||
{{card|title=More Room|cornervalue=G|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +3 Capacity. | |||
}} | |||
{{card|title=Even More Room|cornervalue=1G|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +6 Capacity. | |||
}} | |||
{{card|title=Tractor Beam|cornervalue=GG|bgcolor=FFF|type=Ship Upgrade|text=Instead of moving this ship may pull an enemy ship within 2 sectors into this ship's sector. | |||
}} | |||
{{card|title=Explosive Reactor|cornervalue=GG|bgcolor=FFF|type=Ship Upgrade|text=Instead of attacking this ship may destroy itself to destroy all enemy ships within it's current sector. | |||
}} | |||
{{card|title=Gravity Drive|cornervalue=GG|bgcolor=FFF|type=Ship Upgrade|text=Instead of moving this ship may move to a sector mirrored across either the horizontal or vertical axis of the game grid. | |||
}} | |||
{{card|title=Salvage Droids|cornervalue=GGG|bgcolor=FFF|type=Ship Upgrade|text=If this ship is in a sector when another ship is destroyed the player may take one upgrade of his choice from the destroyed ship and place that upgrade into his hand. | |||
}} | |||
{{card|title=Cloaking Device|cornervalue=GG|bgcolor=FFF|type=Ship Upgrade|text=This ship cannot be attacked if it did not attack during your last turn. | |||
}} | |||
{{card|title=Scavenger Droids|cornervalue=GGG|bgcolor=FFF|type=Ship Upgrade|text=If this ship is in a sector when another ship is destroyed you gain 1 spice of the color of the destroyed ship's Class. | |||
}} | |||
{{card|title=Scientist|cornervalue=YY|bgcolor=FFF|type=Officer|text=Allows the player to draw an additional card each turn. | |||
}} | |||
{{card|title=Explorer|cornervalue=YY|bgcolor=FFF|type=Officer|text=Allows the player peek at one unexplored sector and return that sector to play face down each turn. | |||
}} | |||
{{card|title=Library|cornervalue=1YY|bgcolor=FFF|type=Structure|text=Allows the player to hold an additional card in their hand. | |||
}} | |||
{{card|title=Terra Cannon|cornervalue=1YY|bgcolor=FFF|type=Structure|text=May fire at a ship orbiting the planet for 1d8 once per turn. | |||
}} | |||
{{card|title=Energy Shield|cornervalue=Y|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +1 Shield. | |||
}} | |||
{{card|title=Ion Shield|cornervalue=1Y|bgcolor=FFF|type=Ship Upgrade|text=This ship gains +2 Shield. | |||
}} | |||
{{card|title=Laser Cannon|cornervalue=Y|bgcolor=FFF|type=Ship Upgrade|text=This ship gains a Weapon rating of d8. | |||
}} | |||
{{card|title=Plasma Cannon|cornervalue=1Y|bgcolor=FFF|type=Ship Upgrade|text=This ship gains a Weapon rating of d10. | |||
}} | |||
{{card|title=Cloaking Device|cornervalue=YY|bgcolor=FFF|type=Ship Upgrade|text=This ship cannot be attacked if it did not attack during your last turn. | |||
}} | |||
{{card|title=Cloaking Field|cornervalue=2Y|bgcolor=FFF|type=Ship Upgrade|text=This ship and all allied ships within this sector cannot be attacked if it did not attack during your last turn. | |||
}} | |||
{{card|title=Infinite Improbability Drive|cornervalue=YY|bgcolor=FFF|type=Ship Upgrade|text=Instead of moving this ship may roll 2d10 to determine the coordinates to move to, the first die for the X and second for the Y. | |||
}} | |||
{{card|title=Radar Scanner|cornervalue=YY|bgcolor=FFF|type=Ship Upgrade|text=This ship and allies within the sector may attack enemy ships with Cloaking. | |||
}} | |||
{{card|title=Engineer Droids|cornervalue=YYY|bgcolor=FFF|type=Ship Upgrade|text=Instead of attacking ship may restore 1 Hull to itself or any allied ships in the current sector. | |||
}} | |||
{{card|title=Teleporter Bay|cornervalue=YY|bgcolor=FFF|type=Ship Upgrade|text=This ship may move infantry to or from itself to any planet or allied ship even if an enemy ship is in the sector. | |||
}} | |||
{{card | |||
|title=Stealthed Troops|cornervalue=1R|bgcolor=FFF|type=Command|text=Play when attacking or being attacked with infantry. You may deploy 5 additional infantry into the planet or ship where the battle is taking place. | |||
}} | |||
{{card|title=Bigger Guns|cornervalue=RR|bgcolor=FFF|type=Command|text=Play before your first attack on a turn. Any 1s you roll while attacking may be rerolled. | |||
}} | |||
{{card|title=Resistance is Futile|cornervalue=1RR|bgcolor=FFF|type=Command|text=Play before your first attack on a turn. For each infantry you kill this turn you may deploy one infantry anywhere on the board at the end of your turn. | |||
}} | |||
{{card | |||
|title=Planetary Bombardment|cornervalue=2B|bgcolor=FFF|type=Command|text=Play before your first attack on a turn. You may destroy up to half (rounded down) of the infantry on any one planet you have a ship orbiting. | |||
}} | |||
{{card|title=Accelerate|cornervalue=1BB|bgcolor=FFF|type=Command|text=Play after your move phase. You may take an additional move phase. | |||
}} | |||
{{card|title=Galactic Scan|cornervalue=BB|bgcolor=FFF|type=Command|text=Play before your first attack. All cloaked ships may be attacked this turn. | |||
}} | |||
{{card | |||
|title=Stealth Planet|cornervalue=2Y|bgcolor=FFF|type=Command|text=Play when an opponent attempts to invade a planet you occupy. That planet is stealth and cannot be invaded this turn unless an orbiting opponent ship has a Radar Scanner. | |||
}} | |||
{{card|title=Disruption Pulse|cornervalue=YY|bgcolor=FFF|type=Command|text=Play at the beginning of an opponent's move phase. That opponent may not move any ships this turn. | |||
}} | |||
{{card|title=Research|cornervalue=Y|bgcolor=FFF|type=Command|text=Play on your turn. Draw 4 cards then discard 2 cards. | |||
}} | |||
{{card|title=Cease Fire|cornervalue=1G|bgcolor=FFF|type=Command|text=Play when an opponent attacks a planet or ship you control. You may not be attacked this turn. | |||
}} | |||
{{card|title=Espionage|cornervalue=1G|bgcolor=FFF|type=Command|text=Play on your turn. You may look at one opponent's hand and any ships he is constructing. | |||
}} | |||
{{card|title=Drill Deep|cornervalue=GGG|bgcolor=FFF|type=Command|text=Play at the beginning of your turn. You gain double spice this turn. | |||
}} | }} |
Latest revision as of 18:08, 21 September 2010
Custom starship | |
---|---|
Designer | Pont |
Date | 7/30/2009 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Card List
2R
Sloop ClassShip Hull
Hull 1 | Aiming 5+ |
Shield 1 | Weapon d6 |
Engine 2 | Capacity 0 |
Slots 2
Short range: Sloop Class ships cannot end there turn in a sector not containing a planet or another ship with a Carrier Bay. Deploys three identical ships. 2RR
Frigate ClassShip Hull
Hull 3 | Aiming 5+ |
Shield 1 | Weapon d6 |
Engine 1 | Capacity 6 |
Slots 4
3RR
DreadnoughtShip Hull
Hull 5 | Aiming 5+ |
Shield 1 | Weapon d6 x2 |
Engine 1 | Capacity 9 |
Slots 4
3B
Carrier ClassShip Hull
Hull 4 | Aiming 5+ |
Shield 1 | Weapon d6 |
Engine 1 | Capacity 9 |
Slots 4
Shortrange ships may end their movement in the same sector as the Carrier. 2B
Corvette ClassShip Hull
Hull 2 | Aiming 5+ |
Shield 1 | Weapon d6 |
Engine 2 | Capacity 3 |
Slots 4
3BB
Mothership ClassShip Hull
Hull 4 | Aiming 5+ |
Shield 2 | Weapon d6 |
Engine 1 | Capacity 9 |
Slots 4
Shortrange ships may end their movement in the same sector as the Mothership. Structures may be built inside of the Mothership. 1Y
Probe ClassShip Hull
Hull 1 | Aiming 5+ |
Shield 0 | Weapon - |
Engine 3 | Capacity 0 |
Slots 1
2YY
Frigate ClassShip Hull
Hull 3 | Aiming 5+ |
Shield 1 | Weapon d6 |
Engine 1 | Capacity 6 |
Slots 4
2YYY
Genesis ClassShip Hull
Hull 4 | Aiming 5+ |
Shield 1 | Weapon - |
Engine 1 | Capacity 0 |
Slots 2
Instead of moving this ship may destroy itself and any other ships or planet in the current sector. The player may place a planet of any color in that sector. 1GG
Harvester ClassShip Hull
Hull 3 | Aiming 5+ |
Shield 1 | Weapon d6 |
Engine 1 | Capacity 3 |
Slots 3
May generate 1 random spice at the beginning of your turn if the Harvester is orbiting asteroid. 2G
Corvette ClassShip Hull
Hull 2 | Aiming 5+ |
Shield 1 | Weapon d6 |
Engine 2 | Capacity 3 |
Slots 4
2GGG
Planet Cracker ClassShip Hull
Hull 4 | Aiming 5+ |
Shield 1 | Weapon - |
Engine 1 | Capacity 6 |
Slots 3
If the Planet Cracker begins your turn orbiting a planet you may place 1 counter on that planet. If that planet has 4 or more counters then that planet is destroyed. You gain 2d6 spice of that planet's color.
RR
CommanderOfficer
When the Commander engages in combat with infantry he rolls a d8 to attack.
RR
Medical OfficerOfficer
When a 1 is rolled in combat with infantry the Medic prevents one loss.
1RR
BarracksStructure
Produces 1 extra infantry on the Barrack's planet each turn.
1RR
FortressStructure
Owner's units defend using d8s on the Fortress' planet.
R
Reinforced HullShip Upgrade
This ship gains +1 Hull.
1R
Armored HullShip Upgrade
This ship gains +2 Hull.
R
Laser CannonShip Upgrade
This ship gains a Weapon rating of d8.
1R
Plasma CannonShip Upgrade
This ship gains a Weapon rating of d10.
R
Tracking SystemShip Upgrade
This ship gains an Aiming bonus of -1.
1R
Homing SystemShip Upgrade
This ship gains an Aiming bonus of -2.
RR
HyperdriveShip Upgrade
This ship gains an Engine bonus of +1.
RR
Proton TorpedoesShip Upgrade
This ship may attack from 1 sector away.
RR
Carrier BayShip Upgrade
Shortrange ships may end their turn in this ship's sector.
RRR
Dual Weapons SystemShip Upgrade
This ship may make two attacks against a single target each turn.
BB
AdmiralOfficer
Allows the player to add 1 to any one defense roll of the Admiral's ship each turn.
BB
Chief EngineerOfficer
Allows the player to restore 1 Hull to the ship at the beginning of each turn.
1BB
Construction BayStructure
Allows the player to work on constructing two ships at once.
1BB
Warp GateStructure
Allows the player to move infantry from one Warp Gate to another. If this is the first Warp Gate to be played the player may place two.
B
Tracking SystemShip Upgrade
This ship gains an Aiming bonus of -1.
1B
Homing SystemShip Upgrade
This ship gains an Aiming bonus of -2.
B
Energy ShieldShip Upgrade
This ship gains +1 Shield.
1B
Ion ShieldShip Upgrade
This ship gains +2 Shield.
B
More RoomShip Upgrade
This ship gains +3 Capacity.
1B
Even More RoomShip Upgrade
This ship gains +6 Capacity.
BB
WarpdriveShip Upgrade
Instead of moving normally this ship may move any number of sectors in one direction. This ship may not move through planets or into unexplored sectors in this manner.
BB
Radar ScannerShip Upgrade
This ship and allies within the sector may attack enemy ships with Cloaking.
BB
Carrier BayShip Upgrade
Shortrange ships may end their turn in this ship's sector.
BBB
Ion CannonShip Upgrade
If this ship hits an enemy ship that enemy may not move during their next turn.
GG
DiplomatOfficer
A ship with a diplomat on board may not attack or be attacked.
GG
TraderOfficer
Allows the player to gain 1 Spice of the color of a planet the Trader's ship orbits once per turn.
1GG
Spice RefineryStructure
Generates 1 additional spice of the planet's color each turn.
1GG
EmbassyStructure
Ships orbiting the Embassy's planet may not attack or be attacked.
G
Reinforced HullShip Upgrade
This ship gains +1 Hull.
1G
Armored HullShip Upgrade
This ship gains +2 Hull.
G
More RoomShip Upgrade
This ship gains +3 Capacity.
1G
Even More RoomShip Upgrade
This ship gains +6 Capacity.
GG
Tractor BeamShip Upgrade
Instead of moving this ship may pull an enemy ship within 2 sectors into this ship's sector.
GG
Explosive ReactorShip Upgrade
Instead of attacking this ship may destroy itself to destroy all enemy ships within it's current sector.
GG
Gravity DriveShip Upgrade
Instead of moving this ship may move to a sector mirrored across either the horizontal or vertical axis of the game grid.
GGG
Salvage DroidsShip Upgrade
If this ship is in a sector when another ship is destroyed the player may take one upgrade of his choice from the destroyed ship and place that upgrade into his hand.
GG
Cloaking DeviceShip Upgrade
This ship cannot be attacked if it did not attack during your last turn.
GGG
Scavenger DroidsShip Upgrade
If this ship is in a sector when another ship is destroyed you gain 1 spice of the color of the destroyed ship's Class.
YY
ScientistOfficer
Allows the player to draw an additional card each turn.
YY
ExplorerOfficer
Allows the player peek at one unexplored sector and return that sector to play face down each turn.
1YY
LibraryStructure
Allows the player to hold an additional card in their hand.
1YY
Terra CannonStructure
May fire at a ship orbiting the planet for 1d8 once per turn.
Y
Energy ShieldShip Upgrade
This ship gains +1 Shield.
1Y
Ion ShieldShip Upgrade
This ship gains +2 Shield.
Y
Laser CannonShip Upgrade
This ship gains a Weapon rating of d8.
1Y
Plasma CannonShip Upgrade
This ship gains a Weapon rating of d10.
YY
Cloaking DeviceShip Upgrade
This ship cannot be attacked if it did not attack during your last turn.
2Y
Cloaking FieldShip Upgrade
This ship and all allied ships within this sector cannot be attacked if it did not attack during your last turn.
YY
Infinite Improbability DriveShip Upgrade
Instead of moving this ship may roll 2d10 to determine the coordinates to move to, the first die for the X and second for the Y.
YY
Radar ScannerShip Upgrade
This ship and allies within the sector may attack enemy ships with Cloaking.
YYY
Engineer DroidsShip Upgrade
Instead of attacking ship may restore 1 Hull to itself or any allied ships in the current sector.
YY
Teleporter BayShip Upgrade
This ship may move infantry to or from itself to any planet or allied ship even if an enemy ship is in the sector.
1R
Stealthed TroopsCommand
Play when attacking or being attacked with infantry. You may deploy 5 additional infantry into the planet or ship where the battle is taking place.
RR
Bigger GunsCommand
Play before your first attack on a turn. Any 1s you roll while attacking may be rerolled.
1RR
Resistance is FutileCommand
Play before your first attack on a turn. For each infantry you kill this turn you may deploy one infantry anywhere on the board at the end of your turn.
2B
Planetary BombardmentCommand
Play before your first attack on a turn. You may destroy up to half (rounded down) of the infantry on any one planet you have a ship orbiting.
1BB
AccelerateCommand
Play after your move phase. You may take an additional move phase.
BB
Galactic ScanCommand
Play before your first attack. All cloaked ships may be attacked this turn.
2Y
Stealth PlanetCommand
Play when an opponent attempts to invade a planet you occupy. That planet is stealth and cannot be invaded this turn unless an orbiting opponent ship has a Radar Scanner.
YY
Disruption PulseCommand
Play at the beginning of an opponent's move phase. That opponent may not move any ships this turn.
Y
ResearchCommand
Play on your turn. Draw 4 cards then discard 2 cards.
1G
Cease FireCommand
Play when an opponent attacks a planet or ship you control. You may not be attacked this turn.
1G
EspionageCommand
Play on your turn. You may look at one opponent's hand and any ships he is constructing.
GGG
Drill DeepCommand
Play at the beginning of your turn. You gain double spice this turn.