Difference between revisions of "Castles deck"
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| designer = jftsang | | designer = jftsang | ||
| date = 25 November 2007 | | date = 25 November 2007 | ||
| players = 2 | | players = 2 (or 2 teams) | ||
| status = | | status = Untested | ||
}} | }} | ||
==Rules== | ==Rules== | ||
===Setup=== | |||
At the start of the game, the players choose their colour and select from the deck the five cards that are of their colour. The Castle card is put into play on the Middle Zone, and the other four start off in the hand. Both players then draw five cards (Red first) and play begins (Red first). | |||
===Castle=== | |||
Each player or team has one Castle card to start off with, and must defend it. It has 50HP (as shown on the corner). When either team's Castle is destroyed they lose the game. | |||
===Zones=== | |||
The board is split into six zones - three on each side: the Castle Zone (inside the Castle), the Middle Zone and the Front. Most Soldiers and Civilians may only perform their actions on targets that are on the same zone as them. You may not enter the Castle Zone of your opponent. The outer walls of the Castle are in the Middle Zone (ironically) so you may move Soldiers into the Middle Zone and attack the Castle. Soldiers and Civilians may move to any adjacent zone on your turn. | The board is split into six zones - three on each side: the Castle Zone (inside the Castle), the Middle Zone and the Front. Most Soldiers and Civilians may only perform their actions on targets that are on the same zone as them. You may not enter the Castle Zone of your opponent. The outer walls of the Castle are in the Middle Zone (ironically) so you may move Soldiers into the Middle Zone and attack the Castle. Soldiers and Civilians may move to any adjacent zone on your turn. | ||
Red Castle Zone | |||
================ | |||
Red Middle Zone | |||
---------------- | |||
Frontline | |||
---------------- | |||
Frontline | |||
---------------- | |||
Blue Middle Zone | |||
================ | |||
Blue Castle Zone | |||
===Units=== | |||
"Unit" is used to mean Soldiers, Civilians and special units. | |||
You may play any number of Soldiers and/or Civilians each turn. When you play a unit, it goes to either your Castle Zone or your Middle Zone. You may want to play soldiers to your Middle Zone and your Civilians to your Castle Zone. | |||
Civilians can repair the | Every unit or building card has a number, which is their HP value. When a card's HP falls to 0 it is discarded. | ||
Civilians can repair the Castle and perform other feats. | |||
Soldiers can attack and deal damage to opponent Soldiers or Buildings. | Soldiers can attack and deal damage to opponent Soldiers or Buildings. | ||
Buildings do something | ===Buildings=== | ||
Buildings do something as long as they are in play. Buildings can only be played if a Builder is in play, and can only be played into the zone the Builder is in. | |||
===Special Units=== | |||
The General, Spy, Assassin and Wizard are special leaders in the game. They are far more powerful than the ordinary Soldiers. | |||
===Spells and Tactics=== | |||
Spells and Tactics are both Actions. Spells may only be played if your Wizard is in play, and Tactics may only be played if your General is in play. | |||
==Card Listing== | ==Card Listing== | ||
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{{Card | {{Card | ||
|title= | |title=General | ||
|text= | |text=All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn. | ||
|type= | |type=Special | ||
|bgcolor=900 | |bgcolor=900 | ||
|cornervalue= | |cornervalue=5 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Wizard | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any Soldier or Civilian in play that is not in your opponent's Castle Zone. | ||
|type= | |type=Special | ||
|bgcolor=900 | |bgcolor=900 | ||
|cornervalue= | |cornervalue=2 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spy | ||
|text='' | |text=This card can move 2 zones per turn and can enter your opponent's Castle Zone. It cannot be attacked by Soldiers if in your opponent's Castle Zone. While it is in your own Castle Zone this card is treated as a Civilian. | ||
'''Action''': Reveal up to two cards in your opponent's hand if this card is in your opponent's Castle Zone. | |||
|type=Special | |||
|type= | |||
|bgcolor=900 | |bgcolor=900 | ||
|cornervalue= | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Assassin | ||
|text= | |text=This card can move 2 zones per turn and can enter your opponent's Castle Zone. | ||
'''Action''': Destroy an opponent's special unit that is in this card's zone. | |||
|type=Special | |||
|type= | |||
|bgcolor=900 | |bgcolor=900 | ||
|cornervalue= | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Castle | ||
|text= | |text=When this card is destroyed you lose the game. | ||
|type= | |type=Building | ||
|bgcolor= | |bgcolor=009 | ||
|cornervalue= | |cornervalue=50 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=General | ||
|text= | |text=All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn. | ||
|type= | |type=Special | ||
|bgcolor= | |bgcolor=009 | ||
|cornervalue= | |cornervalue=5 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Wizard | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any Soldier or Civilian in play that is not in your opponent's Castle Zone. | ||
|type= | |type=Special | ||
|bgcolor= | |bgcolor=009 | ||
|cornervalue=2 | |cornervalue=2 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spy | ||
|text= | |text=This card can move 2 zones per turn and can enter your opponent's Castle Zone. It cannot be attacked by Soldiers if in your opponent's Castle Zone. While it is in your own Castle Zone this card is treated as a Civilian. | ||
'''Action''': Reveal up to two cards in your opponent's hand if this card is in your opponent's Castle Zone. | |||
|type=Special | |||
|bgcolor=009 | |||
|type= | |||
|bgcolor= | |||
|cornervalue=1 | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Assassin | ||
|text= | |text=This card can move 2 zones per turn and can enter your opponent's Castle Zone. | ||
'''Action''': Destroy an opponent's special unit that is in this card's zone. | |||
|type=Special | |||
|bgcolor=009 | |||
|type= | |||
|bgcolor= | |||
|cornervalue=1 | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text='''Action''': | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type= | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text='''Action''': | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text='''Action''': Deal 3 damage to any card in | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type= | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text='''Action''': Deal 3 damage to any card in | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type= | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text='''Action''': | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type= | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text= | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type=Soldier | |||
'''Action''': Deal 3 damage to any | |bgcolor=999 | ||
|type= | |cornervalue=4 | ||
|bgcolor= | |||
|cornervalue= | |||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text= | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type=Soldier | |||
'''Action''': Deal 3 damage to any | |bgcolor=999 | ||
|type= | |cornervalue=4 | ||
|bgcolor= | |||
|cornervalue= | |||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text= | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type= | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text= | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type= | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Spearman | ||
|text= | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type= | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Spearman | |title=Spearman | ||
|text='''Action''': Deal | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Spearman | |title=Spearman | ||
|text='''Action''': Deal | |text='''Action''': Deal 3 damage to any card in this card's zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=4 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Archer | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=2 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Archer | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=2 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Archer | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=2 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Archer | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=2 | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Archer | |title=Archer | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=2 | |cornervalue=2 | ||
}} | }} | ||
Line 275: | Line 275: | ||
{{Card | {{Card | ||
|title=Archer | |title=Archer | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=2 | |cornervalue=2 | ||
}} | }} | ||
Line 283: | Line 283: | ||
{{Card | {{Card | ||
|title=Archer | |title=Archer | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=2 | |cornervalue=2 | ||
}} | }} | ||
Line 291: | Line 291: | ||
{{Card | {{Card | ||
|title=Archer | |title=Archer | ||
|text='''Action''': Deal | |text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone. | ||
|type=Soldier | |type=Soldier | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=2 | |cornervalue=2 | ||
}} | |||
{{Card | |||
|title=Builder | |||
|text='''Action''': Play a Building from your hand into the zone that this card is currently in. | |||
|type=Civilian | |||
|bgcolor=999 | |||
|cornervalue=1 | |||
}} | |||
{{Card | |||
|title=Builder | |||
|text='''Action''': Play a Building from your hand into the zone that this card is currently in. | |||
|type=Civilian | |||
|bgcolor=999 | |||
|cornervalue=1 | |||
}} | |||
{{Card | |||
|title=Builder | |||
|text='''Action''': Play a Building from your hand into the zone that this card is currently in. | |||
|type=Civilian | |||
|bgcolor=999 | |||
|cornervalue=1 | |||
}} | |||
{{Card | |||
|title=Builder | |||
|text='''Action''': Play a Building from your hand into the zone that this card is currently in. | |||
|type=Civilian | |||
|bgcolor=999 | |||
|cornervalue=1 | |||
}} | }} | ||
Line 301: | Line 333: | ||
|text='''Action''': Give 1HP to any Building in this card's zone. | |text='''Action''': Give 1HP to any Building in this card's zone. | ||
|type=Civilian | |type=Civilian | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=1 | |cornervalue=1 | ||
}} | }} | ||
Line 309: | Line 341: | ||
|text='''Action''': Give 1HP to any Building in this card's zone. | |text='''Action''': Give 1HP to any Building in this card's zone. | ||
|type=Civilian | |type=Civilian | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=1 | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Repairer | ||
|text='''Action''': Give 1HP to any | |text='''Action''': Give 1HP to any Building in this card's zone. | ||
|type=Civilian | |type=Civilian | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=1 | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Repairer | ||
|text='''Action''': Give 1HP to any | |text='''Action''': Give 1HP to any Building in this card's zone. | ||
|type=Civilian | |type=Civilian | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=1 | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Healer | ||
|text='''Action''': | |text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone. | ||
|type= | |type=Civilian | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Healer | ||
|text='''Action''': | |text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone. | ||
|type=Civilian | |type=Civilian | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Healer | ||
|text='''Action''': | |text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone. | ||
|type=Civilian | |type=Civilian | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=1 | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Healer | ||
|text='''Action''': | |text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone. | ||
|type=Civilian | |type=Civilian | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=1 | |cornervalue=1 | ||
}} | }} | ||
Line 367: | Line 399: | ||
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. | '''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. | ||
|type=Building | |type=Building | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue= | |cornervalue=8 | ||
}} | |||
{{Card | |||
|title=Cannon | |||
|text=This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. | |||
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=8 | |||
}} | |||
{{Card | |||
|title=Cannon | |||
|text=This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. | |||
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=8 | |||
}} | }} | ||
Line 377: | Line 429: | ||
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. | '''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card. | ||
|type=Building | |type=Building | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=8 | |||
}} | |||
{{Card | |||
|title=Catapult | |||
|text=This card may be moved if there is at least one Civilian or Soldier in the same zone with this card that is also moved. | |||
'''Action''': Deal 1 damage to Wall or Castle if it is within two zones of this card but not in the same zone as this card. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=5 | |||
}} | |||
{{Card | |||
|title=Catapult | |||
|text=This card may be moved if there is at least one Civilian or Soldier in the same zone with this card that is also moved. | |||
'''Action''': Deal 1 damage to Wall or Castle if it is within two zones of this card but not in the same zone as this card. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=5 | |cornervalue=5 | ||
}} | }} | ||
Line 385: | Line 457: | ||
|text=If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone. | |text=If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone. | ||
|type=Building | |type=Building | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=2 | |||
}} | |||
{{Card | |||
|title=Scaling Ladder | |||
|text=If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=2 | |cornervalue=2 | ||
}} | }} | ||
Line 393: | Line 473: | ||
|text=Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely. | |text=Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely. | ||
|type=Building | |type=Building | ||
|bgcolor= | |bgcolor=999 | ||
|cornervalue=15 | |||
}} | |||
{{Card | |||
|title=Wall | |||
|text=Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=15 | |cornervalue=15 | ||
}} | |||
{{Card | |||
|title=Blacksmith | |||
|text=Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=1 | |||
}} | |||
{{Card | |||
|title=Blacksmith | |||
|text=Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=1 | |||
}} | |||
{{Card | |||
|title=Military Camp | |||
|text=Play this card into your Castle Zone. While this card is in play your opponent may not play Rout. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=1 | |||
}} | |||
{{Card | |||
|title=Military Camp | |||
|text=Play this card into your Castle Zone. While this card is in play your opponent may not play Rout. | |||
|type=Building | |||
|bgcolor=999 | |||
|cornervalue=1 | |||
}} | }} | ||
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{{Card | {{Card | ||
|title=Charge | |title=Charge | ||
|text=Choose a Soldier. This turn, it can move 2 zones. | |text=Choose a Soldier. This turn, it can move 2 zones forwards and deals +1 damage. | ||
|type=Action | |type=Action - Tactic | ||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
Line 434: | Line 554: | ||
{{Card | {{Card | ||
|title=Charge | |title=Charge | ||
|text=Choose a Soldier. This turn, it can move 2 zones. | |text=Choose a Soldier. This turn, it can move 2 zones forwards and deals +1 damage. | ||
|type=Action | |type=Action - Tactic | ||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Arrow Rain | |||
|text=Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn. | |||
|type=Action - Tactic | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Arrow Rain | |||
|text=Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn. | |||
|type=Action - Tactic | |||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Rout | |title=Cause Rout | ||
|text=Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play. | |text=Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play. | ||
|type=Action | |type=Action - Tactic | ||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Rout | |title=Cause Rout | ||
|text=Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play. | |text=Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play. | ||
|type=Action | |type=Action - Tactic | ||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Trap | |||
|text=Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card. | |||
|type=Action - Instant | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Trap | |||
|text=Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card. | |||
|type=Action - Instant | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Trap | |||
|text=Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card. | |||
|type=Action - Instant | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Trap | |||
|text=Play when an opponent's Soldier or Civilian enters your Middle Zone. Destroy that card. | |||
|type=Action - Instant | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Rally Forces | |||
|text=Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone. | |||
|type=Action - Tactic | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Rally Forces | |||
|text=Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone. | |||
|type=Action - Tactic | |||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
Line 456: | Line 632: | ||
|title=Ambush | |title=Ambush | ||
|text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage. | |text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage. | ||
|type=Action | |type=Action - Tactic | ||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
Line 463: | Line 639: | ||
|title=Ambush | |title=Ambush | ||
|text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage. | |text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage. | ||
|type=Action | |type=Action - Tactic | ||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
Line 470: | Line 646: | ||
|title=Incendiarism | |title=Incendiarism | ||
|text=Deal 3 damage to all units in a particular zone. | |text=Deal 3 damage to all units in a particular zone. | ||
|type=Action | |type=Action - Tactic | ||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
Line 477: | Line 653: | ||
|title=Incendiarism | |title=Incendiarism | ||
|text=Deal 3 damage to all units in a particular zone. | |text=Deal 3 damage to all units in a particular zone. | ||
|type=Action | |type=Action - Tactic | ||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Resurrection | |||
|text=Look through the discard pile for two cards and put them into your hand. | |||
|type=Action - Spell | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Resurrection | |||
|text=Look through the discard pile for two cards and put them into your hand. | |||
|type=Action - Spell | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Plague | |||
|text=Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own). | |||
|type=Action - Spell | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Plague | |||
|text=Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own). | |||
|type=Action - Spell | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Lightning Storm | |||
|text=Deal 3 damage to all cards on your opponent's side of the field (including your own). | |||
|type=Action - Spell | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Lightning Storm | |||
|text=Deal 3 damage to all cards on your opponent's side of the field (including your own). | |||
|type=Action - Spell | |||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
==Tactics== | |||
The map is one-dimensional essentially, so try to fortify your position. | |||
===At the start=== | |||
At the start of the game, play Wall several Archers to defend your Middle Zone. | |||
===When Attacking=== | |||
Get several Spearmen before attacking, especially if you have to fight many Archers. Play Lightning Storm if possible, then play Charge and/or Ambush. Keep a few Soldiers in your Castle Zone and on your side of the field so that you can play Rally if need be. Play Lightning Storm and Incendiarism and back your attacking army with Archers and Wizards. You may also want to play Charge or Ambush if you have those cards to increase damage dealt and to be able to attack Archers before they have a chance to strike you. | |||
===When Defending=== | |||
If you have not already played Wall, play it. Also put several Archers in your Castle Zone together with your Wizard (but watch out for the Assassin) and prepare Arrow Rain and Trap if you have them. If you are really desparate (i.e. they have gained control of your Middle Zone) then play Incendiarism, Medicine and Repair, and if possible kill their General so that you can play Rout. | |||
===When at Stalemate=== | |||
If you find that your opponent manages to repel all of your attacks and you manage to repel all of his attacks (via the use of well-placed Archers in the Middle Zone and Traps) then you have to break this status. Try to use a Spell such as Lightning Storm to clear your opponent's side of Archers and then step in with your Spearmen. If you find your opponent has built a Wall, you should use Cannons on your Front Zone to destroy them. | |||
===When using Assassins=== | |||
Keep in mind that the Assassin only has 1HP and has to go all the way to the opponent's Castle Zone in order to kill his target, in the process of which he will probably be attacked by Soldiers. |
Latest revision as of 18:07, 21 September 2010
Castles deck | |
---|---|
Designer | jftsang |
Date | 25 November 2007 |
Players | 2 (or 2 teams) |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Rules
Setup
At the start of the game, the players choose their colour and select from the deck the five cards that are of their colour. The Castle card is put into play on the Middle Zone, and the other four start off in the hand. Both players then draw five cards (Red first) and play begins (Red first).
Castle
Each player or team has one Castle card to start off with, and must defend it. It has 50HP (as shown on the corner). When either team's Castle is destroyed they lose the game.
Zones
The board is split into six zones - three on each side: the Castle Zone (inside the Castle), the Middle Zone and the Front. Most Soldiers and Civilians may only perform their actions on targets that are on the same zone as them. You may not enter the Castle Zone of your opponent. The outer walls of the Castle are in the Middle Zone (ironically) so you may move Soldiers into the Middle Zone and attack the Castle. Soldiers and Civilians may move to any adjacent zone on your turn.
Red Castle Zone ================ Red Middle Zone ---------------- Frontline ---------------- Frontline ---------------- Blue Middle Zone ================ Blue Castle Zone
Units
"Unit" is used to mean Soldiers, Civilians and special units.
You may play any number of Soldiers and/or Civilians each turn. When you play a unit, it goes to either your Castle Zone or your Middle Zone. You may want to play soldiers to your Middle Zone and your Civilians to your Castle Zone.
Every unit or building card has a number, which is their HP value. When a card's HP falls to 0 it is discarded.
Civilians can repair the Castle and perform other feats.
Soldiers can attack and deal damage to opponent Soldiers or Buildings.
Buildings
Buildings do something as long as they are in play. Buildings can only be played if a Builder is in play, and can only be played into the zone the Builder is in.
Special Units
The General, Spy, Assassin and Wizard are special leaders in the game. They are far more powerful than the ordinary Soldiers.
Spells and Tactics
Spells and Tactics are both Actions. Spells may only be played if your Wizard is in play, and Tactics may only be played if your General is in play.
Card Listing
Tactics
The map is one-dimensional essentially, so try to fortify your position.
At the start
At the start of the game, play Wall several Archers to defend your Middle Zone.
When Attacking
Get several Spearmen before attacking, especially if you have to fight many Archers. Play Lightning Storm if possible, then play Charge and/or Ambush. Keep a few Soldiers in your Castle Zone and on your side of the field so that you can play Rally if need be. Play Lightning Storm and Incendiarism and back your attacking army with Archers and Wizards. You may also want to play Charge or Ambush if you have those cards to increase damage dealt and to be able to attack Archers before they have a chance to strike you.
When Defending
If you have not already played Wall, play it. Also put several Archers in your Castle Zone together with your Wizard (but watch out for the Assassin) and prepare Arrow Rain and Trap if you have them. If you are really desparate (i.e. they have gained control of your Middle Zone) then play Incendiarism, Medicine and Repair, and if possible kill their General so that you can play Rout.
When at Stalemate
If you find that your opponent manages to repel all of your attacks and you manage to repel all of his attacks (via the use of well-placed Archers in the Middle Zone and Traps) then you have to break this status. Try to use a Spell such as Lightning Storm to clear your opponent's side of Archers and then step in with your Spearmen. If you find your opponent has built a Wall, you should use Cannons on your Front Zone to destroy them.
When using Assassins
Keep in mind that the Assassin only has 1HP and has to go all the way to the opponent's Castle Zone in order to kill his target, in the process of which he will probably be attacked by Soldiers.