Difference between revisions of "Booty for Booty deck"
(10 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
| date = 3/18/2010 | | date = 3/18/2010 | ||
| players = 1-4 | | players = 1-4 | ||
| status = | | status = Untested | ||
}} | }} | ||
Line 267: | Line 267: | ||
** If you go down to 0 Booty, your Pirates will steal what they need. (You do not go into negative Booty.) | ** If you go down to 0 Booty, your Pirates will steal what they need. (You do not go into negative Booty.) | ||
* Your Pirates do not need to consume Grog while at Port. (That's what the Booty is for!) | * Your Pirates do not need to consume Grog while at Port. (That's what the Booty is for!) | ||
* You can buy more Grog at a cost of 1 Booty per Grog. | |||
* You can recruit a new Pirate by paying 1 Booty and 1 Grog. Create the new Pirate following the normal Pirate creation rules. | * You can recruit a new Pirate by paying 1 Booty and 1 Grog. Create the new Pirate following the normal Pirate creation rules. | ||
* You can bank some or all of your Booty while in Port. Banked treasures cannot be lost or used while At Sea or on an Island. | * You can bank some or all of your Booty while in Port. Banked treasures cannot be lost or used while At Sea or on an Island. | ||
Line 333: | Line 334: | ||
|type=Crew Events | |type=Crew Events | ||
|bgcolor=F00 | |bgcolor=F00 | ||
|text= Roll for each Pirate. On 1-2 that Pirate counts as having the Scummy | |text= Roll for each Pirate. On 1-2 that Pirate counts as having the Scummy Weakness until they next return to Port. | ||
|flavortext=Ewww! There be lice in yer beard! | |flavortext=Ewww! There be lice in yer beard! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
Line 360: | Line 361: | ||
|type=Crew Events | |type=Crew Events | ||
|bgcolor=F00 | |bgcolor=F00 | ||
|text=Any Pirate that consumes Grog will count as having the Seasick | |text=Any Pirate that consumes Grog will count as having the Seasick Weakness. Keep this card until you return to Port, then discard it. | ||
|flavortext=The Grog has gone bad! We'll have to steal some good Grog when we get to Port. | |flavortext=The Grog has gone bad! We'll have to steal some good Grog when we get to Port. | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
Line 1,122: | Line 1,123: | ||
|type=Port Happenings | |type=Port Happenings | ||
|bgcolor=0C0 | |bgcolor=0C0 | ||
|text=Roll for each pirate. Any that roll a 1 or 2 gain the Seasick | |text=Roll for each pirate. Any that roll a 1 or 2 gain the Seasick Weakness until they next reach a Port. | ||
|flavortext=This Port is full of disease! | |flavortext=This Port is full of disease! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
Line 1,131: | Line 1,132: | ||
|type=Port Happenings | |type=Port Happenings | ||
|bgcolor=0C0 | |bgcolor=0C0 | ||
|text=Roll for each pirate. Any that roll a 1 gain the Scummy | |text=Roll for each pirate. Any that roll a 1 gain the Scummy Weakness permanently. | ||
|flavortext=There's a nasty infection going around Port. | |flavortext=There's a nasty infection going around Port. | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
Line 1,204: | Line 1,205: | ||
|type=Port Happenings | |type=Port Happenings | ||
|bgcolor=0C0 | |bgcolor=0C0 | ||
|text=Lose 5 Booty and a Pirate of your choice gains either the Parrot or Monkey Feature (your choice). | |text=Lose 5 Booty and a Pirate of your choice gains either the Pet Parrot or Pet Monkey Feature (your choice). | ||
|flavortext=Parrots and monkeys for sale! | |flavortext=Parrots and monkeys for sale! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
Line 1,258: | Line 1,259: | ||
|type=Port Happenings | |type=Port Happenings | ||
|bgcolor=0C0 | |bgcolor=0C0 | ||
|text=If a Pirate has the Parrot Feature they may lose it to gain 30 Booty | |text=If a Pirate has the Pet Parrot Feature they may lose it to gain 30 Booty | ||
|flavortext=The governor's young daughter has lost her precious parrot. | |flavortext=The governor's young daughter has lost her precious parrot. | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
Line 1,371: | Line 1,372: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|longtext=true | |||
|text=Roll for each exploring Pirate. Any rolling a 1 are lost. otherwise, gain Booty equal to their roll. The crew may stay and roll as many times as they want but have a penalty to their rolls equal to the number of rolls made after the first roll. | |text=Roll for each exploring Pirate. Any rolling a 1 are lost. otherwise, gain Booty equal to their roll. The crew may stay and roll as many times as they want but have a penalty to their rolls equal to the number of rolls made after the first roll. | ||
|flavortext=This volcano is covered in lost Booty! | |flavortext=This volcano is covered in lost Booty! | ||
Line 1,390: | Line 1,392: | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text=Lose one exploring Pirate. Gain 2 Booty for each remaining exploring Pirate. | |text=Lose one exploring Pirate. Gain 2 Booty for each remaining exploring Pirate. | ||
|flavortext=There's treasure here, but | |flavortext=There's treasure here, but one of your Crew is captured by the natives and fed to a horrible monster! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,434: | Line 1,436: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text=Gain 1d6 Booty for each exploring Pirates. Give one of your exploring Pirates the Pet Crab | |text=Gain 1d6 Booty for each exploring Pirates. Give one of your exploring Pirates the Pet Crab Feature. | ||
|flavortext=No giant crabs, just regular sized, friendly crabs. | |flavortext=No giant crabs, just regular sized, friendly crabs. | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
Line 1,443: | Line 1,445: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Roll. 1-2 lose one exploring Pirate. 3-6 gain that much booty. You may repeat this roll as many times as you wish. | ||
|flavortext= | |flavortext=The natives shoot darts at the exploring Pirates as they try to find Booty! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,452: | Line 1,454: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= Don't worry, it's just a name. | |text=Gain 20 Booty and lose one exploring Pirate. | ||
|flavortext=Don't worry, it's just a name. Well, there is one monster... | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,461: | Line 1,463: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= Nothing but bones here. Move along. | |text=No effect. | ||
|flavortext=Nothing but bones here. Move along. | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,470: | Line 1,472: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Roll. 1-3 gain 10 Booty. 4-6 gain 10 Grog. You may choose to roll. 1-4 lose 2d6 Booty and 2d6 Grog. 5-6 gain 20 Booty. | ||
|flavortext= | |flavortext=The crew haul up something from a ship wrecked in the coral around this island. Should they try to reach the island? | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,479: | Line 1,481: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |longtext=true | ||
|flavortext= | |text=Roll for each exploring Pirate. Any rolling 1-2 gain the Caver Feature. Whenever the ship arrives at an Island again any Pirates with the Caver Feature cannot be chosen to be an exploring Pirate. | ||
|flavortext=The exploring Pirates check all the caves nearby, but no Booty. They're still talking about caves though. | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,488: | Line 1,491: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Gain 1d6 Booty for each exploring Pirate. One exploring Pirate gains either the Pet Monkey or Pet Parrot Feature (your choice). | ||
|flavortext= | |flavortext=It's a little weird that the boar has a ring, but we're not complaining. | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,497: | Line 1,500: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Set aside 20 Booty and roll. 1-2 Lose an exploring Pirate and roll again. 3-4 lose 1d6 of the set-aside Booty and roll again. 5-6 you gain the set-aside Booty. | ||
|flavortext= | |flavortext=Did we take a left at that tree or the other tree that looks just like it? | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,506: | Line 1,509: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= You're not just at any island, you're at Port! | |text=You arrive at Port. | ||
|flavortext=You're not just at any island, you're at Port! | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,515: | Line 1,518: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= You gather precious coral | |text=Gain 20 Booty and lose 2d6 Grog. | ||
|flavortext=You gather precious coral but lose Grog from the stores as the coral tears your ship open. | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,524: | Line 1,527: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Gain 1d6 Booty for each exploring Pirate and roll. 1-3 you arrive at Port. 4-6 you arrive at another Island. | ||
|flavortext= | |flavortext=This island is a giant turtle! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,533: | Line 1,536: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= The island is a mirage... better luck next time. | |text=You are still At Sea. | ||
|flavortext=The island is a mirage... better luck next time. | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,542: | Line 1,545: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= The explorers gather some delicious fruit, but it doesn't agree with them. | |text=All exploring Pirates without the Seasick Weakness gain the Seasick Weakness until you next arrive at Port and spend 1 Booty (beyond the normal 1 Booty spent at Port). | ||
|flavortext=The explorers gather some delicious fruit, but it doesn't agree with them. | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,551: | Line 1,554: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=You may trade Grog for Booty at a rate of 1 Grog for 5 Booty. | ||
|flavortext= | |flavortext=They sure do want that Grog. | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,560: | Line 1,563: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Roll and add Swashbucklin' for each exploring Pirate. 1-2 lose that Pirate. 3-4 no effect. 5+ gain 5 Booty. | ||
|flavortext= | |flavortext=Ghosts, Zombies and Skeletons attack the exploring Pirates! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,569: | Line 1,572: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= Parrots are plentiful here | |text=You may give the Pet Parrot Feature to 1d6 exploring Pirates. | ||
|flavortext=Parrots are plentiful here! No Booty, though. | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,578: | Line 1,581: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Roll for each exploring Pirate. 1-4 set aside that Pirate. 5-6 gain 10 Booty for each set-aside Pirate. If all exploring Pirates are set aside, lose those Pirates. | ||
|flavortext= | |flavortext=A narrow cave has the disctinct lure of a Booty-Hoard. | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,587: | Line 1,590: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Roll and add Stealin'. 1-3 lose one exploring Pirate! You may roll again. 4+ gain 30 Booty. | ||
|flavortext= | |flavortext=Another pirate has hidden their hoard in the caves of this island! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,596: | Line 1,599: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=You may choose one exploring Pirate. The next time that Pirate explores an Island they may discard the Island Exploration Card once, but must keep the new card if they do. | ||
|flavortext= | |flavortext=They say the Fountain gives good fortune! Who will drink from it? | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,605: | Line 1,608: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= One pirate catches a glimpse of Pirate Hell itself! | |text=Choose one of the exploring Pirates. When you next arrive at Port, lose that Pirate. | ||
|flavortext=One pirate catches a glimpse of Pirate Hell itself! | |||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,614: | Line 1,617: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Gain 10 Booty for each exploring Pirate. | ||
|flavortext= | |flavortext=No catch, just treasure! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,623: | Line 1,626: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=You may choose to roll. 1 lose one exploring Pirate, and you may roll again. 2-5 you may roll again. 6 gain 15 Booty for each exploring Pirate. | ||
|flavortext= | |flavortext=There's a huge X in the middle of this island. Better hurry before the giant bird catches you! | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
Line 1,632: | Line 1,635: | ||
|type=Island Exploration | |type=Island Exploration | ||
|bgcolor=DD0 | |bgcolor=DD0 | ||
|text= | |text=Gain 1d6 Booty for each exploring Pirate, as well as "The Devil's Fist". "The Devil's Fist" counts as 50 Booty but must be spent in one transaction. | ||
|flavortext= | |flavortext=As well as finding Booty each the pirates find the legendary ruby known as the Devil's Fist. | ||
|creator=SUPERSUGA and Jacoby | |creator=SUPERSUGA and Jacoby | ||
}} | }} | ||
<br clear=all /> | <br clear=all /> |
Latest revision as of 18:07, 21 September 2010
Booty for Booty | |
---|---|
Designers | SUPERSUGA, Jacoby |
Date | 3/18/2010 |
Players | 1-4 |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Booty for Booty is a Dvorak version of the game of the same name, originally made by SUPERSUGA for the Penny Arcade IRC channel and forums.
You are the captain of a surly pirate crew, hoping you can one day get enough booty to trade it in for a mansion and a wife. Not before you've had a few more years of adventure though!
Special Rules
Makin' Yer Crew
Your crew will start with 8 pirates, but you will be able to get more during the game.
Strengths
When you make a new pirate, you start by finding his Strength. Roll a d6 and check the Strength Table.
Strength Table | ||
---|---|---|
Result | Strength | Description |
1 | No Strength | Roll on Weakness Table instead. |
2 | Swashbucklin' | Stabbin', Tauntin' and Swingin' on ropes all included. |
3 | Swaggerin' | Wearing impressive hats, shouting loudly and inspiring fear in others. |
4 | Stealin' | Finding and claiming Booty |
5 | Shootin' | Firing cannons and pistols. |
6 | Choose any! | Choose any Strength. If this is your first 6, roll again. |
A pirate can have a maximum total of 2 Strengths and Weaknesses. For example, 2 Strengths would be okay, as would a Strength and a Weakness.
Legendary Pirates
A pirate with two Strengths is a Legendary Pirate. Check the Legendary Table to see which Legendary Title that pirate has.
Legendary Table | |||
---|---|---|---|
Strength 1 | Strength 2 | Legendary Title | Description |
Swashbucklin' | Swaggerin' | The Terrible | Any Pirates put on a job with this Pirate ignore the effects of Seasick and Scrapper Weaknesses. |
Swashbucklin' | Stealin' | The Backstabber | Roll whenever this Pirate returns to Port he will murder a few people and gain 1d6 Booty. However, if this roll is a 1 they get thrown in jail until the next time the ship returns to Port. |
Swashbucklin' | Shootin' | The Bloody | Roll whenever this Pirate would be killed. On 4+ they manage to claw themselves out of the situation somehow and are unharmed. |
Swaggerin' | Stealin' | The Bastard | This Pirate has an enemy in every Port. Upon arriving in Port they must roll. On a 1 they are killed. On 2-4 they get in a few brawls but only lose a tooth or two. On 5-6 they beat up an enemy so badly they are forced to join the crew out of admiration, roll for a new crewman immediately. |
Swaggerin' | Shootin' | The Killer | Whenever you wish you may have this Pirate shoot another crewmember dead. This may interrupt any other event or happenings. |
Stealin' | Shootin' | The Plunderer | Whenever the crew gain any Booty with this Pirate present they may gain an additional d6 Booty. |
Weakness
Pirates can get a Weakness if you roll a 1 on the Strength Table, or through Events in the game.
To find your pirate's weakness, roll a d6 and check the Weakness Table.
Weakness Table | ||
---|---|---|
Result | Weakness | Description |
1 | Scummy | This pirate is so repulsive that any non-Scummy pirates will refuse to work with them on jobs. |
2 | Scaredy | Whenever there is any sort of Event that would effect this pirate (sea encounter, crew event, island event or port happening) roll. On 1-3 they hide somewhere and take no part in the event. |
3 | Seasick | Roll at the start of each week. On 1-2 the Pirate can do nothing but vomit and sleep until the next week. |
4 | Swigger | Each week this Pirate must roll. On 1-3 they consume an extra barrel of grog and must roll again. On 4+ they drink no additional Grog. If there is no Grog left for them to drink they must roll on the Sober Pirate table. |
5 | Scrapper | Roll whenever this Pirate is set on a job. On a 1 they get into a brawl with another Pirate on that job, preventing both of them from doing any work. |
6 | Feature | The pirate has no Weakness, but gains a Feature instead. |
Features
No two Pirates on a crew may be identical. If two match one of them must roll for a Feature.
For example, if a crew is rolled with three Pirates with Stealin' as their only Strength two of them must get a Feature, and they both must get different Features.
This rule also applies to new pirates that are recruited at port.
To get a Feature, roll 2d6 and check the Features Table.
Features Table | |
---|---|
Result | Feature |
2 | No Nose |
3 | Blind |
4 | Pet Parrot |
5 | Toothless |
6 | Eyepatch |
7 | Beard |
8 | Peg Leg |
9 | Hook |
10 | Tattoos |
11 | Pet Monkey |
12 | Two Hooks |
Finishing Touches
You should give each Pirate a name. (It's more fun that way!)
You will need to choose a Captain out of your 8 pirates. If you have any Legendary Pirates, your Captain must be one of them.
Resources
You have two Resources while playing the game.
Grog
Grog acts as fuel for the crew. If the crew doesn't have enough grog, bad things can happen!
Booty
Booty is the treasures you get during your pirate adventures. Getting 300 Booty lets you win the game, but you might have to use it, especially to get Grog.
Other Rules
Pirate Strengths
Some cards may ask you to roll and add a strength. That means you should add 1 to the roll for every Pirate with that strength.
For example, if you have 3 Pirates with Swashbucklin', and a card asks you to "roll and add Swashbucklin'", you would add 3 to the roll.
Every Ship Needs A Captain
If you ever lose the Captain, you must immediately choose a new Captain from the remaining Pirates in your Crew. If you have any Legendary Pirates remaining in your Crew, your Captain must be one of them.
Starting The Game
- Make your 8 Pirates and choose a Captain.
- You begin with 40 Grog and 0 Booty.
Playing The Game
Each turn, the Pirate Crews must do these steps.
- Each Crew must do the step before moving on to the next step.
- For example, you can't Set Course until every Crew has been divided into Job groups.
- Each Crew should roll a d6 to decide who goes first.
Step 1: Jobs
Divide your Pirate Crew into 3 Job groups.
Helm: Your Captain must be part of the Helm group. If you do not have at least 1 other Pirate in this group besides the Captain, you will have to roll on the Captain's Madness table.
Decks: These pirates keep the ship working. The more Pirates you have in this group, the less likely you are to get a Crew Event card.
Sails: These pirates keep the ship moving. The more Pirates you have in this group, the more likely you are to get to your destination.
Step 2: Set Course
- If the Captain is the only member of the Helm group, roll a d6 and check the Captain's Madness table below.
- If this makes the Captain unable to work, roll a d6 to determine your Course.
- On a roll of 1-3, you head for Port. On a roll of 4-6, you head for an Island.
- Declare your Course: Island, Port, or another Pirate Ship.
Captain's Madness Table | |
---|---|
Result | Event |
1 | The Captain fears a mutiny. No Pirate is safe! Roll 1d6 for each other Pirate. On a 1, lose that Pirate. |
2 | The Captain decides getting drunk is more entertaining than working. Lose 1d6 Grog. |
3 | The Captain is sick! Roll on the Weakness Table and give the Captain that Weakness. If they already possess this Weakness, you lose the Captain. |
4 | The Captain has had enough of the sea and desires a luxurious life on land! Change the course to Port. This course cannot be changed until you arrive. On arrival, lose 2d6 Booty. |
5 | The Captain is bored, so the Crew will have to entertain him. On your next turn, all Pirates must be placed in the Helm group. |
6 | The Captain changes course on a whim. Your course is changed to the opposite of its normal course (i.e. Port instead of Island, Island instead of Port), and cannot be changed until you arrive at your destination. |
Step 3: Swab The Decks
- Roll a d6 and add the number of Pirates in the Decks group. If this roll is 5 or less, take a Crew Event card and follow the instructions on it.
Step 4: Set Sail
- Roll a d6 and add the number of Pirates in the Sails group. The roll succeeds if you roll 6 or more (unless your Course is another Ship; see Pirate Attack!).
- If the roll succeeds, you have arrived at the destination you chose to sail towards.
- If the roll fails, you are still At Sea.
Island Destination
- When you arrive at an Island, you must choose a number of Pirates to investigate the Island. Only those Pirates' Strengths will affect rolls made on Island Exploration Cards.
- Draw an Island Exploration Card and follow the instructions.
Port Destination
- When you arrive at an Island, you will lose 1 Booty for each Pirate.
- If you go down to 0 Booty, your Pirates will steal what they need. (You do not go into negative Booty.)
- Your Pirates do not need to consume Grog while at Port. (That's what the Booty is for!)
- You can buy more Grog at a cost of 1 Booty per Grog.
- You can recruit a new Pirate by paying 1 Booty and 1 Grog. Create the new Pirate following the normal Pirate creation rules.
- You can bank some or all of your Booty while in Port. Banked treasures cannot be lost or used while At Sea or on an Island.
- You must draw a Port Happenings Card and follow the instructions.
At Sea
- Draw a Sea Encounters Card and follow the instructions.
Pirate Attack!
- To reach another ship, your Sail roll must beat your target's Sail roll.
- If this roll is successful, both Crews must roll and add Swashbucklin' and Shootin'.
- The loser gives 2d6 Booty to the winners. If the loser doesn't have enough Booty, they must give enough Grog to make up the difference.
- Roll a d6 for each Pirate on the losing Crew. On a 1, lose that Pirate.
- If this roll is not successful, you are still At Sea.
Step 5: Grog!
- You must use 1 Grog for every Pirate in your Crew.
- If you would run out of Grog, choose the Pirates who will get Grog. You must roll a d6 and check the Sober Pirate Table once for each remaining Pirate.
- For example, if 2 Pirates did not get Grog this turn, you would have to roll on the Sober Pirate Table twice.
Sober Pirate Table | |
---|---|
Result | Event |
1 | Abandon Ship! - The pirate leaps off the boat and swims off into the horizon, never seen again. Lose that Pirate. |
2 | Mutiny! - The pirate decides he could do a better job of running the ship.
|
3 | Beserk! - The Pirate goes into a murderous frenzy! Lose that Pirate and another Pirate of your choice. |
4+ | Fine For Now - The Pirate manages to work without Grog. |
Winning The Game
If you are the first Crew to get 300 Booty, your Pirate Captain can finally retire and settle down with a wife, a mansion, and a truly impressive hat. You win!
Card List
Crew Events
Pirates are brawlin'! Be careful or you might be thrown overboard!
Ewww! There be lice in yer beard!
Ye bloody cheater! Lock 'im in the Brig!
Some Booty is missing, we're sure of it! This calls for a recount.
The Grog has gone bad! We'll have to steal some good Grog when we get to Port.
Fight!
The crew decide to have a jig contest.
The Pirates are going stir crazy!
Pirate songs are notoriously catchy...
The pirates invent a new game involving throwing a freshly caught fish around the deck.
Where's the Grog? Where has the Grog gone? What is the current status and location of the Grog?
It's going to take a long time to fix the broken mast...
The first rule of Hook Club is...
The ship has even more rats than usual.
A ghost has been sighted on the ship.
You stole me hat! I can see it on yer bloody head!
Pirate needs limes badly!
There's a general ruckus on the deck of the ship and the captain feels some pirates need some time in The Box.
That is an infectious parrot!
Someone decides to have a night-stabbing.
Something's not right with the compass.
I've got a cunning plan!
Names are very important to Pirates.
How could termites possibly eat gold?
That doesn't look good...
I was here the whole time!
You try hanging around a bunch of dirty pirates for weeks on end without going crazy!
I'm gettin' outta here and I'm takin it with me!
The ship has even more Barnacles than normal. It's starting to look a mess. You'll have to get professional cleaning at the next Port.
Can't sail without a mast, can't fix it without sailing to Port. We're screwed...
The crew suspect this is a pearl-heavy area. Who will risk the dangerous dive?
I'll name him Mr. Crab!
After attempting to set up a Lobster Racing league one of the pirates gets a nasty snip on their hand.
One pirate decides he could do a better job of running the ship.
You could hear it clear to Bodney Bay!
A dress washes up nearby the ship and the crew haul it in. It's beautiful. Naturally, the Pirates have to fight over it.
Sea Encounters
A squid tries to drag you down to the abyss. Can your Crew defeat the beast?
The ship is torn open by an iceberg.
You board a ship with no guards at all.
The navy have got you in an ambush. This could be bad, but there might be Booty in it if your luck holds...
Some fellow pirates are trying to beat you at your own game. Show 'em how it's done!
Thousands of ships have gone missing in this part of the ocean...
The sails fall limp and the ship cannot move from the middle of the ocean
The water turns dark and daunting, as if something bad is about to happen.
Some savages have sailed up to the ship in their canoes offering to trade.
A gush of superheated water endangers the ship.
You never know where a hurricane might blow you.
It's a legendary hungry whirlpool that will only let the ship past if it's fed!
A big wave is coming. The ship can try to avoid it, or risk riding it.
It's so hot!
A Pirate is thrown overboard into shark-infested waters!
A Pirate has a run-in with crocs! Shouldn't dangle your feet in the water, I guess.
The Crew spots mermaids! They're really vicious sea hags, but the Crew is too drunk to see that.
Just a castaway, on an island lost at sea-oh...
The Crew finds a man floating in a barrel. He might make a good Pirate, if he doesn't have Sea Madness.
A ghost ship! Honestly! Didn't you just see that?
Some dirty pirates have left a sinking ship.
A haunting song lures the ship onto some rocks.
The legendary colossus of the sea rises and tries to swallow the ship!
A group of treasure hunters want the pirates' help. You could help yourself to their treasures...
Someone's put a price on the Captain's head and tries to take it!
You could pay these explorers to guide you to an Island, or you could steal all their stuff. Up to you...
These ships are helpless without their escort, but the escort certainly isn't helpless...
There's plenty of Booty to steal from these wrecks, but it can be dangerous business
Out of nowhere an island springs up out of the ocean.
Navigation is impossible in this fog!
There's plenty of Booty on this huge ship, but there's plenty of cannons as well.
It always seemed to good to be true...
Some dolphins decide to accompany the ship, guiding them somewhere nice.
A helpless ship filled with valuable cargo!
Shadows and shapes grasp at the ship from below. They speak in a deep voice, demanding terrible things of the Captain.
Port Happenings
This port has no grog for sale! None at all!
A hunched stranger gives one pirate the Black Spot!
A Pirate in your crew has become involved with the Governor's daughter.
The quality of goods at this Port is particularly high! Should be worth spending a little extra...
The port is being bombarded by a rival. If you want to trade at Port, you're going to have to defeat him.
Grog is half price here!
One pirate must fight an old foe.
This Port is ruined by a recent fire.
There's a chance to make some serious Booty on a risky purchase, which might be valuable at the next Port.
This place is nice! Some Pirates might want to settle down here...
This place isn't so nice. Let's get out of here!
One of your treasures is very valuable to the residents of this Port.
Cheap Grog here! Tastes a bit strange, but it's still good.
A new Legendary Pirate joins the crew.
This Port is full of disease!
There's a nasty infection going around Port.
The captain is accused of being a Witch! The crew can either let him burn or try to rescue him.
An insane navy officer demands to take control of the ship.
If you want to dock here, you have to pay the fee!
There are strikes in Port. Some of your Pirates might join in...
The Captain's going to do a little gambling. Which might turn into a lot of gambling...
The captain is invited to a fancy ball. This is a great chance to impress the locals, so long as you don't accidentally kill the governor again.
One pirate is particularly taken by one of the local girls.
Parrots and monkeys for sale!
The sharpest hooks, blackest eyepatches and peggiest legs in the Seven Seas!
The Captain is tricked by a con man! Can he get the money back?
One pirate is a wanted man here.
While the crew are in town their ship is mercilessly attacked and damaged by other pirates!
The captain misunderstands an offer at the grog shop
The governor's young daughter has lost her precious parrot.
It's good to know where the treasure actually is.
This port is little more than a pile of burnt wreckage. Keep on sailing!
If the crew take this messenger to another Port he will pay them handsomely.
While the crew are in town there's a huge explosion!
The Fortune Teller proclaims one pirate will have exceptional luck!
Island Exploration
A giant ape attacks the explorers!
Although there is no Booty on this island, it's a truly beautiful place.
This island hosts an abandoned city filled with Booty!
The natives are attacking! Can the crew fend them off?
This island has no Booty but does have a single castaway!
Can your crew fight off the navy?
This volcano is covered in lost Booty!
The Amazons are fierce warriors, but are generous to other warrior women.
There's treasure here, but one of your Crew is captured by the natives and fed to a horrible monster!
The explorers find a cave filled with so much Booty, they might not be able to bring it all back!
This temple has plenty of Booty!
Does anyone here speak ape?
Some idiot has left a ship here!
No giant crabs, just regular sized, friendly crabs.
The natives shoot darts at the exploring Pirates as they try to find Booty!
Don't worry, it's just a name. Well, there is one monster...
Nothing but bones here. Move along.
The crew haul up something from a ship wrecked in the coral around this island. Should they try to reach the island?
The exploring Pirates check all the caves nearby, but no Booty. They're still talking about caves though.
It's a little weird that the boar has a ring, but we're not complaining.
Did we take a left at that tree or the other tree that looks just like it?
You're not just at any island, you're at Port!
You gather precious coral but lose Grog from the stores as the coral tears your ship open.
This island is a giant turtle!
The island is a mirage... better luck next time.
The explorers gather some delicious fruit, but it doesn't agree with them.
They sure do want that Grog.
Ghosts, Zombies and Skeletons attack the exploring Pirates!
Parrots are plentiful here! No Booty, though.
A narrow cave has the disctinct lure of a Booty-Hoard.
Another pirate has hidden their hoard in the caves of this island!
They say the Fountain gives good fortune! Who will drink from it?
One pirate catches a glimpse of Pirate Hell itself!
No catch, just treasure!
There's a huge X in the middle of this island. Better hurry before the giant bird catches you!
As well as finding Booty each the pirates find the legendary ruby known as the Devil's Fist.