Difference between revisions of "Battle Deck"
(5 intermediate revisions by 2 users not shown) | |||
Line 27: | Line 27: | ||
==Styles== | ==Styles== | ||
Each style has its own way of waging war! | |||
Psychic- This Style | <br><br> | ||
<br>Arcane- This Style | Psychic- This Style manipulates opponents with tricks they won't expect! | ||
<br>Stone- This Style | <br>Arcane- This Style uses really really powerful actions at a high cost. | ||
<br>Sky- This Style | <br>Stone- This Style won't break down so easily! | ||
<br>Biology- | <br>Sky- This Style likes freedom. | ||
<br>Technology- This Style | <br>Biology- Zerg rush! | ||
<br>Elemental- This Style | <br>Technology- This Style is from the future. | ||
<br>Necromancy- This Style | <br>Elemental- This Style uses classic RPG elements to inflict stereotypical damage. | ||
<br>Light- This Style | <br>Necromancy- This Style likes it when things die. | ||
<br>Light- This Style is good with protection and healing. | |||
<br><br> | <br><br> | ||
Note that some cards may not utilize a Style. | Note that some cards may not utilize a Style. | ||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
Line 161: | Line 163: | ||
|flavortext= | |flavortext= | ||
|text=Deal 9 damage to target thing or 1 damage to any player. | |text=Deal 9 damage to target thing or 1 damage to any player. | ||
}} | |||
{{card | |||
|title=Mirror Beam | |||
|type=Rection - Arcane | |||
|cornervalue=6sp | |||
|flavortext= | |||
|text=Destroy target thing that uses an action to destroy another thing. | |||
}} | |||
{{card | |||
|title=Deconstruction Wave | |||
|type=Action - Arcane | |||
|cornervalue=4sp | |||
|flavortext= | |||
|text=Destroy all runes in play. | |||
}} | |||
{{card | |||
|title=Fountain of Mana | |||
|type=Rune - Arcane | |||
|cornervalue=0sp | |||
|flavortext= | |||
|text=If you have Arcane Style, gain 1 extra sp each turn while this rune is in play. | |||
}} | |||
{{card | |||
|title=Crystal Orb | |||
|type=Thing - Arcane | |||
|cornervalue=4sp / 2hp | |||
|flavortext= | |||
|text=As long as this thing is in play, roll a die each turn. If it is 4 or higher, gain 1sp. | |||
}} | |||
{{card | |||
|title=Glowing Core | |||
|type=Thing - Arcane | |||
|cornervalue=6sp / 4hp | |||
|flavortext= | |||
|text=All Arcane damage dealt by cards under your control have their damage increased by 1. | |||
}} | |||
{{card | |||
|title=Mini Quake | |||
|type=Action - Stone | |||
|cornervalue=5sp | |||
|flavortext=It was a really mini quake! | |||
|text=Deal 2 damage to any number of things. | |||
}} | |||
{{card | |||
|title=Tremor Bolt | |||
|type=Action - Stone | |||
|cornervalue=2sp | |||
|flavortext= | |||
|text=One opponent discards a card. | |||
}} | |||
{{card | |||
|title=Fog of Pebbles | |||
|type=Rune - Stone | |||
|cornervalue=6sp | |||
|flavortext= | |||
|text=Things you control take 3 less damage. | |||
}} | |||
{{card | |||
|title=Boulder Hammer | |||
|type=Thing - Stone | |||
|cornervalue=4sp / 6hp | |||
|flavortext= | |||
|text=Action: 3sp: Deal 2 stone damage to target thing. | |||
}} | |||
{{card | |||
|title=Stone Mitts | |||
|type=Thing - Stone | |||
|cornervalue=4sp / 6hp | |||
|flavortext= | |||
|text=This comes into play attached to a thing. If the thing it is attached to leaves play, attach it to another thing. If you control no other things, attach it to an opponent's thing. If no things are in play destroy it. Attached thing does 1 extra stone damage whenever it deals damage. | |||
}} | |||
{{card | |||
|title=Rock Golem | |||
|type=Thing - Stone | |||
|cornervalue=3sp / 5hp | |||
|flavortext= | |||
|text=Action: 1sp: Deal 1 stone damage to target thing. Rock Golem is immune to lightning damage. | |||
}} | |||
{{card | |||
|title=Stone Giant | |||
|type=Thing - Stone | |||
|cornervalue=6sp / 10hp | |||
|flavortext= | |||
|text=This thing can only be destroyed by damage, not by "destroy effects". It takes 1 less damage from all attacks on it. Stone Giant is immune to lightning damage, and is immune to rune effects. | |||
}} | |||
{{card | |||
|title=Fortified Gate | |||
|type=Thing - Stone | |||
|cornervalue=4sp | |||
|flavortext= | |||
|text=This thing is indestructible. | |||
}} | |||
{{card | |||
|title=Hot Spring | |||
|type=Thing - Stone | |||
|cornervalue=3sp / 5hp | |||
|flavortext= | |||
|text=Reaction: 2sp: prevent 1 damage to any thing you control that is not a fire type. | |||
}} | |||
{{card | |||
|title=Mud Statue | |||
|type=Thing - Stone | |||
|cornervalue=3sp / 5hp | |||
|flavortext= | |||
|text=Reaction: 5sp: Counter an action. | |||
}} | |||
{{card | |||
|title=Soar | |||
|type=Reaction - Sky | |||
|cornervalue=4sp | |||
|flavortext=NOPE! | |||
|text=Prevent 4 damage to target thing. | |||
}} | |||
{{card | |||
|title=Gale-Force Winds | |||
|type=Action - Sky | |||
|cornervalue=5sp | |||
|flavortext= | |||
|text=Return target thing to its owner's hand. | |||
}} | |||
{{card | |||
|title=New Lands | |||
|type=Action - Sky | |||
|cornervalue=5sp | |||
|flavortext= | |||
|text=Draw a card. If you have Sky Style, you may play it without paying its cost. | |||
}} | |||
{{card | |||
|title=Forced Diplomacy | |||
|type=Action - Sky | |||
|cornervalue=3sp | |||
|flavortext=Is that an oxymoron? | |||
|text=You and an opponent must trade a card. Do not reveal anything about the cards until the trade it complete. | |||
}} | |||
{{card | |||
|title=Flash | |||
|type=Action - Sky | |||
|cornervalue=4sp | |||
|flavortext= | |||
|text=Switch a thing in play under your control with a thing from your hand without paying its sp cost. | |||
}} | |||
{{card | |||
|title=Overcast | |||
|type=Rune - Sky | |||
|cornervalue=3sp | |||
|flavortext= | |||
|text=Arcane, lightning, and light damage is reduced by by 2. | |||
}} | |||
{{card | |||
|title=Cloud Golem | |||
|type=Thing - Sky | |||
|cornervalue=4sp / 4hp | |||
|flavortext= | |||
|text=Action: 3sp: Destroy a token. This thing is immune to stone damage. | |||
}} | |||
{{card | |||
|title=Bird Folk | |||
|type=Thing - Sky | |||
|cornervalue=3sp / 5hp | |||
|flavortext= | |||
|text=Action: 4sp: Deal 1 damage to target thing and prevent 1 damage to another thing until it is your turn again. | |||
}} | |||
{{card | |||
|title=Clarity Bell | |||
|type=Thing - Sky | |||
|cornervalue=3sp / 4hp | |||
|flavortext= | |||
|text=As long as this is in play, you are immune to discarding cards. | |||
}} | |||
{{card | |||
|title=Evolution Stage 1 | |||
|type=Thing - Evolution Card - Biological | |||
|cornervalue=4sp | |||
|flavortext= | |||
|text=All your things have +1hp. This card cannot be destroyed. | |||
}} | |||
{{card | |||
|title=Evolution Stage 2 | |||
|type=Thing - Evolution Card - Biological | |||
|cornervalue=4sp | |||
|flavortext= | |||
|text=All your things have +1hp. This card cannot be destroyed. Play this only if you have Evolution Stage 1 in play. | |||
}} | |||
{{card | |||
|title=Evolution Stage 3 | |||
|type=Thing - Evolution Card - Biological | |||
|cornervalue=4sp | |||
|flavortext= | |||
|text=All your things have +1hp. This card cannot be destroyed. Play this only if you have Evolution Stage 2 in play. | |||
}} | |||
{{card | |||
|title=Rapid Growth | |||
|type=Action - Biological | |||
|cornervalue=5sp | |||
|flavortext= | |||
|text=Put a copy of a target biological thing into play under your control. | |||
}} | |||
{{card | |||
|title=Feeding Frenzy | |||
|type=Reaction - Biological | |||
|cornervalue=5sp | |||
|flavortext=Yum. | |||
|text=Choose a card in the discard pile. Prevent an amount of damage equal to that card's sp cost to your things distributed however you'd like. | |||
}} | |||
{{card | |||
|title=Metabolism | |||
|type=Thing - Biological | |||
|cornervalue=4sp / 3hp | |||
|flavortext= | |||
|text=As long as this is in play, you may play either one extra action or one extra thing each turn. If you do not have Biological Style, that card's sp cost is increased by 1. | |||
}} | |||
{{card | |||
|title=Flesh Mongrel | |||
|type=Thing - Biological | |||
|cornervalue=3sp / 1hp | |||
|flavortext= | |||
|text=Action: 3sp: Deal damage equal to this thing's hp to target thing. | |||
}} | |||
{{card | |||
|title=Scale Beast | |||
|type=Thing - Biological | |||
|cornervalue=4sp / 2hp | |||
|flavortext= | |||
|text=Action: 2sp: Play another biological thing this turn. | |||
}} | |||
{{card | |||
|title=Brood Bog | |||
|type=Thing - Biological | |||
|cornervalue=3sp / 5hp | |||
|flavortext= | |||
|text=Action: 2sp: Put a biological thing token into play that has 1hp. That token has "Action: 3sp: Sacrifice a biological token in order to deal 1 acid damage to target thing. You may play this action as many times this turn as you wish, as long as you keep paying 3sp and sacrificing tokens." | |||
}} | |||
{{card | |||
|title=OctoBeast | |||
|type=Thing - Biological | |||
|cornervalue=3sp / 2hp | |||
|flavortext= | |||
|text=Action: 5sp: Choose one: Deal 1 damage to 8 different things, or deal 1 damage to target player. | |||
}} | |||
{{card | |||
|title=Gelatinous Blob | |||
|type=Thing - Biological | |||
|cornervalue=4sp / 1hp | |||
|flavortext= | |||
|text=Action: 2sp: turn this card into a copy of target biological thing. It loses this ability. | |||
}} | |||
{{card | |||
|title=BioPaste | |||
|type=Thing - Biological | |||
|cornervalue=4sp / 5hp | |||
|flavortext= | |||
|text=Sacrifice this card to bring back any biological card from the discard pile into play under your control. | |||
}} | }} |
Latest revision as of 18:00, 21 September 2010
Battle Deck | |
---|---|
Designer | Tronbie |
Date | 30/06/2009 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
In this game, players choose a "Style" and use the spells in that "Style" to battle other players. Players spend SP (represented by a token of some sort) to play these spells.
Special Rules
-At the beginning of the game before you draw your hand, choose 1 Style card in which to play as.
-Each turn, every players gains 1 SP.
-Cards and actions that are the same Style as the player cost 2 less SP to play, with a minimum of 0.
Trading
-Players may choose at any time during their turn to trade cards with another player.
-Players do NOT reveal the specific card offered for trade. Players must reveal the Styles, however.
-Players can lie about anything else about the card up for trade.
Combat Rules
-Things have HP. The HP is restored back to full at the beginning of that player's turn.
-Players have 10 HP. If a player's HP reaches 0, he or she loses. This is not the only way to win.
Special Cards
-Reaction Cards: These can be played whenever an opponent plays an Action, provided you can pay the SP cost.
-Rune Cards: Runes are special Thing cards that stay in play for 3 turns, and then are destroyed.
Styles
Each style has its own way of waging war!
Psychic- This Style manipulates opponents with tricks they won't expect!
Arcane- This Style uses really really powerful actions at a high cost.
Stone- This Style won't break down so easily!
Sky- This Style likes freedom.
Biology- Zerg rush!
Technology- This Style is from the future.
Elemental- This Style uses classic RPG elements to inflict stereotypical damage.
Necromancy- This Style likes it when things die.
Light- This Style is good with protection and healing.
Note that some cards may not utilize a Style.
Card List
Oh I'll handle it.
Go for the brain!!
Sometimes the amulet speaks. And it is rude.
We've all heard of lightning bolts.
It was a really mini quake!
NOPE!
Is that an oxymoron?
Yum.