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=Additional Rules= | |||
==Setup== | |||
Each player takes their deck of cards, shuffles it, and draws 5 cards. Each player then sets their deack to the side. Each player then places the top five cards in their deck | |||
into their own discard pile. Then each player must place down five more cards from the top of their deck on the table. These are your shields. | |||
==Turns== | |||
A turn consists of: | |||
Drawing the top card from your draw pile. (If the draw pile's empty, you must place a card from your discard pile into your out of play pile. Warning: The out of play pile is not the discard pile.) | |||
Playing up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). | |||
Attacking another player (unless otherwise resticted. only Fighting Things can attack or defend. A player may attack any other player.) | |||
Checking your hand size; if you have more than seven cards, discard down to seven. | |||
==Victory Conditions== | |||
Victory Condition: Last player standing wins. | |||
A player falls if any of the following occur: | |||
1. A player loses all of thier shields. | |||
2. A player does not have enough energy to defend. | |||
3. An opponent plays a total destruction card. | |||
==Energy== | |||
Almost every Action requires energy. All cards have an energy level, written as E followed by the energy level. | |||
10 energy is required to attack. 5 energy to defend. Energy "payments" must be made out of the discard pile and into the out of play pile. | |||
A player must always pay at least the energy required to perform the action. There is no change. | |||
Example: A player requires 5 energy to defend. However, the player only has one card of E6 in their discard pile. The player must pay the 5 energy with the E6 card, and they may not retrieve | |||
any E1 card they may have in the discard pile as "change" | |||
==Attacking and Defending== | |||
Attacking: Each Fighting Thing has a attack number. Only three fighting things are allowed to attack each turn (unless a card says otherwise). | |||
Each attack costs 10 energy (unless a card says otherwise) | |||
Defending: When Attacked, a player must pay 5 energy to defend. If they cannot, they fall. Each fighting thing has a defense number. Defender may chose any card to defend. Any action cards that | |||
are applicable may alo be played. | |||
Result of attack: | |||
The attack number of the attacker minus the defence number of the defender equals the damage. Damage is then placed on the shields. It takes 2 damage to destroy a shield | |||
if a shield is damaged, it is turned sideways. | |||
==Total Destruction Cards== | |||
Total Destruction cards allow players to destroy their opponents, but each card has its own cost. When a Total destruction card is played, the opponent is given a chance to play their own | |||
total destruction cards after the original card's effect is played out. However, they may not play a total destruction card against the original player of the total destruction card | |||
that destroyed them (Exception: M.A.D. Cards and Feedback Cards can be played against the owner of the original destruction card). Unless a Feedback card has been played, The destroyed player's | |||
game is now over. (However, some cards on that player's field may still affect the game, these are post-destruction cards and are marked as such. |
Revision as of 22:42, 24 August 2010
"Fight" | |
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Designer | DegaLaman |
Date | 8/24/2010 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Additional Rules
Setup
Each player takes their deck of cards, shuffles it, and draws 5 cards. Each player then sets their deack to the side. Each player then places the top five cards in their deck into their own discard pile. Then each player must place down five more cards from the top of their deck on the table. These are your shields.
Turns
A turn consists of: Drawing the top card from your draw pile. (If the draw pile's empty, you must place a card from your discard pile into your out of play pile. Warning: The out of play pile is not the discard pile.) Playing up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). Attacking another player (unless otherwise resticted. only Fighting Things can attack or defend. A player may attack any other player.) Checking your hand size; if you have more than seven cards, discard down to seven.
Victory Conditions
Victory Condition: Last player standing wins. A player falls if any of the following occur: 1. A player loses all of thier shields. 2. A player does not have enough energy to defend. 3. An opponent plays a total destruction card.
Energy
Almost every Action requires energy. All cards have an energy level, written as E followed by the energy level. 10 energy is required to attack. 5 energy to defend. Energy "payments" must be made out of the discard pile and into the out of play pile. A player must always pay at least the energy required to perform the action. There is no change. Example: A player requires 5 energy to defend. However, the player only has one card of E6 in their discard pile. The player must pay the 5 energy with the E6 card, and they may not retrieve any E1 card they may have in the discard pile as "change"
Attacking and Defending
Attacking: Each Fighting Thing has a attack number. Only three fighting things are allowed to attack each turn (unless a card says otherwise). Each attack costs 10 energy (unless a card says otherwise) Defending: When Attacked, a player must pay 5 energy to defend. If they cannot, they fall. Each fighting thing has a defense number. Defender may chose any card to defend. Any action cards that are applicable may alo be played.
Result of attack: The attack number of the attacker minus the defence number of the defender equals the damage. Damage is then placed on the shields. It takes 2 damage to destroy a shield if a shield is damaged, it is turned sideways.
Total Destruction Cards
Total Destruction cards allow players to destroy their opponents, but each card has its own cost. When a Total destruction card is played, the opponent is given a chance to play their own total destruction cards after the original card's effect is played out. However, they may not play a total destruction card against the original player of the total destruction card that destroyed them (Exception: M.A.D. Cards and Feedback Cards can be played against the owner of the original destruction card). Unless a Feedback card has been played, The destroyed player's game is now over. (However, some cards on that player's field may still affect the game, these are post-destruction cards and are marked as such.