Difference between revisions of "Night of the Living Dead Card Game"

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Based off the 1968 George A. Romero film, this game "pits the dead against the living" as a tribute to the first true Zombie film. This film is in the public domain and can be downloaded from the Internet Archive.[http://www.archive.org]
==Physical Challenge Rules==
I have decided to keep about half of the Physical Challenge rules created by Wayland. Some of the rules I have modifed in order to create more of a feel for the theme:
===Human Deck===
====Types of Things====
There are four types of Things in the deck: Characters (not actually in the deck), Items, Effects, and Goals (also not in the deck).
=====Characters=====
The Human player takes the seven Character cards and places them in front of him. These Characters are used to fight the Zombies. However, a Character cannot 'destroyed' and sent to the discard pile like other things. Instead, (s)he is considered 'killed', which means (s)he is removed from play, and the Zombie Player may draw two cards.
Characters have 3 numerical Attributes: Speed, Strength, and Health. Speed is how fast the Character can run from Zombies, Strength is how strong the Character is in combat, and Health determines how many wounds the Character can take.
=====Equipment=====
Equipment are played onto Characters (except Vehicles, which Characters are placed 'inside'). There are four types of Equipment: Items, Melee Weapons, Ranged Weapons and Vehicles.
======Items======
Items are useful tools that can can help a Character succeed in a non-combat related task, give a Character an ability to use, or other things. There are no attributes for Items.
======Melee Weapons======
Melee Weapons are used to perform Melee Attacks. There is only one numerical attribute for a Melee Weapon: Strength Bonus, which gives a bonus to the Strength of the Character wielding the Weapon.
======Ranged Weapons======
Ranged Weapons are more powerful Weapons that can attack Zombies from far away. Ranged Weapons have one numerical attribute: Damage, which is how much damage a target recives when it is hit by this Ranged Weapon.
======Vehicles======
There is only one Vehicle in the game: the Truck. It is used in cunjunction with the "Escape to Willard" Goal.
=====Effects=====
Effects are things that create an effect, such as "Barracade the Windows" or "They're all Messed Up". They have special instructions on when to play and how to play them.
=====Goals=====
Goals are also not shuffled into the deck. Instead, the Human Player draws a goal and must accomplish it in order to win the game. If (s)he cannot accomplish the goal, then the Zombie Player wins.
====Types of Actions====
There are two types of Actions in this deck: Actions and Reactions
=====Actions=====
Actions are basically treated the same way in NOTLD as per the original Dvorak Rules
=====Reactions=====
Reactions are played in response to a card ability or other event. Reactions do not count as have being played an action during your turn, for you usually play Reactions during your opponent's turn.
===Zombie Deck===
====Types of Things====
There are three types of Things in the Zombie Deck: Zombies, Enhancements, and Effects.
=====Zombies=====
Zombies are lifeless, dead corpses that are constantly attacking the Farmhouse the characters have been taking refuge in. Zombies have three numerical Attributes: Defense, Strength, and Health. Defense is how hard it is to hit the Zombie in the head, Strength is how strong the Zombie is, and Health is how much damage the Zombie can take.
=====Enhancements=====
Enhancements come in two types, Upgrades and Mutations.
======Upgrades======
Upgrades are cards that give a Zombie a bonus to one of its Attributes. Upgrades have three numerical Attributes: Defense Bonus, Strength Bonus, and Health Bonus, which are pretty self explanatory.
======Mutations======
Mutations give Zombies a new Ability to use during the game.
=====Effects=====
Effects are things that create an effect, such as "Bitten" or "Helen, I Need that Gun!" They have special instructions on when to play and how to play them.
====Types of Actions====
There are two types of Actions in the Zombie Deck: Actions and Reactions. These are just like the Human Deck.
===Zones===
====Human Player Zone====
The Human Player Zone contains the Deck, the Discard Pile, the Dead Pile (where killed Characters are placed), and his Play Area. The Human Play Area consists of the Character Row (where all seven Characters and their Equipment are placed until killed), the Goal Area (where the Goal is placed), and the Miscellanious Area (where Miscellanious Cards such as Effects and Vehicles are placed). Note that the Effect Card "Barracade the Windows" is placed on  a space in the Active Row of the Zombie Player.
====Zombie Player Zone====
The Zombie Player Zone contains the Deck, Discard Pile, and his Play Area. His Play Area consists of his four Battle Rows, each containing seven Cards each. The First Row (closest to the Human Player) is his Active Row (Zombies that are inside the house). These "Active" Zombies can attack Humans during the Zombie Player's Combat Phase. The next three Rows are his Reserve Rows. These are Zombies that are slowly moving towards the House. They may not attack, but they can be the target of Ranged Weapons. Enhancement cards are played directly on Zombies, and Effect cards are played in the Misc. Area.
==Set-Up==
Before play, the Human Player takes the seven Character cards and places them in the Character Row. Then, the Human Player randomly selects a Goal card, which is his objective for the game.
Both players shuffle their decks and draw five cards. The Human Player goes first.
==Sequence of Play==
===Human Turn Order===
1. Draw Phase
2. Search Phase
3. Combat Phase
4. Goal Phase
===Zombie Turn Order===
1. Draw Phase
2. Enhance Zombies Phase
3. Move Phase
4. Combat Phase
5. Hand Size Phase
===Description of Phases===
====Draw Phase====
At the start of the turn, the current player refils his/her hand to five cards. If any card abilities happen or Reactions can be played during this phase, they happen before cards are drawn.
====Search Phase====
The Search Phase allows the Human player to play an Item on one or two of his Characters. However, those Characters may not attack this turn, for they have just found an item. During this phase, the Human Player may also play any one Effect, unless it should be played during another phase.

Revision as of 16:57, 31 July 2010

Night of the Living Dead Game Rules
Designer RigorMortis
Date 31/07/10
Players 2 (Requires both Zombie and Human Deck to play)
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Based off the 1968 George A. Romero film, this game "pits the dead against the living" as a tribute to the first true Zombie film. This film is in the public domain and can be downloaded from the Internet Archive.[1]

Physical Challenge Rules

I have decided to keep about half of the Physical Challenge rules created by Wayland. Some of the rules I have modifed in order to create more of a feel for the theme:

Human Deck

Types of Things

There are four types of Things in the deck: Characters (not actually in the deck), Items, Effects, and Goals (also not in the deck).

Characters

The Human player takes the seven Character cards and places them in front of him. These Characters are used to fight the Zombies. However, a Character cannot 'destroyed' and sent to the discard pile like other things. Instead, (s)he is considered 'killed', which means (s)he is removed from play, and the Zombie Player may draw two cards.

Characters have 3 numerical Attributes: Speed, Strength, and Health. Speed is how fast the Character can run from Zombies, Strength is how strong the Character is in combat, and Health determines how many wounds the Character can take.

Equipment

Equipment are played onto Characters (except Vehicles, which Characters are placed 'inside'). There are four types of Equipment: Items, Melee Weapons, Ranged Weapons and Vehicles.

Items

Items are useful tools that can can help a Character succeed in a non-combat related task, give a Character an ability to use, or other things. There are no attributes for Items.

Melee Weapons

Melee Weapons are used to perform Melee Attacks. There is only one numerical attribute for a Melee Weapon: Strength Bonus, which gives a bonus to the Strength of the Character wielding the Weapon.

Ranged Weapons

Ranged Weapons are more powerful Weapons that can attack Zombies from far away. Ranged Weapons have one numerical attribute: Damage, which is how much damage a target recives when it is hit by this Ranged Weapon.

Vehicles

There is only one Vehicle in the game: the Truck. It is used in cunjunction with the "Escape to Willard" Goal.

Effects

Effects are things that create an effect, such as "Barracade the Windows" or "They're all Messed Up". They have special instructions on when to play and how to play them.

Goals

Goals are also not shuffled into the deck. Instead, the Human Player draws a goal and must accomplish it in order to win the game. If (s)he cannot accomplish the goal, then the Zombie Player wins.


Types of Actions

There are two types of Actions in this deck: Actions and Reactions

Actions

Actions are basically treated the same way in NOTLD as per the original Dvorak Rules

Reactions

Reactions are played in response to a card ability or other event. Reactions do not count as have being played an action during your turn, for you usually play Reactions during your opponent's turn.

Zombie Deck

Types of Things

There are three types of Things in the Zombie Deck: Zombies, Enhancements, and Effects.

Zombies

Zombies are lifeless, dead corpses that are constantly attacking the Farmhouse the characters have been taking refuge in. Zombies have three numerical Attributes: Defense, Strength, and Health. Defense is how hard it is to hit the Zombie in the head, Strength is how strong the Zombie is, and Health is how much damage the Zombie can take.

Enhancements

Enhancements come in two types, Upgrades and Mutations.

Upgrades

Upgrades are cards that give a Zombie a bonus to one of its Attributes. Upgrades have three numerical Attributes: Defense Bonus, Strength Bonus, and Health Bonus, which are pretty self explanatory.

Mutations

Mutations give Zombies a new Ability to use during the game.

Effects

Effects are things that create an effect, such as "Bitten" or "Helen, I Need that Gun!" They have special instructions on when to play and how to play them.

Types of Actions

There are two types of Actions in the Zombie Deck: Actions and Reactions. These are just like the Human Deck.

Zones

Human Player Zone

The Human Player Zone contains the Deck, the Discard Pile, the Dead Pile (where killed Characters are placed), and his Play Area. The Human Play Area consists of the Character Row (where all seven Characters and their Equipment are placed until killed), the Goal Area (where the Goal is placed), and the Miscellanious Area (where Miscellanious Cards such as Effects and Vehicles are placed). Note that the Effect Card "Barracade the Windows" is placed on a space in the Active Row of the Zombie Player.

Zombie Player Zone

The Zombie Player Zone contains the Deck, Discard Pile, and his Play Area. His Play Area consists of his four Battle Rows, each containing seven Cards each. The First Row (closest to the Human Player) is his Active Row (Zombies that are inside the house). These "Active" Zombies can attack Humans during the Zombie Player's Combat Phase. The next three Rows are his Reserve Rows. These are Zombies that are slowly moving towards the House. They may not attack, but they can be the target of Ranged Weapons. Enhancement cards are played directly on Zombies, and Effect cards are played in the Misc. Area.


Set-Up

Before play, the Human Player takes the seven Character cards and places them in the Character Row. Then, the Human Player randomly selects a Goal card, which is his objective for the game.

Both players shuffle their decks and draw five cards. The Human Player goes first.

Sequence of Play

Human Turn Order

1. Draw Phase

2. Search Phase

3. Combat Phase

4. Goal Phase

Zombie Turn Order

1. Draw Phase

2. Enhance Zombies Phase

3. Move Phase

4. Combat Phase

5. Hand Size Phase

Description of Phases

Draw Phase

At the start of the turn, the current player refils his/her hand to five cards. If any card abilities happen or Reactions can be played during this phase, they happen before cards are drawn.

Search Phase

The Search Phase allows the Human player to play an Item on one or two of his Characters. However, those Characters may not attack this turn, for they have just found an item. During this phase, the Human Player may also play any one Effect, unless it should be played during another phase.