Difference between revisions of "Talk:Legend of Zelda: CCG Card Set"

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(New page: Looks degenerate. Take a look at this deck and explain how anyone is supposed to win by a different method: 1x Midna (Active Commander) 8x Fused Shadow Piece 1 8x Fused Shadow Piece 2 8x ...)
 
 
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Looks degenerate.  Take a look at this deck and explain how anyone is supposed to win by a different method:
==General Comments==
1x Midna (Active Commander)
Looks degenerate.  Take a look at this deck and explain how anyone is supposed to win by a different method:<br>
8x Fused Shadow Piece 1
1x Midna (Active Commander)<br>
8x Fused Shadow Piece 2
8x Fused Shadow Piece 1<br>
8x Fused Shadow Piece 3
8x Fused Shadow Piece 2<br>
8x Fused Shadow Piece 4
8x Fused Shadow Piece 3<br>
7x Faroe's Statue
8x Fused Shadow Piece 4<br>
Usually wins by turn 4, having forced the opponent to discard their hand several times in the meantime. The only counter I can see is for your opponent to Faroe's Statue you back, but use the 5-character win condition:
7x Faroe's Statue<br><br>
12x Midna (Active Commander)
Usually wins by turn 4, having forced the opponent to discard their hand several times in the meantime. <br><br>The only counter I can see is for your opponent to Faroe's Statue you back, but use the 5-character win condition:<br>
8x Din Statue
1x Midna (Active Commander)<br>
20x Faroe Statue
11x any other available characters<br>
, which is just a slower version of the same deck.  Given that this completely bypasses almost all the game mechanics, I take it that these two strategies weren't what you had in mind for this CCG set?-[[User:Bucky|Bucky]] 20:18, 4 April 2009 (BST)
8x Din Statue<br>
20x Faroe Statue<br><br>
which is just a slower version of the same deck.  Given that this completely bypasses almost all the game mechanics, I take it that these two strategies weren't what you had in mind for this CCG set?-[[User:Bucky|Bucky]] 20:18, 4 April 2009 (BST)
:Actually, it's not quite that bad since there's a 4x limit on each card.  However, the theme decks don't seem to be following that restiction.-[[User:Bucky|Bucky]] 20:28, 4 April 2009 (BST)
 
Uhh, I'm sure the Theme decks do follow that restriction - the only one that doesn't is [[Legend of Zelda: CCG Card Set/Armoghoma's Rage|Armoghoma's rage]], because it has tonnes of Dominion cards. It does say on the rules that you can have as many of the dominion satues as you like, but i've noticed that I put in about 6 dominion rods. Sorry for the confusion; look [[Legend of Zelda: CCG Card Set#Dominion|here]] for the bit about the dominion statues. Other than that I like thee fused shadows deck you made; I might redo the Zant deck I made to follow a bit more how you did. So you've played the game then? Like it? Thanks --[[User:Jgr 94|Jgr 94]] 14:19, 6 April 2009 (BST)
 
== TRANSFORMATION/ATTACK ==
 
Note the new card types, transformations and attacks.
 
'''First, Transformations''':
All Transformations have, after their card type, the name of a character. The card is then played ontop of that character. E.G:
{{card
|title=Ganon's Puppet, Zelda
|type=Transformation - Zelda
|text=[[Image:GPZ.jpg]]
Ganon's Puppet Zelda is controlled by the Evil Player. Zelda get's +3/-1
|cornervalue=
|bgcolor=AAAA00
|longtext=true
}}
 
This is a fantastic example of what the new card type can do; it allows the user to put the effects of the transformation ontop of the character, giving it powerups or even a change of control. Their strength/endurance stay the same, unless the transformation card states otherwise. Their controller stays the same also, unless the transformation card states otherwise. NB: If an active commander changes control, it counts as it's owner having no active commander, so in effect, they lose. In this case with '''Ganon's Puppet, Zelda''', if Zelda is the Good players active commander, the Good player would lose!
<br clear=all>
'''Now, Attacks'''
 
Attacks work in a similar way, in that they are placed ontop of the character named. A Character never forgets an attack, unless it is destroyed, so an attack cannot be removed from a character without desroying the character (unless a card states directly to destroy an activated attack).
 
EG:
 
{{card
|title=Dark Dive
|type=Attack - Ganondorf
|text=[[Image:darkdive.jpg]]
Destroy Link. He cannot be saved by the effects of cards. This attack only works if Link is in play.
|bgcolor=AAAA00
|longtext=true
}}
 
This information is all written in the Card Types section of the instructions ([[Legend of Zelda: CCG Card Set#Transformation|Here]]) --[[User:Jgr 94|Jgr 94]] 14:38, 6 April 2009 (BST)
 
<br clear=all>
==Card Ideas==
If you have an idea for a card or deck, leave your suggestions here. Just go onto edit, and start typing away below here. Please do not delete other peoples ideas or try to take credit for them. Feel free to put your name on it if you like, but in the Set it probably won't stay that way; I tried to put my account name on the bottoms of all the cards, but found the pictures took up too much room. I like having pictures on my cards, though, and don't plan on changing that :) --[[User:Jgr 94|Jgr 94]] 14:41, 6 April 2009 (BST)
 
Suggested Cards:
Gohdan <br>
Aeralfos<br>
Bubble<br>
Darknut<br>
|Bokoblin<br>
Deku Baba<br>
Dodongo<br>
Skultula<br>
Skulwalltula<br>
Stalfos<br>
Stalhound<br>
Zant's Hand<br>
Zant's Mask<br>
Poe<br>
Skull Kid and Puppets<br>
ReDead<br>
Kargorok<br>
Shadow Kargorok<br>
Rats<br>
Shadow Vermin<br>
Keese<br>
Shadow Keese<br>
Shadow Bulblin<br>
Twilit Bloat<br>
Diababa<br>
Fyrus<br>
Morpheel<br>
Stallord<br>
Blizetta<br>
Armoghoma<br>
Argorok<br>
Wolf Link<br>
Chu Worm<br>
 
==Additional Rules - Physical Challenge==
 
Hi. I just thought I'd mention that I've just developed the
[[Additional Rules - Physical Challenge]]
which is a set of additional optional rules and definitions which I hope will
be well suited to a wide range (but certainly not all) Dvorak games. It seems to me that
this game could moderately easily be modified to align with these, so I thought I'd tell
you about them.
 
-- [[User:Wayland|Wayland]] 12:51, 14 July 2010 (UTC)

Latest revision as of 12:51, 14 July 2010

General Comments

Looks degenerate. Take a look at this deck and explain how anyone is supposed to win by a different method:
1x Midna (Active Commander)
8x Fused Shadow Piece 1
8x Fused Shadow Piece 2
8x Fused Shadow Piece 3
8x Fused Shadow Piece 4
7x Faroe's Statue

Usually wins by turn 4, having forced the opponent to discard their hand several times in the meantime.

The only counter I can see is for your opponent to Faroe's Statue you back, but use the 5-character win condition:
1x Midna (Active Commander)
11x any other available characters
8x Din Statue
20x Faroe Statue

which is just a slower version of the same deck. Given that this completely bypasses almost all the game mechanics, I take it that these two strategies weren't what you had in mind for this CCG set?-Bucky 20:18, 4 April 2009 (BST)

Actually, it's not quite that bad since there's a 4x limit on each card. However, the theme decks don't seem to be following that restiction.-Bucky 20:28, 4 April 2009 (BST)

Uhh, I'm sure the Theme decks do follow that restriction - the only one that doesn't is Armoghoma's rage, because it has tonnes of Dominion cards. It does say on the rules that you can have as many of the dominion satues as you like, but i've noticed that I put in about 6 dominion rods. Sorry for the confusion; look here for the bit about the dominion statues. Other than that I like thee fused shadows deck you made; I might redo the Zant deck I made to follow a bit more how you did. So you've played the game then? Like it? Thanks --Jgr 94 14:19, 6 April 2009 (BST)

TRANSFORMATION/ATTACK

Note the new card types, transformations and attacks.

First, Transformations: All Transformations have, after their card type, the name of a character. The card is then played ontop of that character. E.G:

Ganon's Puppet, Zelda
Transformation - Zelda
GPZ.jpg Ganon's Puppet Zelda is controlled by the Evil Player. Zelda get's +3/-1

This is a fantastic example of what the new card type can do; it allows the user to put the effects of the transformation ontop of the character, giving it powerups or even a change of control. Their strength/endurance stay the same, unless the transformation card states otherwise. Their controller stays the same also, unless the transformation card states otherwise. NB: If an active commander changes control, it counts as it's owner having no active commander, so in effect, they lose. In this case with Ganon's Puppet, Zelda, if Zelda is the Good players active commander, the Good player would lose!
Now, Attacks

Attacks work in a similar way, in that they are placed ontop of the character named. A Character never forgets an attack, unless it is destroyed, so an attack cannot be removed from a character without desroying the character (unless a card states directly to destroy an activated attack).

EG:

Dark Dive
Attack - Ganondorf
Darkdive.jpg Destroy Link. He cannot be saved by the effects of cards. This attack only works if Link is in play.

This information is all written in the Card Types section of the instructions (Here) --Jgr 94 14:38, 6 April 2009 (BST)


Card Ideas

If you have an idea for a card or deck, leave your suggestions here. Just go onto edit, and start typing away below here. Please do not delete other peoples ideas or try to take credit for them. Feel free to put your name on it if you like, but in the Set it probably won't stay that way; I tried to put my account name on the bottoms of all the cards, but found the pictures took up too much room. I like having pictures on my cards, though, and don't plan on changing that :) --Jgr 94 14:41, 6 April 2009 (BST)

Suggested Cards: Gohdan
Aeralfos
Bubble
Darknut
|Bokoblin
Deku Baba
Dodongo
Skultula
Skulwalltula
Stalfos
Stalhound
Zant's Hand
Zant's Mask
Poe
Skull Kid and Puppets
ReDead
Kargorok
Shadow Kargorok
Rats
Shadow Vermin
Keese
Shadow Keese
Shadow Bulblin
Twilit Bloat
Diababa
Fyrus
Morpheel
Stallord
Blizetta
Armoghoma
Argorok
Wolf Link
Chu Worm

Additional Rules - Physical Challenge

Hi. I just thought I'd mention that I've just developed the Additional Rules - Physical Challenge which is a set of additional optional rules and definitions which I hope will be well suited to a wide range (but certainly not all) Dvorak games. It seems to me that this game could moderately easily be modified to align with these, so I thought I'd tell you about them.

-- Wayland 12:51, 14 July 2010 (UTC)