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| ==Card List== | | ==Card List== |
| {{card | | {{card |
| |title=Potion | | |title=Human|bgcolor=FFF |
| |bgcolor = FFF | | |text=<table align=center> |
| |type=Treasure | | <tr><td>Health 6</td> <td>Move 3</td></tr> |
| |text=Use: The player may discard this card to restore 1d6 Health.
| | <tr><td>Strength 3</td> <td>Dexterity 3</td> <td>Wisdom 3</td></tr> |
| }}
| | </table> |
| | Persistence – Whenever a Human dies he only loses 1 level. |
|
| |
|
| {{card
| | Versatility – A Human may choose a +1 bonus to a stat of his choice at creation (Strength, Dexterity, Wisdom).}} |
| |title=Scroll of Town Portal
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Use: The player may discard this card to create a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. Villagers may return to town through the Town Portal.
| |
| }}
| |
| | |
| {{card
| |
| |title=Ankh of Life
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=The next time you die you may discard the Ankh of Life to return your hero to play with full health. <i>Consumable</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Goblin Mask
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=When you pull a Monster encounter you may not be attacked unless you are the only hero in the room or you attack the monsters first.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cape of Escape
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Use: Allows you to spend your Action to return to a Dungeon Entrance room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Crystal Hourglass
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Use: The player may discard this card to take another turn immediately after the current turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Magnificent Monocle
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a +1 Range Bonus on all Ranged abilities.
| |
| }}
| |
| | |
| {{card
| |
| |title=Running Shoes
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a +1 Move Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Atma Charm
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
| |
| }}
| |
| | |
| {{card
| |
| |title=Heart Pendant
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a +2 Health Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Empower Ring
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a +1 Strength Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Finger Ring
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a +1 Dexterity Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Inspire Ring
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a +1 Wisdom Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Enlightening Herb
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=The hero may discard this card to immediately gain 1 level.
| |
| }}
| |
| | |
| {{card
| |
| |title=Portal Key
| |
| |bgcolor=FFF
| |
| |type=Treasure
| |
| |text=The hero may discard this card to immediately swap positions with another hero of his choice.
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Purging Potion
| |
| |bgcolor=FFF
| |
| |type=Treasure
| |
| |text=The hero may discard this card to remove all curses from himself.
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Power Bracelet
| |
| |bgcolor=FFF
| |
| |type=Treasure
| |
| |text=Grants the hero a +1 Power Bonus.
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Crystal Shard
| |
| |bgcolor=FFF
| |
| |type=Treasure
| |
| |text=Grants the hero a +2 Power Bonus.
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Floating Shield
| |
| |bgcolor=FFF
| |
| |type=Treasure
| |
| |text=Grants the hero a +1 Armor bonus.
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Dwarven Fire
| |
| |bgcolor=FFF
| |
| |type=Treasure
| |
| |text=The hero may discard this card to deal 2 damage to all enemies within the room.
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Peddler
| |
| |bgcolor=FF
| |
| |type=Villager
| |
| |cornervalue=3
| |
| |text=Place a Peddler in the room. If a hero discards 4 Treasure cards while in this room he may gain 1 level. If the Peddler dies heroes may no longer take advantage of this deal.
| |
| }}
| |
| | |
| {{card
| |
| |title=Dying Man
| |
| |bgcolor=FF
| |
| |type=Villager
| |
| |cornervalue=
| |
| |text=The hero finds a dying man whose final request is that the hero slays a boss. The next time the hero defeats a boss he or she gains 2 levels.
| |
| }}
| |
| | |
| {{card
| |
| |title=Old Wife
| |
| |bgcolor=FF
| |
| |type=Villager
| |
| |cornervalue=3
| |
| |text=Place an Old Wife in the room. The player will gain 1 level if the Old Wife escapes the dungeon. The Old Wife may move 3 squares per turn. Each turn the Old Wife may remove a curse from a hero within the room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Drunk
| |
| |bgcolor=FF
| |
| |type=Villager
| |
| |cornervalue=4
| |
| |text=Place a Drunk in the room. The player will gain 1 level if the Drunk escapes the dungeon. Each turn roll 1d6: on a 5 or 6 the Drunk is controlled by the player to your left this turn and may move 2 squares. Otherwise he may move 3 squares.
| |
| }}
| |
| | |
| {{card
| |
| |title=Idiot
| |
| |bgcolor = FFF
| |
| |type=Villager
| |
| |cornervalue = 3
| |
| |text=Place an Idiot in the room. The player will gain 1 level if the Idiot escapes the dungeon. The Idiot may move 3 squares per turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Guard
| |
| |bgcolor = FFF
| |
| |type=Villager
| |
| |cornervalue = 4
| |
| |text=Place a Guard in the room. The player will gain 1 level if the Guard escapes the dungeon. The Guard may move 3 squares per turn and attack an adjacent enemy for 1 damage.
| |
| }}
| |
| | |
| {{card
| |
| |title=Medicine Man
| |
| |bgcolor = FFF
| |
| |type=Villager
| |
| |cornervalue = 3
| |
| |text=Place a Medicine Man in the room. The player will gain 1 level if the Medicine Man escapes the dungeon. The Medicine Man may move 3 squares per turn and heal an adjacent ally for 1 health.
| |
| }}
| |
| | |
| {{card
| |
| |title=Grandmother
| |
| |bgcolor = FFF
| |
| |type=Villager
| |
| |cornervalue = 3
| |
| |text=Place a Grandmother in the room. The player will gain 1 level if the Grandmother escapes the dungeon. The Grandmother may move 2 squares per turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Damsel
| |
| |bgcolor = FFF
| |
| |type=Villager
| |
| |cornervalue = 3
| |
| |text=Place a Damsel in the room. The player will gain 1 level if the Damsel escapes the dungeon. Each turn the Damsel may move 3 squares. If the Damsel ever ends her turn in a room without any Heroes she is immediately kidnapped by goblins and removed from the board.
| |
| }}
| |
| | |
| {{card
| |
| |title=Baby
| |
| |bgcolor = FFF
| |
| |type=Villager
| |
| |cornervalue =
| |
| |text=The player will gain 1 level if the Baby is brought out of the Dungeon. The Baby takes up 1 inventory slot.
| |
| }}
| |
| | |
| {{card
| |
| |title=Bottomless Pit!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The entire room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation. A successful Dexterity roll (1+ Successes) will allow a hero to return to the previous room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cave In!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The ceiling of the room begins to cave in. Players take turns placing rocks in the room until all players have placed 1 rock in the room. Any hero in a square where a rock is being placed may move 1 square with a successful Dexterity roll (1+ Successes). Any unit still standing in a square when a rock falls on it dies.
| |
| }}
| |
| | |
| {{card
| |
| |title=Collapsing Floor!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=Any time a unit in this room leaves a square the floor in that square falls away revealing a bottomless pit beneath. Squares that have become bottomless pits never return to normal.
| |
| }}
| |
| | |
| {{card
| |
| |title=Acid Bath!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The Hero uncovering this trap loses 1 piece of equipment. The player to his left chooses which equipment is lost.
| |
| }}
| |
| | |
| {{card
| |
| |title=Trap Door!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The Hero uncovering this trap is immediately moved to a room chosen by the player to their left.
| |
| }}
| |
| | |
| {{card
| |
| |title=Goblin Arena!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The Hero uncovering this trap may not leave the room until he or she has defeated all the enemies within this room. If you uncover this card and there are no monsters in the room you may return this card face down upon the board when you leave this room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Sleeping Gas!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The hero uncovering this immediately ends their turn. That hero may not move or act until he either takes damage or begins his third turn after uncovering this trap.
| |
| }}
| |
| | |
| {{card
| |
| |title=Shadowy Hand!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=A shadowy hand descends upon the Hero uncovering this trap. A successful Wisdom roll (1+ Successes) will allow the Hero to resist the hand. Otherwise the hand returns the Hero to the entrance they used to enter the dungeon.
| |
| }}
| |
| | |
| {{card
| |
| |title=Teleporter!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The hero accidentally triggers a teleportation device. He immediately swaps positions with a hero of his choice.
| |
| }}
| |
| | |
| {{card
| |
| |title=Sticky Icky Floors!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The floors are covered with a disgustingly sticky substance. No unit may move more than 1 square within this room each turn.
| |
| }}
| |
| | |
| | |
| | |
| {{card
| |
| |title=Timewell!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=Any unit that ends its turn in the room of the Timewell may immediately take another turn. Monsters within this room act as well if the player takes another turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Healing Spring!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=Any unit that rests within this room has his health restored to full.
| |
| }}
| |
| | |
| {{card
| |
| |title=Bed!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=Any unit that rests within this room may draw 2 room cards.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cleansing Shrine!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=Any unit that ends its turn in the room may remove 1 Curse from himself.
| |
| }}
| |
| | |
| {{card
| |
| |title=Town Portal!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=The player places a Town Portal in a square of the room. Any unit that moves onto this square may exit the dungeon.
| |
| }}
| |
| | |
| {{card
| |
| |title=Walking Dead!
| |
| |bgcolor = FFF
| |
| |type=Monster Undead
| |
| |cornervalue = 1/2
| |
| |text=Three shambling undead creatures appear in the room. Whenever one of these creatures is killed 1 die is rolled. On a 5 or 6 that monster returns to life with full health. <i>Move 3</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Skeletal Knight!
| |
| |bgcolor = FFF
| |
| |type=Monster Undead
| |
| |cornervalue = 2/4
| |
| |text=A knight of bones and armor appears. Whenever this monster dies 1 die is rolled. On a 5 or 6 the Knight is returned to play with 2 health. <i>Move 3</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Cursed Mummy!
| |
| |bgcolor = FFF
| |
| |type=Monster Undead
| |
| |cornervalue = 2/5
| |
| |text=Wrapped from head to toe the mummy shambles toward you. If the Mummy damages you then you are cursed and lose 1 Health per 1 square moved until the Mummy dies. <i>Move 3</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Vampiric Bats!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 1/1
| |
| |text=A swarm of three bloodsucking bats descends upon you. Whenever a bat damages a player that bat gains 1 health. This may increase their health beyond their maximum. <i>Move 4</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Plague Rats!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 1/2
| |
| |text=A swarm of three infected rodents skitter about the floor of the room. If a plague rat deals damage to a hero that hero suffers a -1 Move penalty until the end of his turn. <i>Move 5</i>
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Dire Dire Bear!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 2/6
| |
| |text=A monstrous bear sleeps within this room. The bear will not attack or move until damaged or a hero moves into an adjacent square. <i>Move 4</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Giant Spider!
| |
| |bgcolor = FFF
| |
| |type=Monster Insect
| |
| |cornervalue = 1/4
| |
| |text=A skittering noise alerts you of the giant spider in the room. If the Giant Spider damages a hero that hero may not move during his or her next turn. <i>Move 4</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Terribly Venomous Slug
| |
| |bgcolor = FFF
| |
| |type=Monster Insect
| |
| |cornervalue = 1/7
| |
| |text=It's terrible and venomous. If the slut damages a hero, that hero takes 1 damage at the start of his next turn. Every time the slug leaves a square a poison token is left behind. Whenever a unit moves into one of these squares they take 1 damage. <i>Move 3</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Manscorpion!
| |
| |bgcolor = FFF
| |
| |type=Monster Insect
| |
| |cornervalue = 2/5
| |
| |text=An abomination of dark magics raises its venomous tail above you. The manscorpion may attack a hero from a range of 2 squares. <i>Move 3</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Salamander!
| |
| |bgcolor = FFF
| |
| |type=Monster Reptile
| |
| |cornervalue = 1/4
| |
| |text=A fiery lizard waddles upon the floor. When this monster dies it explodes, damaging all adjacent units for 2 damage. <i>Move 3</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Medusa!
| |
| |bgcolor = FFF
| |
| |type=Monster Reptile
| |
| |cornervalue = 2/4
| |
| |text=A snake-haired wench turns her gaze upon you. If the Medusa damages a hero roll a six-sided die; on a 5 or 6 that hero may not move or act next turn. <i>Move 3</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Dragonkin!
| |
| |bgcolor = FFF
| |
| |type=Monster Reptile
| |
| |cornervalue = 1/3
| |
| |text=Two lizard-like men turn their spears upon you. The dragonkin may attack a hero from a range of 2 squares. <i>Move 3<i>
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Troll!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 2/5
| |
| |text=Warty green skin covers this lumbering creature. Each turn the Troll regains 1 Health. <i>Move 4</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Glass Golem!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 1/5
| |
| |text=The sparkling construct only wants to give you a nice pointy hug. When the Glass Golem dies he deals 1 damage to all units within the room. <i>Move 3</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Succubus!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 1/4
| |
| |text=The sexy demon spanks her rump and beckons you. Each time the Succubus damages a player he or she must discard a card. If the player has no cards in their hand he or she takes 2 additional damage. <i>Move 4</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Elder Vampire!
| |
| |bgcolor = FFF
| |
| |type=Monster Undead
| |
| |cornervalue = 2/4
| |
| |text= A ghoulish monster wants to suck your blood. Whenever a Elder Vampires damages a player that he gains 2 health. This may increase his health beyond his maximum. <i>Move 4</i>
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Tentacle Monster!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 7
| |
| |text=A disgusting tentacle monster appears before you! No unit may leave this room. Each turn all units on the board are pulled 5 squares toward this room and the Tentacle Monster deals 1 damage to all units within the room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Implord!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 5
| |
| |text=An Implord appears with two imps beside him. Each turn the Implord moves 3 squares away from the hero who found him and may move through walls. The two imps will move 3 squares and attack the nearest hero for 1 damage. Imps have 1 Health and if they die are resummoned in a square adjacent to the Implord next turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Giant Gelatinous Goo!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = x
| |
| |text=You notice skeletal parts floating within the Goo. Originally taking up 4 squares, each turn the goo will grow into two adjacent squares moving towards the nearest hero. If the goo consumes a unit that unit is removed until freed. For each damage received the goo shrinks 1 square until it is no more.
| |
| }}
| |
| | |
| {{card
| |
| |title=Minotaur!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 7
| |
| |text=The Minotaur crunches upon a bone. Each turn the Minotaur may move 4 squares and attack the nearest hero. That hero is pushed back 1 square and receives 2 damage. If the hero being pushed is against a wall he receives an additional 1 damage.
| |
| }}
| |
| | |
| {{card
| |
| |title=Giant Anaconda!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 4
| |
| |text=A giant snake coils around the room. The snake is 4 squares in length and each turn may move 2 squares towards the nearest hero. If the snake moves into a hero's square that hero dies and the snake grows 1 square. If the snake moves into itself it dies.
| |
| }}
| |
| | |
| {{card
| |
| |title=Angry Dragon!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 9
| |
| |text=The dragon's room smells of brimstone. Each turn the dragon may move 4 squares and breath fire on the nearest hero for 3 damage. Any heroes adjacent to the target take 1 damage as well. When the dragon is killed 3 Treasure cards may be drawn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Undead King!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 7
| |
| |text=The Undead King sits upon his throne. Each turn the King may move 3 squares and attack the nearest hero for 2 damage. When the Undead King dies roll 1d6. On a 5 or 6 he returns to life with full health.
| |
| }}
| |
| | |
| {{card
| |
| |title=Spider Queen!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 6
| |
| |text=An enormous spider queen descends upon you. Each turn the Spider Queen may move 3 squares and attack the nearest hero for 2 damage. Any hero beginning his turn adjacent to the Spider Queen may only move 1 square.
| |
| }}
| |
| | |
| {{card
| |
| |title=Door to the Void!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 2
| |
| |text=A demonic gate stands ajar before you. Two voidlings hover beside it. Each turn the door summons another voidling with 1 Health. Voidlings move 1 square in any direction each turn and may not attack. The Door may not be damaged if there are any voidlings in play.
| |
| }}
| |
| | |
| {{card
| |
| |title=Doppelganger!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = ?
| |
| |text=A shadowy figure mimics your every movement. The Doppleganger is a copy of the hero who discovered it and each turn uses the same action the hero used (offensive powers against the hero, defensive powers upon the doppleganger).
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Weaken!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The cursed hero suffers a passive -1 Strength penalty.
| |
| }}
| |
| | |
| {{card
| |
| |title=Numble!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The cursed hero suffers a passive -1 Dexterity penalty.
| |
| }}
| |
| | |
| {{card
| |
| |title=Dummy!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The cursed hero suffers a passive -1 Wisdom penalty.
| |
| }}
| |
| | |
| {{card
| |
| |title=Deadleg!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The cursed hero suffers a passive -2 Move penalty.
| |
| }}
| |
| | |
| {{card
| |
| |title=Alluring!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=All monsters within range of the cursed hero will attack him over the nearest hero to them.
| |
| }}
| |
| | |
| {{card
| |
| |title=Body Swap!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The player uncovering this immediately swaps control of their hero with the player to the left. Either of these heroes may have the curse removed to end this effect.
| |
| }}
| |
| | |
| {{card
| |
| |title=Nightmares!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The cursed hero does not draw any Room cards when resting.
| |
| }}
| |
| | |
| {{card
| |
| |title=Epic Fail!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The cursed hero immediately loses 1 level and discards this card.
| |
| }}
| |
| | |
| {{card
| |
| |title=Pacifism!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The cursed hero may not deal or receive damage of any kind.
| |
| }}
| |
| | |
| {{card
| |
| |title=Undeath!
| |
| |bgcolor = FFF
| |
| |type=Curse
| |
| |cornervalue =
| |
| |text=The cursed hero may not be healed in any form (other players, potions, resting).
| |
| }} | |