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| ==Card List== | | ==Card List== |
| {{card | | {{card |
| |title=Potion | | |title=Human|bgcolor=FFF |
| |bgcolor = FFF
| | |text=<table align=center> |
| |type=Treasure
| | <tr><td>Health 6</td> <td>Move 3</td></tr> |
| |text=Use: The player may discard this card to restore 1d6 Health.
| | <tr><td>Strength 3</td> <td>Dexterity 3</td> <td>Wisdom 3</td></tr> |
| }}
| |
| | |
| {{card
| |
| |title=Scroll of Town Portal
| |
| |bgcolor = FFF | |
| |type=Treasure
| |
| |text=Use: The player may discard this card to create a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. Villagers may return to town through the Town Portal. | |
| }}
| |
| | |
| {{card
| |
| |title=Ankh of Life
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=The next time you die you may discard the Ankh of Life to return your hero to play with full health. <i>Consumable</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Goblin Mask
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=When you pull a Monster encounter you may not be attacked unless you are the only hero in the room or you attack the monsters first.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cape of Escape
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Use: Allows you to spend your Action to return to a Dungeon Entrance room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Crystal Hourglass
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Use: The player may discard this card to take another turn immediately after the current turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Magnificent Monocle
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a Range +1 Bonus on all Ranged abilities.
| |
| }}
| |
| | |
| {{card
| |
| |title=Running Shoes
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a Speed +1 Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Atma Charm
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
| |
| }}
| |
| | |
| {{card
| |
| |title=Heart Pendant
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a Health +2 Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Empower Ring
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a Strength +1 Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Finger Ring
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a Dexterity +1 Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Inspire Ring
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=Grants the Hero a Wisdom +1 Bonus.
| |
| }}
| |
| | |
| {{card
| |
| |title=Enlightening Herb
| |
| |bgcolor = FFF
| |
| |type=Treasure
| |
| |text=The player may discard this card to immediately gain 1 level.
| |
| }}
| |
| | |
| | |
| | |
| | |
| | |
| {{card
| |
| |title=Villager
| |
| |bgcolor = FFF
| |
| |type=Quest
| |
| |cornervalue = 3
| |
| |text=The player will gain 1 level if the Villager escapes the dungeon by moving on a Dungeon Entrance.
| |
| <center>Villager</center>
| |
| <table align=center> | |
| <tr><td>Str 2</td> <td>Dex 2</td> <td>Wis 2</td> | |
| <tr><td>Spd 3</td> <td>Pow 0</td> <td>Arm 0</td> </tr> | |
| </table> | | </table> |
| }}
| | Persistence – Whenever a Human dies he only loses 1 level. |
| | |
| {{card
| |
| |title=Village Hero
| |
| |bgcolor = FFF
| |
| |type=Quest
| |
| |cornervalue = 4
| |
| |text=The player will gain 1 level if the Village Hero escapes the dungeon.
| |
| <center>Village Hero</center>
| |
| <table align=center>
| |
| <tr><td>Str 3</td> <td>Dex 2</td> <td>Wis 2</td>
| |
| <tr><td>Spd 3</td> <td>Pow 1</td> <td>Arm 0</td> </tr>
| |
| </table>
| |
| }}
| |
| | |
| {{card
| |
| |title=Village Healer
| |
| |bgcolor = FFF
| |
| |type=Quest
| |
| |cornervalue = 3
| |
| |text=The player will gain 1 level if the Village Healer escapes the dungeon.
| |
| <center>Village Healer</center>
| |
| <table align=center>
| |
| <tr><td>Str 1</td> <td>Dex 2</td> <td>Wis 3</td>
| |
| <tr><td>Spd 2</td> <td>Pow 1</td> <td>Arm 0</td> </tr>
| |
| </table>
| |
| Heal - Restores 1 Health for each Wisdom Success. Range 4.
| |
| }}
| |
| | |
| {{card
| |
| |title=Village Grandmother
| |
| |bgcolor = FFF
| |
| |type=Quest
| |
| |cornervalue = 3
| |
| |text=The player will gain 1 level if the Village Grandmother escapes the dungeon.
| |
| <center>Village Grandmother</center>
| |
| <table align=center>
| |
| <tr><td>Str 1</td> <td>Dex 1</td> <td>Wis 3</td>
| |
| <tr><td>Spd 1</td> <td>Pow 0</td> <td>Arm 0</td> </tr>
| |
| </table>
| |
| }}
| |
| | |
| {{card
| |
| |title=Damsel
| |
| |bgcolor = FFF
| |
| |type=Quest
| |
| |cornervalue = 3
| |
| |text=The player will gain 1 level if the Damsel escapes the dungeon. If the Damsel ever ends her turn in a room without any Heroes she is immediately kidnapped by goblins and removed from the board.
| |
| <center>Damsel</center>
| |
| <table align=center>
| |
| <tr><td>Str 1</td> <td>Dex 1</td> <td>Wis 3</td>
| |
| <tr><td>Spd 1</td> <td>Pow 0</td><td>Arm 0</td> </tr>
| |
| </table>
| |
| }}
| |
| | |
| {{card
| |
| |title=Village Baby
| |
| |bgcolor = FFF
| |
| |type=Quest
| |
| |cornervalue =
| |
| |text=The player will gain 1 level if the Village Baby is brought out of the Dungeon. The Village Baby takes up 1 inventory slot.
| |
| }}
| |
| | |
| {{card
| |
| |title=Bottomless Pit!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The entire room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation. A successful Dexterity roll (1+ Successes) will allow a hero to return to the previous room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cave In!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The ceiling of the room begins to cave in. Players take turns placing rocks in the room until all players have placed 1 rock in the room. Any hero in a square where a rock is being placed may move 1 square with a successful Dexterity roll (1+ Successes). Any unit still standing in a square when a rock falls on it dies.
| |
| }}
| |
| | |
| {{card
| |
| |title=Collapsing Floor!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=Any time a unit in this room leaves a square the floor in that square falls away revealing a bottomless pit beneath. Squares that have become bottomless pits never return to normal.
| |
| }}
| |
| | |
| {{card
| |
| |title=Acid Bath!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The Hero uncovering this trap loses 1 piece of equipment. The player to his left chooses which equipment is lost.
| |
| }}
| |
| | |
| {{card
| |
| |title=Trap Door!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The Hero uncovering this trap is immediately moved to a room chosen by the player to their left.
| |
| }}
| |
| | |
| {{card
| |
| |title=Goblin Arena!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The Hero uncovering this trap may not leave the room until he or she has defeated all the enemies within this room. If you uncover this card and there are no monsters in the room you may return this card face down upon the board when you leave this room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Sleeping Gas!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The hero uncovering this immediately ends their turn. That hero may not move or act until he either takes damage or begins his third turn after uncovering this trap.
| |
| }}
| |
| | |
| {{card
| |
| |title=Shadowy Hand!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=A shadowy hand descends upon the Hero uncovering this trap. A successful Wisdom roll (1+ Successes) will allow the Hero to resist the hand. Otherwise the hand returns the Hero to the entrance they used to enter the dungeon.
| |
| }}
| |
| | |
| {{card
| |
| |title=Teleporter!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The hero accidentally triggers a teleportation device. He immediately swaps positions with a hero of his choice.
| |
| }}
| |
| | |
| {{card
| |
| |title=Sticky Icky Floors!
| |
| |bgcolor = FFF
| |
| |type=Trap
| |
| |cornervalue =
| |
| |text=The floors are covered with a disgustingly sticky substance. No unit may move more than 1 square within this room each turn.
| |
| }}
| |
| | |
| | |
| | |
| {{card
| |
| |title=Timewell!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=Any unit that ends its turn in the room of the Timewell may immediately take another turn. Monsters within this room act as well if the player takes another turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Healing Spring!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=Any unit that rests within this room has his health restored to full.
| |
| }}
| |
| | |
| {{card
| |
| |title=Bed!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=Any unit that rests within this room may draw 2 room cards.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cleansing Shrine!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=Any unit that ends its turn in the room may remove 1 Curse from himself.
| |
| }}
| |
| | |
| {{card
| |
| |title=Town Portal!
| |
| |bgcolor = FFF
| |
| |type=Shrine
| |
| |cornervalue =
| |
| |text=The player places a Town Portal in a square of the room. Any unit that moves onto this square may exit the dungeon.
| |
| }}
| |
| | |
| {{card
| |
| |title=Walking Dead!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 2
| |
| |text=Three shambling undead creatures appear in the room. Each turn these monsters may move 2 squares and attack the nearest hero for 1 damage each. Whenever one of these creatures is killed 1 die is rolled. On a 5 or 6 that monster returns to life with full health.
| |
| }}
| |
| | |
| {{card
| |
| |title=Skeletal Knight!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 4
| |
| |text=A knight of bones and armor appears. Each turn the Knight may move 2 squares and attack the nearest hero for 2 damage. Whenever this monster dies 1 die is rolled. On a 5 or 6 the Knight is returned to play with 2 health.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cursed Mummy!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 5
| |
| |text=Wrapped from head to toe the mummy shambles toward you. Each turn the Mummy may move 2 squares and attack the nearest hero for 2 damage. If the Mummy damages you then you are cursed and lose 1 Health per 1 square moved until the Mummy dies.
| |
| }}
| |
| | |
| {{card
| |
| |title=Vampiric Bats!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 1
| |
| |text=A swarm of three bloodsucking bats descends upon you. Each turn these monsters may 3 squares and attack the nearest hero for 1 damage each. Whenever the bats damage a player they gain 1 health. This may increase their health beyond their maximum.
| |
| }}
| |
| | |
| {{card
| |
| |title=Plague Rats!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 2
| |
| |text=A swarm of three infected rodents skitter about the floor of the room. Each turn the monsters may move up to 5 squares and attack the nearest hero for 1 damage each.
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Dire Dire Bear!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 6
| |
| |text=A monstrous bear sleeps within this room. The bear will not attack the hero until attacked or a hero moves into an adjacent square. Each turn this monster may move 4 squares and attack the nearest hero for 2 damage.
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Goblin Raiders!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 3
| |
| |text=You stumble upon two goblins arguing in Goblinese. Each turn these monsters may move 4 squares and attack the nearest hero for 1 damage.
| |
| }}
| |
| | |
| {{card
| |
| |title=Goblin Shaman!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 3
| |
| |text=A goblin shaman stops his dark magic when you enter the room. Each turn this monster may move 4 squares and attack the nearest hero for 1 damage at a range of 4 squares. Whenever another goblin dies in the same room as the shaman that goblin is immediately brought back to life with full health.
| |
| }}
| |
| | |
| {{card
| |
| |title=Goblin Brute!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 5
| |
| |text=A goblin brute is trying to sharpen his club. Each turn this monster may move 3 squares and attack the nearest hero for 2 damage.
| |
| }}
| |
| | |
| {{card
| |
| |title=Giant Spider!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 4
| |
| |text=A skittering noise alerts you of the giant spider in the room. Each turn this monster may move up to 4 squares and attack the nearest hero for 1 damage. That hero may not move next turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Terribly Venomous Slug
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 7
| |
| |text=It's terrible and venomous. Each turn the slug may move 2 squares toward the nearest hero and attack for 1 damage. That hero takes 1 damage at the start of his next turn. Every time the slug leaves a square a poison token is left behind. Whenever a unit moves into one of these squares they take 1 damage.
| |
| }}
| |
| | |
| {{card
| |
| |title=Manscorpion!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 5
| |
| |text=An abomination of dark magics raises its venomous tail above you. Each turn this monster may move up to 4 squares and attack the nearest hero for 2 damage at a range of 2.
| |
| }}
| |
| | |
| {{card
| |
| |title=Salamander!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 4
| |
| |text=A fiery lizard waddles upon the floor. Each turn this monster may move 3 squares and attack the nearest hero for 1 damage. When this monster dies it explodes, damaging all adjacent units for 2 damage.
| |
| }}
| |
| | |
| {{card
| |
| |title=Medusa!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 4
| |
| |text=A snake-haired wench turns her gaze upon you. Each turn this unit may move 3 squares and attack the nearest hero for 2 damage. If the medusa damages a hero that hero may not act next turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Dragonkin!
| |
| |bgcolor = FFF
| |
| |type=Monster
| |
| |cornervalue = 3
| |
| |text=Two lizard-like men turn their spears upon you. Each turn these monsters may move 3 squares and attack the nearest hero for 1 damage at a range of 2.
| |
| }}
| |
| | |
| | |
| | |
| | |
| {{card
| |
| |title=Tentacle Monster!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 7
| |
| |text=A disgusting tentacle monster appears before you! No unit may leave this room. Each turn all units on the board are pulled 5 squares toward this room and the Tentacle Monster deals 1 damage to all units within the room.
| |
| }}
| |
| | |
| {{card
| |
| |title=Implord!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 5
| |
| |text=An Implord appears with two imps beside him. Each turn the Implord moves 3 squares away from the hero who found him and may move through walls. The two imps will move 3 squares and attack the nearest hero for 1 damage. Imps have 1 Health and if they die are resummoned in a square adjacent to the Implord next turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Giant Gelatinous Goo!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = x
| |
| |text=You notice skeletal parts floating within the Goo. Originally taking up 4 squares, each turn the goo will grow into two adjacent squares moving towards the nearest hero. If the goo consumes a unit that unit is removed until freed. For each damage received the goo shrinks 1 square until it is no more.
| |
| }}
| |
| | |
| {{card
| |
| |title=Minotaur!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 7
| |
| |text=The Minotaur crunches upon a bone. Each turn the Minotaur may move 4 squares and attack the nearest hero. That hero is pushed back 1 square and receives 2 damage. If the hero being pushed is against a wall he receives an additional 1 damage.
| |
| }}
| |
| | |
| {{card
| |
| |title=Giant Anaconda!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 4
| |
| |text=A giant snake coils around the room. The snake is 4 squares in length and each turn may move 2 squares towards the nearest hero. If the snake moves into a hero's square that hero dies and the snake grows 1 square. If the snake moves into itself it dies.
| |
| }}
| |
| | |
| {{card
| |
| |title=Angry Dragon!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 9
| |
| |text=The dragon's room smells of brimstone. Each turn the dragon may move 4 squares and breath fire on the nearest hero for 3 damage. Any heroes adjacent to the target take 1 damage as well. When the dragon is killed 3 Treasure cards may be drawn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Undead King!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 7
| |
| |text=The Undead King sits upon his throne. Each turn the King may move 3 squares and attack the nearest hero for 2 damage. When the Undead King dies roll 1d6. On a 5 or 6 he returns to life with full health.
| |
| }}
| |
| | |
| {{card
| |
| |title=Spider Queen!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 6
| |
| |text=An enormous spider queen descends upon you. Each turn the Spider Queen may move 3 squares and attack the nearest hero for 2 damage. Any hero beginning his turn adjacent to the Spider Queen may only move 1 square.
| |
| }}
| |
| | |
| {{card
| |
| |title=Door to the Void!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = 2
| |
| |text=A demonic gate stands ajar before you. Two voidlings hover beside it. Each turn the door summons another voidling with 1 Health. Voidlings move 1 square in any direction each turn and may not attack. The Door may not be damaged if there are any voidlings in play.
| |
| }}
| |
|
| |
|
| {{card
| | Versatility – A Human may choose a +1 bonus to a stat of his choice at creation (Strength, Dexterity, Wisdom).}} |
| |title=Doppelganger!
| |
| |bgcolor = FFF
| |
| |type=Boss
| |
| |cornervalue = ?
| |
| |text=A shadowy figure mimics your every movement. The Doppleganger is a copy of the hero who discovered it and each turn uses the same action the hero used (offensive powers against the hero, defensive powers upon the doppleganger).
| |
| }} | |
| <math>Insert formula here</math>
| |