Difference between revisions of "Dungeoneers"

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(Replaced content with '{{Infobox | designer = Pont | date = 7/06/2009 | players = 2+ | status = unfinished }} <br clear=all /> ==Card List== {{card |title=Human|bgcolor=FFF |text=<table align=cent…')
 
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==Card List==
==Card List==
{{card
{{card
|title=Potion
|title=Human|bgcolor=FFF
|bgcolor = FFF
|text=<table align=center>
|type=Treasure
<tr><td>Health 6</td> <td>Move 3</td></tr>
|text=Use: Restores 1 Health. <i>Consumable</i>
<tr><td>Strength 3</td> <td>Dexterity 3</td> <td>Wisdom 3</td></tr>
}}
 
{{card
|title=Scroll of Town Portal
|bgcolor = FFF
|type=Treasure
|text=Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. Villagers may return to town through the Town Portal. <i>Consumable</i>
}}
 
{{card
|title=Ankh of Life
|bgcolor = FFF
|type=Treasure
|text=The next time you die you may discard the Ankh of Life to return your hero to play with full health. <i>Consumable</i>
}}
 
{{card
|title=Goblin Mask
|bgcolor = FFF
|type=Treasure
|text=When you pull a Monster encounter you may not be attacked unless you are the only hero in the room or you attack the monsters first.
}}
 
{{card
|title=Cape of Escape
|bgcolor = FFF
|type=Treasure
|text=Use: Allows you to spend your Action to return to a Dungeon Entrance.
}}
 
{{card
|title=Crystal Hourglass
|bgcolor = FFF
|type=Treasure
|text=Use: Allows the player to take another turn immediately after the current turn. <i>Consumable</i>
}}
 
{{card
|title=Magnificent Monocle
|bgcolor = FFF
|type=Treasure
|text=Grants the Hero a Range +1 Bonus on all Ranged abilities.
}}
 
{{card
|title=Running Shoes
|bgcolor = FFF
|type=Treasure
|text=Grants the Hero a Speed +1 Bonus.
}}
 
{{card
|title=Atma Charm
|bgcolor = FFF
|type=Treasure
|text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
}}
 
{{card
|title=Heart Pendant
|bgcolor = FFF
|type=Treasure
|text=Grants the Hero a Health +1 Bonus.
}}
 
{{card
|title=Empower Ring
|bgcolor = FFF
|type=Treasure
|text=Grants the Hero a Strength +1 Bonus.
}}
 
{{card
|title=Tinker Ring
|bgcolor = FFF
|type=Treasure
|text=Grants the Hero a Dexterity +1 Bonus.
}}
 
{{card
|title=Inspire Ring
|bgcolor = FFF
|type=Treasure
|text=Grants the Hero a Wisdom +1 Bonus.
}}
 
{{card
|title=Barter Ring
|bgcolor = FFF
|type=Treasure
|text=When the Hero is purchasing equipment in town he receives a 20% discount on any items purchased.
}}
 
{{card
|title=Enlightening Herb
|bgcolor = FFF
|type=Treasure
|text=The Hero may learn 1 new ability. <i>Consumable</i>
}}
 
{{card
|title=Villager
|bgcolor = FFF
|type=Rescue
|cornervalue = 200
|text=You will receive a Renown bonus if the Villager escapes the dungeon by moving on a Dungeon Entrance.
<center>Villager Hit 1</center>
<table align=center>
<tr><td>Str 2</td> <td>Dex 2</td> <td>Wis 2</td>
<tr><td>Spd 3</td> <td>Pow 0</td> <td>Arm 0</td> </tr>
</table>
}}
 
{{card
|title=Villagers
|bgcolor = FFF
|type=Rescue
|cornervalue = 400
|text=You will receive a Renown bonus if both Villagers escape the dungeon by moving on a Dungeon Entrance.
<center>Villager Hit 1</center>
<table align=center>
<tr><td>Str 2</td> <td>Dex 2</td> <td>Wis 2</td>
<tr><td>Spd 3</td> <td>Pow 0</td> <td>Arm 0</td> </tr>
</table>
}}
 
{{card
|title=Village Hero
|bgcolor = FFF
|type=Rescue
|cornervalue = 300
|text=You will receive a Renown bonus if the Village Hero escapes the dungeon by moving on a Dungeon Entrance.
<center>Village Hero Hit 2</center>
<table align=center>
<tr><td>Str 3</td> <td>Dex 2</td> <td>Wis 2</td>
<tr><td>Spd 3</td> <td>Pow 1</td> <td>Arm 0</td> </tr>
</table>
}}
 
{{card
|title=Village Healer
|bgcolor = FFF
|type=Rescue
|cornervalue = 300
|text=You will receive a Renown bonus if the Village Healer escapes the dungeon by moving on a Dungeon Entrance.
<center>Village Healer Hit 2</center>
<table align=center>
<tr><td>Str 1</td> <td>Dex 2</td> <td>Wis 3</td>
<tr><td>Spd 2</td> <td>Pow 1</td> <td>Arm 0</td> </tr>
</table>
Heal (Wis) - Restores 1 Health for each Success. Range 4.
}}
 
{{card
|title=Village Grammy
|bgcolor = FFF
|type=Rescue
|cornervalue = 400
|text=You will receive a Renown bonus if the Village Grammy escapes the dungeon by moving on a Dungeon Entrance.
<center>Village Grammy Hit 1</center>
<table align=center>
<tr><td>Str 1</td> <td>Dex 1</td> <td>Wis 3</td>
<tr><td>Spd 1</td> <td>Pow 0</td> <td>Arm 0</td> </tr>
</table>
}}
 
{{card
|title=Damsel
|bgcolor = FFF
|type=Rescue
|cornervalue = 500
|text=You will receive a Renown bonus if the Damsel escapes the dungeon by moving on a Dungeon Entrance. If the Damsel ever ends her turn in a room without any Heroes she is immediately kidnapped by goblins.
<center>Damsel Hit 2</center>
<table align=center>
<tr><td>Str 1</td> <td>Dex 1</td> <td>Wis 3</td>
<tr><td>Spd 1</td> <td>Pow 0</td><td>Arm 0</td> </tr>
</table>
}}
 
{{card
|title=Dungeon Shopkeeper
|bgcolor = FFF
|type=
|cornervalue =
|text=Heroes within the same room as the shopkeeper may purchase equipment as if they were in town.
<center>Shopkeeper Hit 3</center>
<table align=center>
<tr><td>Str 3</td> <td>Dex 2</td> <td>Wis 2</td>
<tr><td>Spd 3</td> <td>Pow 0</td><td>Arm 2</td> </tr>
</table>
}}
 
{{card
|title=Druid
|bgcolor = FFF
|type=Rescue
|cornervalue =
|text=A Druid hero joins your party!
}}
 
{{card
|title=Necromancer
|bgcolor = FFF
|type=Rescue
|cornervalue =
|text=A Necromancer hero joins your party!
}}
 
{{card
|title=Sorcerer
|bgcolor = FFF
|type=Rescue
|cornervalue =
|text=A Sorcerer hero joins your party!
}}
 
{{card
|title=Cleric
|bgcolor = FFF
|type=Rescue
|cornervalue =
|text=A Cleric hero joins your party!
}}
 
{{card
|title=Ranger
|bgcolor = FFF
|type=Rescue
|cornervalue =
|text=A Ranger hero joins your party!
}}
 
{{card
|title=Knight
|bgcolor = FFF
|type=Rescue
|cornervalue =
|text=A Knight hero joins your party!
}}
 
{{card
|title=Warrior
|bgcolor = FFF
|type=Rescue
|cornervalue =
|text=A Warrior hero joins your party!
}}
 
{{card
|title=Rogue
|bgcolor = FFF
|type=Rescue
|cornervalue =
|text=A Rogue hero joins your party!
}}
 
{{card
|title=Bottomless Pit!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The entire room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation. A successful Dexterity roll (1+ Successes) will allow a hero to move 1 square.
}}
 
{{card
|title=Cave In!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The square outside the room that the Hero used to enter the room before overturning the trap becomes covered with impassable rocks. Any unit standing in that square dies. That square is now impassable and the Hero must find another way out. Or die of starvation.
}}
 
{{card
|title=Goblin Trash Compactor!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The exits of the room are sealed off. At the beginning of your turn 1 square of the room becomes impassable. Any unit standing in that square is killed. A hero outside and adjacent to the room may spend their Action to open the door to allow units within to escape.
}}
 
{{card
|title=Acid Bath!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The Hero uncovering this trap loses the Armor he is wearing.
}}
 
{{card
|title=Dust of Rust!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The Hero uncovering this trap loses the Weapon he is wielding.
}}
 
{{card
|title=Trap Door!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The Hero uncovering this trap is immediately moved to a room chosen by the player to their left.
}}
 
{{card
|title=Lifespring!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=Any unit that ends its turn in an adjacent square of the Lifespring gains 1 Health.
}}
 
{{card
|title=Deathspring!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=Any unit that ends its turn adjacent to the Deathspring dies. Any unit that ends its turn 2 squares away from the Deathspring loses 1 Health.
}}
 
{{card
|title=Goblin Arena!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The Hero uncovering this trap may not leave the room until they defeat the Goblin Hacker that is inside the room. No other hero may enter the room or attack into it until either the Goblin Hacker or the hero are dead. If the hero dies another hero may enter the room if they wish. The Goblin Hacker may not leave the room.
}}
 
{{card
|title=Town Portal!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=A Town Portal appears inside the encounter room. Any hero may spend their Action to return to town. They may return to the Dungeon on the following turn. Villagers may use the Town Portal to escape to town.
}}
 
{{card
|title=Sleeping Gas!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The hero uncovering this immediately ends their turn. Until their next turn they may not use their Armor bonus while being attacked.
}}
 
{{card
|title=Shadowy Hand!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=A shadowy hand descends upon the Hero uncovering this trap. A successful Wisdom roll (3+ Successes) will allow the Hero to resist the hand. Otherwise the hand returns the Hero to the entrance they used to enter the dungeon.
}}
 
{{card
|title=Sneaky Cheeky Monkey!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The Hero uncovering this trap loses 1 piece of equipment. The player to the left chooses which equipment is stolen.
}}
 
{{card
|title=Timewell!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=Any unit that ends its turn in an adjacent square of the Timewell may immediately take another turn.
}}
 
{{card
|title=Poison Dart!
|bgcolor = FFF
|type=Trap
|cornervalue =
|text=The hero uncovering this trap takes 1 damage.
}}
 
{{card
|title=Goblins!
|bgcolor = FFF
|type=Monster
|cornervalue =
|text=Goblins Attack!
<center>(2) Goblin Slinger Hit 2</center>
<table align=center>
<tr><td>Str 2</td> <td>Dex 3</td> <td>Wis 3</td>
<tr><td>Spd 3</td> <td>Pow 1</td><td>Arm 0</td> </tr>
</table>
Chuck Spear (Dex) - Basic ranged attack. Range 4
<center>(1) Goblin Hacker Hit 3</center>
<table align=center>
<tr><td>Str 3</td> <td>Dex 2</td> <td>Wis 2</td>
<tr><td>Spd 3</td> <td>Pow 2</td><td>Arm 1</td> </tr>
</table>
</table>
}}
Persistence – Whenever a Human dies he only loses 1 level.
 
 
 
 
 
 
 
 
 
{{card
|title=Gold
|bgcolor = FFF
|type=Gold
|text=The Hero receives 10 Gold.
}}
 
{{card
|title=Gold
|bgcolor = FFF
|type=Gold
|text=The Hero receives 5 Gold.
}}
 
{{card
|title=Gold
|bgcolor = FFF
|type=Gold
|text=The Hero receives 5 Gold.
}}


{{card
Versatility – A Human may choose a +1 bonus to a stat of his choice at creation (Strength, Dexterity, Wisdom).}}
|title=Gold
|bgcolor = FFF
|type=Gold
|text=The Hero receives 10 Gold.
}}

Latest revision as of 01:19, 11 April 2010

Dungeoneers
Designer Pont
Date 7/06/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Card List

Human
Type
Health 6 Move 3
Strength 3 Dexterity 3 Wisdom 3

Persistence – Whenever a Human dies he only loses 1 level.

Versatility – A Human may choose a +1 bonus to a stat of his choice at creation (Strength, Dexterity, Wisdom).