Difference between revisions of "Dungeoneers"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
(Replaced content with '{{Infobox | designer = Pont | date = 7/06/2009 | players = 2+ | status = unfinished }} <br clear=all /> ==Card List== {{card |title=Human|bgcolor=FFF |text=<table align=cent…')
 
(28 intermediate revisions by the same user not shown)
Line 9: Line 9:
==Card List==
==Card List==
{{card
{{card
|title=Potion
|title=Human|bgcolor=FFF
|type=Item
|text=<table align=center>
|text=Use: Restores 1 Health. <i>Consumable</i>
<tr><td>Health 6</td> <td>Move 3</td></tr>
}}
<tr><td>Strength 3</td> <td>Dexterity 3</td> <td>Wisdom 3</td></tr>
</table>
Persistence – Whenever a Human dies he only loses 1 level.


{{card
Versatility – A Human may choose a +1 bonus to a stat of his choice at creation (Strength, Dexterity, Wisdom).}}
|title=Scroll of Town Portal
|type=Item
|text=Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. <i>Consumable</i>
}}
 
{{card
|title=Fortune Cookie
|type=Item
|text=The next time you die you may discard the Fortune Cookie to return your hero to play with full health. You must speak with an Asian accent or discard the Fortune Cookie.
}}
 
{{card
|title=Goblin Mask
|type=Item
|text=When you enter a new floor of the Dungeon enemy Goblins cannot attack you until you use an ability or make an attack.
}}
 
{{card
|title=Cape of Escape
|type=Item
|text=Use: Allows you to return to Town. You may return to the Dungeon Floor Entrance after 1 turn.
}}
 
{{card
|title=Crystal Hourglass
|type=Item
|text=Use: Allows the Heroes to take another turn immediately after the current turn. <i>Consumable</i>
}}
 
{{card
|title=Magnificent Monocle
|type=Item
|text=Grants the Hero a Range +1 Bonus on all Ranged abilities.
}}
 
{{card
|title=Running Shoes
|type=Item
|text=Grants the Hero a Speed +1 Bonus.
}}
 
{{card
|title=Atma Charm
|type=Item
|text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
}}
 
{{card
|title=Heart Pendant
|type=Item
|text=Grants the Hero a Health +1 Bonus.
}}
 
{{card
|title=
|type=Item
|text=Grants the Hero a Strength +1 Bonus.
}}
 
{{card
|title=
|type=Item
|text=Grants the Hero a Dexterity +1 Bonus.
}}
 
{{card
|title=
|type=Item
|text=Grants the Hero a Wisdom +1 Bonus.
}}
 
 
{{card
|title=Bottomless Pit
|type=Trap
|bgcolor = CC9
|text=The entire Encounter Room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation.
}}
 
{{card
|title=Cave In!
|type=Trap
|bgcolor = CC9
|text=The square outside the Encounter Room that the Hero used to enter the Room before overturning the trap becomes covered with impassable rocks. Any unit standing in that square dies. That square is now impassable and the Hero must find another way out. Or die of starvation.
}}
 
{{card
|title=Goblin Trash Compactor
|type=Trap
|bgcolor = CC9
|text=The exits of the Encounter Room are sealed off. On the Dungeon Keeper's turn 1 unoccupied square of the Encounter Room is considered impassable. If there are no unoccupied squares then a unit of the Dungeon Keeper's choosing dies. If a unit is standing in a square adjacent to the Encounter Room they may open the door.
}}
 
{{card
|title=Acid Bath
|type=Trap
|bgcolor = CC9
|text=The Hero uncovering this trap discards the Armor he is wearing.
}}
 
{{card
|title=Acid Bath
|type=Trap
|bgcolor = CC9
|text=The Hero uncovering this trap discards the Armor he is wearing.
}}

Latest revision as of 01:19, 11 April 2010

Dungeoneers
Designer Pont
Date 7/06/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


Card List

Human
Type
Health 6 Move 3
Strength 3 Dexterity 3 Wisdom 3

Persistence – Whenever a Human dies he only loses 1 level.

Versatility – A Human may choose a +1 bonus to a stat of his choice at creation (Strength, Dexterity, Wisdom).