Difference between revisions of "Customfighter"
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==Card List== | ==Card List== | ||
{{card | |||
|title=Mario | |||
|type=Thing-Character | |||
|text=Punch(20 dm, 80 acc) | |||
Fireball(15 dm, 85 acc) | |||
}} | |||
{{card | {{card | ||
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|text=Rifle(30 dm, 70 acc) | |text=Rifle(30 dm, 70 acc) | ||
Energy Sword(50 dm, 50 acc) | Energy Sword(50 dm, 50 acc) | ||
}} | |||
{{card | |||
|title=Master Chief | |||
|type=Thing-Character | |||
|text=Rifle(30 dm, 70 acc) | |||
Energy Sword(50 dm, 50 acc) | |||
}} | |||
{{card | |||
|title=Mewtwo | |||
|type=Thing-Character | |||
|text=Punch(20 dm, 80 acc) | |||
Energy Ball(40 dm, 60 acc) | |||
}} | }} | ||
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|text=Punch(20 dm, 80 acc) | |text=Punch(20 dm, 80 acc) | ||
Energy Ball(40 dm, 60 acc) | Energy Ball(40 dm, 60 acc) | ||
}} | |||
{{card | |||
|title=Mushroom Kingdom | |||
|type=Thing-Stage | |||
|text= All residents of mushroom kingdom do +10 dm. | |||
}} | }} | ||
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|type=Thing-Stage | |type=Thing-Stage | ||
|text= All characters lose 20 HP when this card is played. | |text= All characters lose 20 HP when this card is played. | ||
}} | |||
{{card | |||
|title=Vortex | |||
|type=Thing-Stage | |||
|text= All characters lose 20 HP when this card is played. | |||
}} | |||
{{card | |||
|title=Goomba | |||
|type=Thing-Character | |||
|text=Walk(10 dm, 90 acc) | |||
This character only has 30 HP. | |||
}} | }} | ||
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|text=This is treated as an extra attack. (30 dm, 70 acc) | |text=This is treated as an extra attack. (30 dm, 70 acc) | ||
If Master chief is on the field when this is equipped, he cannot use his Rifle attack. | If Master chief is on the field when this is equipped, he cannot use his Rifle attack. | ||
}} | |||
{{card | |||
|title=Master Chief's Rifle | |||
|type=Thing-Item | |||
|text=This is treated as an extra attack. (30 dm, 70 acc) | |||
If Master chief is on the field when this is equipped, he cannot use his Rifle attack. | |||
}} | |||
{{card | |||
|title=Mushroom | |||
|type=Thing-Item | |||
|text=This gives +30 HP to the equipped character. Then it is removed from play. | |||
}} | |||
{{card | |||
|title=Mushroom | |||
|type=Thing-Item | |||
|text=This gives +30 HP to the equipped character. Then it is removed from play. | |||
}} | }} | ||
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|text=Absorb (Copy one opponent's attack.) | |text=Absorb (Copy one opponent's attack.) | ||
Kirby Hammer (35 dm, 65 acc) | Kirby Hammer (35 dm, 65 acc) | ||
}} | |||
{{card | |||
|title=Kirby | |||
|type=Thing-Character | |||
|text=Absorb (Copy one opponent's attack.) | |||
Kirby Hammer (35 dm, 65 acc) | |||
}} | |||
{{card | |||
|title=Coliseum | |||
|type=Thing-Stage | |||
|text= This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks. | |||
}} | }} | ||
Revision as of 02:26, 23 February 2009
Customfighter | |
---|---|
Designer | Cralag |
Date | 22/02/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
A game where you make your own characters and duke it out with other characters. Feel free to add characters, stages, e.t.c.
Special Rules
Card Types
Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses.
Stage Cards: These have effects on the battle. Only one stage card can be in play at a time.
Item Cards: These can be equipped to characters, and have an effect on the character.
Winning
One player wins if the other player has no characters left in their deck.