Difference between revisions of "Farm War Deck"
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}} | }} | ||
Ninja Pigs, Barbarian Cows and | Ninja Pigs, Barbarian Cows, and Samurai Ducks fighting to defend their farms. Prepare your weird army too. | ||
==Special Rules== | ==Special Rules== | ||
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Everone starts with a Farm Card. If a player loose his farm card, he leave the game. | Everone starts with a Farm Card. If a player loose his farm card, he leave the game. | ||
All the Animal cards have levels (see Combat), and are played as any Thing in dvorak. | All the Animal cards have levels (see Combat), and are played as any Thing in dvorak. | ||
The Equipment card must be played under (or over) an Animal card, giving it more powers and options. | The Equipment card must be played under (or over) an Animal card, giving it more powers and options. Every animal can equip only 1 Equipment at a time. | ||
You can play one Thing card and/or one Action card in one turn, but you can activate as many Things' action as you want | You can play one Thing card and/or one Action card in one turn, but you can activate as many Things' action as you want. | ||
===Combat=== | ===Combat=== | ||
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{{Card | {{Card | ||
| title = | | title = Farm | ||
| text = '''Interrupt Action:''' Discard a card from your hand and untap this card. | | text = '''Interrupt Action:''' Discard a card from your hand and untap this card. | ||
| type = Thing - Farm | | type = Thing - Farm | ||
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{{Card | {{Card | ||
| title = | | title = Farm | ||
| text = '''Interrupt Action:''' Discard a card from your hand and untap this card. | | text = '''Interrupt Action:''' Discard a card from your hand and untap this card. | ||
| type = Thing - Farm | | type = Thing - Farm | ||
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{{Card | {{Card | ||
| title = | | title = Farm | ||
| text = '''Interrupt Action:''' Discard a card from your hand and untap this card. | | text = '''Interrupt Action:''' Discard a card from your hand and untap this card. | ||
| type = Thing - Farm | | type = Thing - Farm | ||
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{{Card | {{Card | ||
| title = Barbarian Cow | | title = Barbarian Cow | ||
| text = Cannot attack | | text = Cannot attack animals equiped with any Cheese. | ||
| type = Thing - Animal | | type = Thing - Animal | ||
| bgcolor = 665544 | | bgcolor = 665544 | ||
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{{Card | {{Card | ||
| title = Chicken Priest | | title = Chicken Priest | ||
| text = '''Interrupt Action:''' Discard a card from your hand to untap | | text = '''Interrupt Action:''' Discard a card from your hand to untap all allys. | ||
| type = Thing - Animal | | type = Thing - Animal | ||
| bgcolor = 665544 | | bgcolor = 665544 | ||
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{{Card | {{Card | ||
| title = Duck Thief | | title = Duck Thief | ||
| text = '''Action:''' Pick a random card from | | text = '''Action:''' Pick a random card from an opponent's hand. | ||
| type = Thing - Animal | | type = Thing - Animal | ||
| bgcolor = 665544 | | bgcolor = 665544 | ||
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{{Card | {{Card | ||
| title = Ninja Pig | | title = Ninja Pig | ||
| text = '''Action:''' | | text = '''Action:''' Discard a card from your hand. Ninja Pig cannot be target of any card or attack for 1 turn. | ||
| type = Thing - Animal | | type = Thing - Animal | ||
| bgcolor = 665544 | | bgcolor = 665544 | ||
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{{Card | {{Card | ||
| title = Rabbit Mage | | title = Rabbit Mage | ||
| text = '''Action:''' Choose | | text = '''Action:''' Choose an enemy's animal. It cannot attack or use Actions for 1 turn. | ||
| type = Thing - Animal | | type = Thing - Animal | ||
| bgcolor = 665544 | | bgcolor = 665544 | ||
| cornervalue = | | cornervalue = 2 | ||
| creator = Coisinha Verde | | creator = Coisinha Verde | ||
}} | }} | ||
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{{Card | {{Card | ||
| title = Milk to Cheese | | title = Milk to Cheese | ||
| text = If you have | | text = If you have a cow in play, you can pick one Cheese Equipment from the deck or discard pile (and then shufle the deck). | ||
| type = Action | | type = Action | ||
| bgcolor = 550000 | | bgcolor = 550000 |
Latest revision as of 09:49, 6 February 2009
Farm War Deck | |
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Designer | Coisinha Verde |
Date | 01/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Ninja Pigs, Barbarian Cows, and Samurai Ducks fighting to defend their farms. Prepare your weird army too.
Special Rules
General
There is 3 kinds of Things: Farm, Animal and Equipment. Everone starts with a Farm Card. If a player loose his farm card, he leave the game. All the Animal cards have levels (see Combat), and are played as any Thing in dvorak. The Equipment card must be played under (or over) an Animal card, giving it more powers and options. Every animal can equip only 1 Equipment at a time.
You can play one Thing card and/or one Action card in one turn, but you can activate as many Things' action as you want.
Combat
Any Animal card, at the end of your turn, can attack another animal card. To attack, the animal must be 1 level higher then the target animal. If the target animal are tapped, you destroy it. If not, it must be tapped now. Anyway, the attacker animal must be tapped after the attack. In the beginning of your turn, you can untap every card.
Winning the Game
An animal can destroy a farm only if the target player dont have any animal in play. Attack the farm like you attack an animal, but the target player can discard a card from his hand to untap his farm at anytime!