Difference between revisions of "Farm War Deck"

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Ninja Pigs, Barbarian Cows and anothers strange animal fighting to defend their farms.
Ninja Pigs, Barbarian Cows, and Samurai Ducks fighting to defend their farms. Prepare your weird army too.


==Special Rules==
==Special Rules==
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The Equipment card must be played under (or over) an Animal card, giving it more powers and options.
The Equipment card must be played under (or over) an Animal card, giving it more powers and options.


You can play one Thing card and/or one Action card in one turn, but you can activate as many Things' action as you want. But when you do that, tap that card.
You can play one Thing card and/or one Action card in one turn, but you can activate as many Things' action as you want.


===Combat===
===Combat===
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{{Card
{{Card
| title = Ninja Pig
| title = Ninja Pig
| text = '''Action:''' Cannot be target of any card or attack for 1 turn.
| text = '''Action:''' Discard a card from your hand. You cannot be target of any card or attack for 1 turn.
| type = Thing - Animal
| type = Thing - Animal
| bgcolor = 665544
| bgcolor = 665544
Line 105: Line 105:
{{Card
{{Card
| title = Rabbit Mage
| title = Rabbit Mage
| text = '''Action:''' Choose one player. He must discard one card from his hand.
| text = '''Action:''' Choose any animal. It cannot attack or use Actions for 1 turn.
| type = Thing - Animal
| type = Thing - Animal
| bgcolor = 665544
| bgcolor = 665544
| cornervalue = 4
| cornervalue = 2
| creator = Coisinha Verde
| creator = Coisinha Verde
}}
}}

Revision as of 08:45, 6 February 2009

Farm War Deck
Designer Coisinha Verde
Date 01/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Ninja Pigs, Barbarian Cows, and Samurai Ducks fighting to defend their farms. Prepare your weird army too.

Special Rules

General

There is 3 kinds of Things: Farm, Animal and Equipment. Everone starts with a Farm Card. If a player loose his farm card, he leave the game. All the Animal cards have levels (see Combat), and are played as any Thing in dvorak. The Equipment card must be played under (or over) an Animal card, giving it more powers and options.

You can play one Thing card and/or one Action card in one turn, but you can activate as many Things' action as you want.

Combat

Any Animal card, at the end of your turn, can attack another animal card. To attack, the animal must be 1 level higher then the target animal. If the target animal are tapped, you destroy it. If not, it must be tapped now. Anyway, the attacker animal must be tapped after the attack. In the beginning of your turn, you can untap every card.

Winning the Game

An animal can destroy a farm only if the target player dont have any animal in play. Attack the farm like you attack an animal, but the target player can discard a card from his hand to untap his farm at anytime!


Card List

5
McDonnald's Farm
Thing - Farm
Interrupt Action: Discard a card from your hand and untap this card.
Card by Coisinha Verde
5
Old Ben's Farm
Thing - Farm
Interrupt Action: Discard a card from your hand and untap this card.
Card by Coisinha Verde
5
Adam West's Farm
Thing - Farm
Interrupt Action: Discard a card from your hand and untap this card.
Card by Coisinha Verde
3
Blademaster Pig
Thing - Animal
Cannot be destroy by another Pig.
Card by Coisinha Verde
5
Barbarian Cow
Thing - Animal
Cannot attack animal equiped with any Cheese.
Card by Coisinha Verde
2
Chicken Priest
Thing - Animal
Interrupt Action: Discard a card from your hand to untap every ally.
Card by Coisinha Verde
2
Duck Thief
Thing - Animal
Action: Pick a random card from any opponent's hand.
Card by Coisinha Verde
4
Ninja Pig
Thing - Animal
Action: Discard a card from your hand. You cannot be target of any card or attack for 1 turn.
Card by Coisinha Verde
2
Rabbit Mage
Thing - Animal
Action: Choose any animal. It cannot attack or use Actions for 1 turn.
Card by Coisinha Verde
5
Boxer Rooster
Thing - Animal
Cannot use equipment (except for the Gloves of Might).
Card by Coisinha Verde
3
Mad (Scientist) Cow
Thing - Animal
Action: Discard a card and put an "Milk Golem" token in your field. The "Milk Golem" act like any animal with lvl 4.
Card by Coisinha Verde
4
Samurai Duck
Thing - Animal
Get +2 againts any kind of Ninja.
Card by Coisinha Verde
4
Kung Fu Rabbit
Thing - Animal
Kung Fu Rabbit get level +2 against Turtles.
Card by Hades
4
Ninja Turtle
Thing - Animal
Get +1 for every turtle in his side.
Card by Hades
3
Master Rat
Thing - Animal
Card by Hades
+0
Suine Goggle
Thing - Equipment
Action: Discard a card. You can see the hand of any player.
Card by Coisinha Verde
+1
Cheese Shield
Thing - Equipment
Dobble if using by a rat.
Card by Coisinha Verde
+2
Bovine Battle Axe
Thing - Equipment
Card by Coisinha Verde
+1
Corngun
Thing - Equipment
Dobble if using by an Chicken or Rooster.
Card by Coisinha Verde
+1
Gloves of Mighty
Thing - Equipment
Card by Coisinha Verde
+1
Ninja Sword
Thing - Equipment
Card by Hades
Bacon and Eggs
Action
Destroy every Pig and Chicken in game.
Card by Coisinha Verde
Bad Season
Action
Destroy every equipment in game.
Card by Coisinha Verde
Good Season
Action
Draw 3 cards.
Card by Coisinha Verde
Harvest
Action
Pick any card from the discard pile.
Card by Coisinha Verde
Milk to Cheese
Action
If you have any cows, you can pick one Cheese Equipment from the deck or discard pile (and then shufle the deck).
Card by Coisinha Verde
Tornado
Action
Everyone must discard their hands.
Card by Coisinha Verde
Kawabunga
Action
If you have 4 ninja turtles, destroy any animal in game.
Card by Hades