Difference between revisions of "Pseudozen Revolution deck"
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{{Infobox | {{Infobox | ||
| title=Pseudozen Revolution | | title=Pseudozen Revolution | ||
| designer= | | designer=Kevan | ||
| designer2=Tyrethali | |||
| designer3=Zarba | |||
| date=18th March 2001 | | date=18th March 2001 | ||
| players=3 | | players=3 | ||
Line 7: | Line 9: | ||
}} | }} | ||
A one-off, scam-heavy brawl. This deck was created over the course of two games; one three-player, one two-player without Zarba, the latter containing ''Vicious Card Abuse'' and everything after. | A one-off, scam-heavy brawl. This deck was created over the course of two games; one three-player, and one two-player game without Zarba, the latter containing ''Vicious Card Abuse'' and everything after. | ||
Zarba won the first game by Losing ''Revolution Nine'' in Translation, so that it said "six" instead of "nine". It was reworded to "nine" by consensus, after the game, and ''Lost in Translation'' was amended to only affect cards in the discard pile. | Zarba won the first game by Losing ''Revolution Nine'' in Translation, so that it said "six" instead of "nine". It was reworded to "nine" by consensus, after the game, and ''Lost in Translation'' was amended to only affect cards in the discard pile. | ||
Kevan carelessly won the second game with a ''Full Deck In | Kevan carelessly won the second game with a ''Is That A Full Deck In Your Pocket'', when he was actually concentrating on flooding the market with ''Cheap Plastic Trophies'', being ''More Equal Than Others'' with only one opponent. | ||
Lessons learnt: Cards that adjust card text are dangerous. Being able to flood the draw pile with an infinite number of 'win' cards is questionable, and dull - maybe the basic rules could use a one-proposal-per-player-per-turn limit. | Lessons learnt: Cards that adjust card text are dangerous. Being able to flood the draw pile with an infinite number of 'win' cards is questionable, and dull - maybe the basic rules could use a one-proposal-per-player-per-turn limit. | ||
<br clear=all> | |||
==Card list== | ==Card list== | ||
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|title=Lost in Translation | |title=Lost in Translation | ||
|type=Action | |type=Action | ||
|text=Choose a card in the discard pile. Change a single word on it to a different word. | |text=<del>Change a single word to a different word, on any card you can see.</del> Choose a card in the discard pile. Change a single word on it to a different word. | ||
|bgcolor=955 | |bgcolor=955 | ||
|creator=Kevan | |creator=Kevan | ||
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|title=Revolution Nine | |title=Revolution Nine | ||
|type=Action | |type=Action | ||
|text=If a player gets | |text=If a player gets <del>nine</del> <del>six</del> nine cards on his hand, he wins the game. | ||
|bgcolor=955 | |bgcolor=955 | ||
|creator=Zarba | |creator=Zarba | ||
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|creator=Kevan | |creator=Kevan | ||
}} | }} | ||
Latest revision as of 17:31, 1 March 2007
Pseudozen Revolution | |
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Designers | Kevan, Tyrethali, Zarba |
Date | 18th March 2001 |
Players | 3 |
This is a Nomic deck, created as a self-referential competitive game. It is not intended to be replayable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A one-off, scam-heavy brawl. This deck was created over the course of two games; one three-player, and one two-player game without Zarba, the latter containing Vicious Card Abuse and everything after.
Zarba won the first game by Losing Revolution Nine in Translation, so that it said "six" instead of "nine". It was reworded to "nine" by consensus, after the game, and Lost in Translation was amended to only affect cards in the discard pile.
Kevan carelessly won the second game with a Is That A Full Deck In Your Pocket, when he was actually concentrating on flooding the market with Cheap Plastic Trophies, being More Equal Than Others with only one opponent.
Lessons learnt: Cards that adjust card text are dangerous. Being able to flood the draw pile with an infinite number of 'win' cards is questionable, and dull - maybe the basic rules could use a one-proposal-per-player-per-turn limit.