Difference between revisions of "The Swordmaster deck"
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|text=Play whenever you or one of your units is targetted; negate all effects. If an action card was used, this card must still be discarded. If you control a ninja, you may discard a card from your hand to return this card to your hand. | |text=Play whenever you or one of your units is targetted; negate all effects. If an action card was used, this card must still be discarded. If you control a ninja, you may discard a card from your hand to return this card to your hand. | ||
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Revision as of 02:17, 14 January 2009
Middle-Eastern Confrontation | |
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Designers | Fuso, Freddy Wenner, and Joakim Wenner. |
Date | Jan 13, 2009 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A not too serious game about destroying the swordmaster. There are four ways to win this game: discover that the swordmaster hides his identity, hang him, hire ninjas to kill a player, collect a bunch of swords, or try your luck with the dice.
To play, you need a die (preferably two) and a number of counters or markers.
Inspired by Kryptopol and Middle Eastern Confrontation.
Special Rules
There's one special kind of action: the free action. Free actions can even be played on an opponent's turn, in particular can a free action be played in response to another action and take effect before it. An ordinary action can however not in turn be played in response to and take effect before a free action, even if it is your turn. "At the beginning of your turn" is before you draw a card.
Every unit has a combat strength as a corner value and an implicit attack action. This is a free action that can be used once during each of your turns. To use it, you must target a unit in play. Each owner rolls a number of dice equal to the combat strength of their unit. The player with highest score wins and destroys the other unit. At a tie, nothing happens. Since attacks are just free attacks, actions and things are not restricted to be played before or after combat.
To be eliminated is to lose the game. Remaining players may still play for the victory. To kill someone is to eliminate a player. Destroying a unit, even through combat, is not to kill someone. Actions on things cannot be used on the same turn the thing was played.
Card List
If this card is shown while in your hand, you lose.
You have killed someone.
If a player other than yourself eliminates you, that player wins the game.
Your units have +1 power.
Action: Any player may use this action. Target a player. If you control three cards with swords at the beginning of your next turn, kill that player.
If a player controls a unit at the beginning of his or her turn, he or she may draw an extra card.
If you control this card at the beginning of your turn, destroy the card and skip a turn.
Sword of Clubs cannot be destroyed.
If this card is discarded from your hand, you may draw three cards.
Whenever this card is showed to another player, the player whose turn it is discards two cards.
Search the discard pile for a card of your choice. Show it to all players and put it in your hand.
Discard a card from your hand if you have any. Each player besides you may draw two cards.
P1: Metallica. P2: Aerosmith. P3: Helicopters. P1: Slipknot. P2: uhh... techno something?
Whenever you would be killed, you may sacrifice Bodyguard instead.
Whenever you would be killed, you may sacrifice Bodyguard instead.
Whenever Caveman attacks, he targets a random unit, friend and foe alike, other than himself.
Action: Target a non-unit thing and give it to a random player.
Action: Destroy a random unit. Your own units, including Clumsy Ninja, can be targetted.
Action: Eliminate target player that does not control any units.
Po the Kung Fu Ninja may attack twice per turn.
Whenever a player would be eliminated, sacrifice The Planet Man instead.
The Planet Man is always facing upwards, even when told not to.