Difference between revisions of "WarMagic"
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| players=2+ | | players=2+ | ||
| unlocked= false | | unlocked=false | ||
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== Important concepts == | |||
'''Manna:''' It is the energy that the magician uses to realise spells. If you did not have manna serious a very weak enemy. | |||
Levels of mana: VeryWeek (VW) - Week (W) - Medium (M) - Strong (S) - VeryStrong (VS) | |||
'''Attack:''' It is the capacity to realise nonmagical damage of a card. | |||
Levels: VeryWeek (VW) - Week (W) - Medium (M) - Strong (S) - VeryStrong (VS) | |||
'''Defense:''' It is the capacity of a card to defend itself of magical and nonmagical attacks. If an attack is stronger than the defense of a card, this will be destroyed. | |||
Levels: VeryWeek (VW) - Week (W) - Medium (M) - Strong (S) - VeryStrong (VS) | |||
'''Abilities:''' They are the abilities that a card owns. They can be the types of magic that makes the targeta or other abilities. They work like requirement to invoke creatures or to use objects. The abilities of a targeta do not own any number. Only are written words. Types of abilities: | |||
*Magical: They are the types of magic that can realise a magician: Water, air, earth, fire, drak and light. | |||
*Nonmagical: They are abilities that serve to use objects or other things, for example: to fighting, knowledge, medicine, etc. | |||
== Type of cards: == | == Type of cards: == | ||
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== Making Cards == | == Making Cards == | ||
Anatomy of magicians and creatures: | '''Anatomy of magicians and creatures:''' | ||
Name - Abilities: up to 3 - Spells: up to 2 - Requirements - | Name - Abilities: up to 3 - Spells: up to 2 - Requirements for be drawed - Points of M,A, & D | ||
(Creatures cannot have magical abilities nor manna) | (Creatures cannot have magical abilities nor manna) | ||
Anatomy of spells and objects | '''Anatomy of spells and objects''' | ||
Name - Spells: up to 2 - Requirements for be drawed - | |||
(in case of being object, spell changes by bonifications) | |||
== Cards List == | |||
Contribute creatingo your oun cards forthe game. | |||
{{card | |||
|title=Fire mage | |||
|bgcolor=006 | |||
|creator=HellFalen | |||
|type=Mage | |||
|cornervalue='''FIRE''' | |||
|text= | |||
*'''Abilities''': Fighting - Fire Magic - Magic of Chaos | |||
*'''Spels''': It destroys a creature of the opponent - It destroys an object | |||
*'''Requirements''': nothing. | |||
*A: '''S''' D: '''M''' M: '''W'''}} |
Latest revision as of 00:19, 8 December 2008
WarMagic | |
---|---|
Designer | HellFalen |
Date | november 2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Important concepts
Manna: It is the energy that the magician uses to realise spells. If you did not have manna serious a very weak enemy. Levels of mana: VeryWeek (VW) - Week (W) - Medium (M) - Strong (S) - VeryStrong (VS)
Attack: It is the capacity to realise nonmagical damage of a card. Levels: VeryWeek (VW) - Week (W) - Medium (M) - Strong (S) - VeryStrong (VS)
Defense: It is the capacity of a card to defend itself of magical and nonmagical attacks. If an attack is stronger than the defense of a card, this will be destroyed. Levels: VeryWeek (VW) - Week (W) - Medium (M) - Strong (S) - VeryStrong (VS)
Abilities: They are the abilities that a card owns. They can be the types of magic that makes the targeta or other abilities. They work like requirement to invoke creatures or to use objects. The abilities of a targeta do not own any number. Only are written words. Types of abilities:
- Magical: They are the types of magic that can realise a magician: Water, air, earth, fire, drak and light.
- Nonmagical: They are abilities that serve to use objects or other things, for example: to fighting, knowledge, medicine, etc.
Type of cards:
- Magicians: They realise diverse spells and invoke creatures.
- Creatures: They are used to attack and to defend. Some own special abilities.
- Spells: They can be invoked by magicians, they have very diverse effects in the game.
- Objects: They are cards that helps magicians, creatures of diverse ways. These cards can be from arms to relics with sacred powers.
Making Cards
Anatomy of magicians and creatures:
Name - Abilities: up to 3 - Spells: up to 2 - Requirements for be drawed - Points of M,A, & D
(Creatures cannot have magical abilities nor manna)
Anatomy of spells and objects
Name - Spells: up to 2 - Requirements for be drawed -
(in case of being object, spell changes by bonifications)
Cards List
Contribute creatingo your oun cards forthe game.
- Abilities: Fighting - Fire Magic - Magic of Chaos
- Spels: It destroys a creature of the opponent - It destroys an object
- Requirements: nothing.
- A: S D: M M: W