Difference between revisions of "User:Goldenboots"

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{{card|title=Feudalism |type=Thing |longtext = true|text = Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number. <br> '''Action''' Enoble: Give the corner number of this card to another card. <br> '''Action''' Promotion: Double the corner number of a card.|cornervalue = 1|creator=Goldenboots|bgcolor=006}}
{{card|title=Feudalism |type=Thing |longtext = true|text = Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number. <br> '''Action''' Enoble: Give the corner number of this card to another card. <br> '''Action''' Promotion: Double the corner number of a card.|cornervalue = 1|creator=Goldenboots|bgcolor=006}}
{{card|title=Mutual Assured Destruction |type=Thing |longtext = true|text = When this comes into play, publicly link one Thing controlled by every opponent to this card (make a note of which Things are linked). If an opponent has no Things, link the first Thing he/she plays after this. When any linked Thing is destroyed, all are destroyed, even if indestructible.| cornervalue = MAD|creator=Goldenboots|bgcolor=006}}

Revision as of 02:34, 24 November 2008

Feet of clay, boots of gold.

Here are my cards for the Infinite Dvorak Deck. Comments are very welcome on the Talk page (this one, or the IDD talk page). I am aiming for interesting, non-overpowered cards, and I would be grateful for any spelling or grammar corrections, or neat shorter ways to phrase my longer card texts.

Card List

2401-2500

3
Condorcet Paradox
Action
All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens.
Card by Goldenboots
Q
Queen of Spades
Thing
Good thing we're not playing Hearts.
Card by Goldenboots



2501- 2600:

+1
K Street Lobbyist
Thing
When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table.
Card by Goldenboots
<->
Backroom Deal
Action
You may agree with one other player to trade one word in the text of one of your Things with a word in the text of one of his/her Things. No more than three minutes may be spent negotiating the agreement.
Card by Goldenboots



2601-2700:

Broken Guitar String
Action
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
Card by Goldenboots



2701-2800:

99
Wisdom of the Elders
Thing
All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls.
In *my* day...
Card by Goldenboots
1
That's So Last Week
Thing
All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls.
The olden days? Earlier this morning!
Card by Goldenboots
And the Horse You Rode In On
Action
Destroy target thing that is an animal or a form of transportation.
Card by Goldenboots
0
This Card has No Title
Thing
All Things in play when this Thing comes into play, that have ruletext that applies to the Thing itself must add the text "with the exception of this card" after that rule. WIth the exception of this card.
To understand recursion, the first step is to understand recursion.
Card by Goldenboots
Shoot-out
Action
List all Things in play that have an Action ability including the word "destroy". Order these Things alphabetically by title, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger. If a Thing's ability cannot operate, the Thing's owner discards a card from hand and destroys the Thing. If unable to do so, the owner is eliminated.
Card by Goldenboots
Monte Carlo Method
Action
List all Things in play that have an Action ability including the word "random". Order these Things randomly, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger in random order. If a Thing's ability cannot operate, the Thing's owner discards a card and destroys the Thing. If unable to do so, the owner is eliminated.
Card by Goldenboots
Secured Lockbox
Thing
If Secured Lockbox is destroyed by a player other than its owner, both the destroyer and the owner win the game. If Secured Lockbox is destroyed by its owner, the owner is eliminated. Secured Lockbox cannot be destroyed.
Card by Goldenboots
Oval Office
Thing-Location
The occupant of Oval Office may veto three events (play of a card, use of an action ability, etc). These events are cancelled and cannot be re-attempted until the player's next turn, UNLESS a 2/3 majority of other players vote to override the veto. After the third veto attempt, destroy Oval Office.
Card by Goldenboots
My Bifocals Are Missing!
Thing
Cards with small text ("longtext=true") do not apply to the controller of My Bifocals Are Missing! Action: Destroy a card with small text.
Card by Goldenboots
Thanks for the Snacks!
Thing
If the controller of this card provided snacks for this game session, and they are still uneaten, the controller may choose to play two Actions or two Things in a turn when he/she would have otherwise played an Action and a Thing.
Card by Goldenboots
Near-infinite Regress
Action
Record the state of the game. Remove the 20 cards in the game that are oldest (in the Infinite Dvorak Game wiki). Shuffle and begin a new game. If/when that ends, restore the condition in the original game EXCEPT all players who won the "subgame" draw a card and all players eliminated from the subgame discard a card.
This card is in the new game, at least the first few times.
Card by Goldenboots


2801-2900

Skip
Action
Play this card after any player's turn. The next player's turn is skipped.
Card by Goldenboots
:)
I Share My Goodies
Thing - Add-on
Play this on a Thing in play. The target Thing now belongs to all players, and all may use any abilities of the Thing equally. This add-on is destroyed when the base Thing is destroyed
Thanks for sharing :)
Card by Goldenboots
[0]<
Reality TV Tribe Switch
Action
Order players by number of Things controlled, high to low, breaking ties by rock-scissors-paper. All Things now in play are redistributed by players in order choosing a Thing and placing it in play under their own control. All effects of the Things coming into play occur again.
Pick up your new buffs.
Card by Goldenboots
Vodka is Good, Meat is Rotten
Action
Choose a Thing with ruletext in (near enough) English. Input the Thing's ruletext into an internet translater, to translate into another language (chosen by this card's player). Take that text and have in translated back into English, and replace the original ruletext with the result.
The spirit is willing but the flesh is weak.
Card by Goldenboots


2901-3000

Lucky Penny
Thing
If an opponent wins the game, you win too. If a card claims to eliminate you, you are not eliminated; all opponents toss a coin, those with Tails are eliminated. Any opponent may, at the beginning of their turn, take control of this card in return for your choice of any two of their Things in play or all the cards in their hand.
Card by Goldenboots
Zugzwang
Thing
The next player to play a Thing, play an Action, create or destroy a Token, or use an Action: or Thing: ability - is eliminated.
Action: eliminate yourself.
Chess position where neither player can safely move.
Card by Goldenboots
Nc6!
Knight Fork
Action
Choose two Things with the same background colour controlled by the same opponent. Opponent chooses which is destroyed.
Card by Goldenboots
Ba4!
Bishop Pin
Thing
Choose two Things with the same background colour controlled by the same opponent. Note their names on this card. If the first one listed is destroyed, removed, or changes controller, the second one listed and Bishop Pin are destroyed.
Card by Goldenboots
Marriage
Thing
Choose an opponent of any gender. You and that opponent are partners. If either wins, both win, if either loses, both lose. At the beginning of each turn place an Anniversary token on this card. Destroy Marriage when it holds 7 Anniversary tokens.
HOW many four-slice toasters???
Card by Goldenboots
1
Random Peril
Thing
Whenever a d6 is rolled, any player rolling a 1 is immediately eliminated. Whenever a coin is tossed, any player tossing Heads must roll a d6.
Baby needs a new pair of .... *&%*$%
Card by Goldenboots
0
Hot Potato
Thing
Play into control of an opponent. At the end of your (controller's) turn, roll a d6. On a 1 you are eliminated. Hot Potato is a living thing and a food.
Action: Give Hot Potato to an opponent.
Catch!
Card by Goldenboots
123
Fire Sale
Thing
When an opponent is eliminated, you act as auctioneer to auction off his/her non-token Things (singly) and hand (as one lot). Bids are in tokens: any tokens the bidder controls may be used. Winner of a Thing must put it in play immediately. Winner of the hand adds it to his/her hand. Items not bid for are destroyed. You may not bid. Winning bids are paid off to you, but you may destroy any tokens you receive this way.
Card by Goldenboots


n - 1
Musical Chairs
Thing
Create a Chair token. Give a new Chair token to an opponent. Anyone with a Chair token may use the action ability:
Action: Give a new Chair token to an oppenent.
If all players but one have a Chair token, eliminate that player and destroy Musical Chairs and all Chair tokens
Card by Goldenboots


3001-3100

-> 0
Infinitesimal Dvorak Deck
Action
Roll a d6 and count clockwise around the table that number, starting with you. The player reached is the winner.
That didn't take long. What are those other cards for?
Card by Goldenboots
The Sacred Writings of (your name here) Are Inviolate!
Thing
No card attributed to Kevan can have its text changed in any way, even if the card permits this.
Action: Change the previous sentence by replacing the card creator name with another card creator name.
If you choose Goldenboots, the action stops working.
Card by Goldenboots
~!
Interpolation Interchange
Action
Play only if you control at least one non-Token Thing with nonempty ruletext. Insert the word "only" anywhere in the text of target Thing controlled by an opponent. That opponent may insert the word "not" anywhere in the text of one of your Things.
Card by Goldenboots
XXX
Not So Smug Now!
Action
If target Thing is indestructible, blank its text. If target Thing is uneditable, destroy it. If target Thing is both indestructible and uneditable, eliminate its owner. If target Thing has neither protection, add the text ' Action: Put a money token into play ' after its text.
Card by Goldenboots
600 cal
Ham and Eggs
Action
If two opponents both control living things, eliminate one opponent and destroy all the other's living things. Put a Cholesterol token into play.
The hen is involved; the pig is committed
Card by Goldenboots


3101-3200

OOH
Overpowered and Out of Here
Thing
Any Thing in play before this comes into play, and any card played after this is in play, containing two of the words win, lose, remove, text, destroy, eliminate, all or every is cancelled. If an Action, it has no effect. If a Thing, its ruletext is blanked. For each cancellation, you must erase a boldface word from this card that appeared on the cancelled card.
Card by Goldenboots
Mate in Three
Thing
Any player claiming to win the game must demonstrate that the card(s) and/or Token(s) that allow him/her to win had been in play for at least three of the player's turns.
Action: win the game.
But not right now.
Card by Goldenboots
2+
Teamwork wins!
Thing
Any player claiming to win the game must demonstrate that TWO OR MORE cards or Tokens were required for his/her win - that is, the player would not have won without all of these items.
Action: win the game.
Not really.
Card by Goldenboots
Method of Descartes
Action
Doubt the existence of all non-deity Things. For each such, owner rolls a d6. The Thing is destroyed on a 1.
I think pink, therefore I am pink.
Card by Goldenboots
4X
University of Woolloomooloo Philosophy Department
Action
Change the name of a Thing to "Bruce"
Do you mind if we call you Bruce, Bruce?
Card by Goldenboots
Categorical Imperative
Thing
Any Actions you play affect all players equally. So if one player is targetted, all players are targetted. If one Thing is targetted, one Thing belonging to every player is targetted.
Reaction: When another player plays an Action or uses an Action ability that affects him/herself, you may apply the same Action/ability to yourself.
The name "Immanuel Kant" was taken.
Card by Goldenboots
J-P Sartre
Thing-Philosopher
Being IS nothingness. Next player eliminated wins the game.
But it's meaningless.
Card by Goldenboots
Leibniz
Thing-Philosopher
Everything is for the best in this, the best of all possible worlds.
Action Lisbon earthquake: all living things with action abilities lose them.
Action Search the draw pile for a card which would eliminate a player and shuffle it into the top five cards of the draw pile.
Pessimists also believe this is the best of all possible worlds.
Card by Goldenboots
Token Garbage Collection
Action
All tokens whose name/type are not mentioned on current Things in play are (at your option on a case-by-case basis) either destroyed or converted into tokens named Token.
Who can keep track of this garbage?
Card by Goldenboots
ALL? Not me!
Thing-Equipment
Equip this onto a Thing. Equipped Thing can only be destroyed or altered by an effect for which it is the only targetted Thing. Control of this card goes to the player destroying the equipped Thing.
Kevan says I don't have to.
Card by Goldenboots


John Stuart Mill
Thing-Philosopher
If the total number of Tokens ever decreases, the Action below automatically triggers (under your control).
Action: Add 5 Utilitarian tokens to the game and redistribute the ownership of tokens as ordered by you, but so that nobody's total number of Tokens goes down.
Greatest good of the greatest number.
Card by Goldenboots
WP
Token Exclusion Principle
Action
Every player with duplicate identical tokens destroys duplicates until only one of each type remains (per player).
Card by Goldenboots
+1/2
Cornervalue Exclusion Principle
Thing
No two Things belonging to a player may have the same cornervalue (null cornervalues included). If any player has Things with matching cornervalues, that player must destroy all but a randomly chosen one (but indestructible Things have preference) . While trying to play a Thing with a duplicate cornervalue, toss a coin to see which Thing is kept..
Card by Goldenboots
1
Feudalism
Thing
Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number.
Action Enoble: Give the corner number of this card to another card.
Action Promotion: Double the corner number of a card.
Card by Goldenboots
MAD
Mutual Assured Destruction
Thing
When this comes into play, publicly link one Thing controlled by every opponent to this card (make a note of which Things are linked). If an opponent has no Things, link the first Thing he/she plays after this. When any linked Thing is destroyed, all are destroyed, even if indestructible.
Card by Goldenboots