Difference between revisions of "Halo: Starside deck"
Line 57: | Line 57: | ||
|text=When Direct Engagement is played, play this to destroy one random enemy ship, regardless of dice rolls. | |text=When Direct Engagement is played, play this to destroy one random enemy ship, regardless of dice rolls. | ||
|type=Action - Human | |type=Action - Human | ||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=NOVA bomb | |||
|text=Play only when your Objective is destroyed. Enemy fleet that destroyed your objective is reduced to one. | |||
|type=Action - Human(UNSC) | |||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=Slipspace tracking drone | |||
|text=Play only when your Objective is destroyed. Enemy fleet that destroyed your objective is reduced to one. | |||
|type=Action - Covenant(Sangheili) | |||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
Line 189: | Line 203: | ||
{{card | {{card | ||
|title=Reach Orbital Defence Grid(Objective) | |title=Reach Orbital Defence Grid(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 5 or more. If Earth is in your hand or in play, discard this card and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 5 or more. If Earth is in your hand or in play, discard this card and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext =true | |longtext =true | ||
|type=Thing - Human(UNSC) | |type=Thing - Human(UNSC) | ||
Line 197: | Line 211: | ||
{{card | {{card | ||
|title=Earth Orbital Defence Grid(Objective) | |title=Earth Orbital Defence Grid(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 5 or more. If Reach is in your hand or in play, discard this card and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 5 or more. If Reach is in your hand or in play, discard this card and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext =true | |longtext =true | ||
|type=Thing - Human(UNSC) | |type=Thing - Human(UNSC) | ||
Line 223: | Line 237: | ||
{{card | {{card | ||
|title=Reach, CASTLE BASE(Objective) | |title=Reach, CASTLE BASE(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Azure Coast is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Azure Coast is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext =true | |longtext =true | ||
|type=Thing - Covenant(Sangheili) | |type=Thing - Covenant(Sangheili) | ||
Line 231: | Line 245: | ||
{{card | {{card | ||
|title=Sigma Octanus IV, Azure Coast(Objective) | |title=Sigma Octanus IV, Azure Coast(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Reach CASTLE BASE is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Reach CASTLE BASE is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext =true | |longtext =true | ||
|type=Thing - Covenant(Sangheili) | |type=Thing - Covenant(Sangheili) | ||
Line 337: | Line 351: | ||
{{card | {{card | ||
|title=Eridanus II, Rebel Base(Objective) | |title=Eridanus II, Rebel Base(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Camp New Hope is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Camp New Hope is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human(Insurrectionists) | |type=Thing - Human(Insurrectionists) | ||
Line 345: | Line 359: | ||
{{card | {{card | ||
|title=Victoria, Camp New Hope(Objective) | |title=Victoria, Camp New Hope(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Eridanus II is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Eridanus II is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human(Insurrectionists) | |type=Thing - Human(Insurrectionists) | ||
Line 353: | Line 367: | ||
{{card | {{card | ||
|title=Harvest(Objective) | |title=Harvest(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Centennial Orbital Elevator is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Centennial Orbital Elevator is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant(Jiralhanae) | |type=Thing - Covenant(Jiralhanae) | ||
Line 361: | Line 375: | ||
{{card | {{card | ||
|title=Earth, Centennial Orbital Elevator(Objective) | |title=Earth, Centennial Orbital Elevator(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Harvest is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Harvest is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant(Jiralhanae) | |type=Thing - Covenant(Jiralhanae) |
Revision as of 18:57, 9 November 2008
Halo: Starside | |
---|---|
Designer | Xahn Borealis |
Date | 3/11/2008 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Choose your side and conquer your enemy in a tactical battle, picking off ships with your heavy guns, or leave things to chance and plunge headfirst into battle, hoping your maneuvers will be enough to save your ships.
This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so please leave opinions, criticisms, war stories, etc in the talk page. One more thing...no Halo Installations, Flood, Master Chief or Forerunners. It would just complicate things to try and tie this in with the whole Halo story arc.
Winning Conditions
Destroy all of an opponent's ships in play to eliminate them. You can use any method to do this, including: boarder type Actions, Objectives, Direct Engagements or good old fashioned SHOOTING.
Survive to win. Surrender is not an option, whichever side you play, so this means either eliminate all opponents or make a tactical retreat of 3 or more ships into Slipspace.
Special Rules
A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrectionists), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes) Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams, but can use the Black Market or Piracy to easily procure ships.
Basically, the UNSC and Sangheili can use things like boarder type Actions to instantly destroy ships, but the Insurrectionists and Jiralhanae can use their specialist Actions to gain(or regain) more ships. So you can choose your style of play AND what race you want to use without being tied to any specific way of playing.
Then draw until you have three ships if you are Covenant, four if you are Human. This balances out the whole Covenant-has-shields-and-plasma-weapons against the Humans-have-nukes-and-not-many thing. Make sure to draw your race's ships, i.e. Covenant start with Covenant ships. Discard enemy ships if drawn and draw another card. Maximum hand size is seven.
Slipspace
Your hand is considered to be anywhere away from the battle. When you put a ship into play, it transitions into and out of slipspace to get to the battle. If you have SHIVA nukes or HORNET mines in your hand when you put a ship into play, the resulting Cerenkov radiation will clearly reveal any prowlers making the jump, rendering their stealth technology useless(place them into your hand). You must discard SHIVA nukes or HORNET mines or both if you have them, for your prowlers to remain invisible. You cannot move ships from your hand into Slipspace unless you play Transition to Slipspace.
Shields
All Covenant ships are considered to be WSA(With shields active) at the start of the game. When Covenant shields are dissipated by an enemy attack, they are considered to be WSD(With shields dissipated) for the rest of the game. Playing any ship(including prowlers, which remain in your hand when you play them, unless you have nukes in your hand(see Slipspace)) onto an Objective protects it in this manner, each ship adding another layer of shielding. Glassing and MAC Orbital Bombardment cannot be used on the Objective until each ship on the Objective is removed from it. However, any ships on an Objective cannot use any of their Actions until put into play somewhere else.
Card List
WSD = With shields dissipated.
WSA = With shields active.
Card cornervalues represent ship strength.