Difference between revisions of "Halo: Starside deck"
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{{card | {{card | ||
|title=FENRIS | |title=FENRIS nukes | ||
|text= | |text=Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may also use this if you are Jiralhanae. | ||
|type=Action - Human | |type=Action - Human | ||
|bgcolor=A00 | |bgcolor=A00 | ||
Line 62: | Line 62: | ||
{{card | {{card | ||
|title=Plasma Torpedoes | |title=Plasma Torpedoes | ||
|text= | |text=Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may also use this if you are UNSC. | ||
|type=Action - Covenant | |type=Action - Covenant | ||
|bgcolor=A00 | |bgcolor=A00 | ||
Line 147: | Line 147: | ||
|title=Hunters | |title=Hunters | ||
|text=Play with Active Camo Elites to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. | |text=Play with Active Camo Elites to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. | ||
|type=Action - Covenant | |||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=Archer missile salvo | |||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | |||
|type=Action - Human | |||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=Archer missile salvo | |||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | |||
|type=Action - Human | |||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=Pulse laser turrets | |||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | |||
|type=Action - Covenant | |||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=Pulse laser turrets | |||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. | |||
|type=Action - Covenant | |type=Action - Covenant | ||
|bgcolor=A00 | |bgcolor=A00 | ||
Line 177: | Line 205: | ||
{{card | {{card | ||
|title=Covenant Cruiser(Ship) | |title=Covenant Cruiser(Ship) | ||
|text='''Action:''' Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. '''Action:''' Launch | |text='''Action:''' Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant | |type=Thing - Covenant | ||
Line 186: | Line 214: | ||
{{card | {{card | ||
|title=Covenant Cruiser(Ship) | |title=Covenant Cruiser(Ship) | ||
|text='''Action:''' Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. '''Action:''' Launch | |text='''Action:''' Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant | |type=Thing - Covenant | ||
Line 219: | Line 247: | ||
{{card | {{card | ||
|title=Human Cruiser(Ship) | |title=Human Cruiser(Ship) | ||
|text='''Action:''' MAC Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | |text='''Action:''' MAC gun Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
Line 228: | Line 256: | ||
{{card | {{card | ||
|title=Human Cruiser(Ship) | |title=Human Cruiser(Ship) | ||
|text='''Action:''' MAC Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Covenant boarder type Actions once for this card. | |text='''Action:''' MAC gun Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
Line 237: | Line 265: | ||
{{card | {{card | ||
|title=Covenant Capital Ship | |title=Covenant Capital Ship | ||
|text='''Action:''' Energy Projectors: | |text='''Action:''' Energy Projectors: Destroy one enemy ship. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. '''Action:''' Grav Lift: Use to negate boarder type Actions on Objectives. | ||
|longtext =true | |longtext =true | ||
|type=Thing - Covenant | |type=Thing - Covenant | ||
Line 246: | Line 274: | ||
{{card | {{card | ||
|title=Human Flagship | |title=Human Flagship | ||
|text='''Action:''' Super MAC gun: | |text='''Action:''' Super MAC gun: Destroy one enemy ship. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Use to negate boarder type Actions on Objectives. | ||
|longtext =true | |longtext =true | ||
|type=Thing - Human | |type=Thing - Human | ||
Line 273: | Line 301: | ||
{{card | {{card | ||
|title=Covenant Carrier(Ship) | |title=Covenant Carrier(Ship) | ||
|text='''Action:''' Launch | |text='''Action:''' Launch Seraphs: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Human boarder type Actions once for this card. '''Action:''' Grav Lift: Can use to negate boarder type Actions on Objectives. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
Line 282: | Line 310: | ||
{{card | {{card | ||
|title=Covenant Carrier(Ship) | |title=Covenant Carrier(Ship) | ||
|text='''Action:''' Launch | |text='''Action:''' Launch Seraphs: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Human boarder type Actions once for this card. '''Action:''' Grav Lift: Can use to negate boarder type Actions on Objectives. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
Line 404: | Line 432: | ||
{{card | {{card | ||
|title=Covenant Frigate(Ship) | |title=Covenant Frigate(Ship) | ||
|text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch | |text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant | |type=Thing - Covenant | ||
Line 413: | Line 441: | ||
{{card | {{card | ||
|title=Covenant Frigate(Ship) | |title=Covenant Frigate(Ship) | ||
|text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch | |text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Phantoms: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant | |type=Thing - Covenant |
Revision as of 18:52, 9 November 2008
Halo: Starside | |
---|---|
Designer | Xahn Borealis |
Date | 3/11/2008 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Choose your side and conquer your enemy in a tactical battle, picking off ships with your heavy guns, or leave things to chance and plunge headfirst into battle, hoping your maneuvers will be enough to save your ships.
This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so please leave opinions, criticisms, war stories, etc in the talk page. One more thing...no Halo Installations, Flood, Master Chief or Forerunners. It would just complicate things to try and tie this in with the whole Halo story arc.
Winning Conditions
Destroy all of an opponent's ships in play to eliminate them. You can use any method to do this, including: boarder type Actions, Objectives, Direct Engagements or good old fashioned SHOOTING.
Survive to win. Surrender is not an option, whichever side you play, so this means either eliminate all opponents or make a tactical retreat of 3 or more ships into Slipspace.
Special Rules
A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrectionists), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes) Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams, but can use the Black Market or Piracy to easily procure ships.
Basically, the UNSC and Sangheili can use things like boarder type Actions to instantly destroy ships, but the Insurrectionists and Jiralhanae can use their specialist Actions to gain(or regain) more ships. So you can choose your style of play AND what race you want to use without being tied to any specific way of playing.
Then draw until you have three ships if you are Covenant, four if you are Human. This balances out the whole Covenant-has-shields-and-plasma-weapons against the Humans-have-nukes-and-not-many thing. Make sure to draw your race's ships, i.e. Covenant start with Covenant ships. Discard enemy ships if drawn and draw another card. Maximum hand size is seven.
Slipspace
Your hand is considered to be anywhere away from the battle. When you put a ship into play, it transitions into and out of slipspace to get to the battle. If you have SHIVA nukes or HORNET mines in your hand when you put a ship into play, the resulting Cerenkov radiation will clearly reveal any prowlers making the jump, rendering their stealth technology useless(place them into your hand). You must discard SHIVA nukes or HORNET mines or both if you have them, for your prowlers to remain invisible. You cannot move ships from your hand into Slipspace unless you play Transition to Slipspace.
Shields
All Covenant ships are considered to be WSA(With shields active) at the start of the game. When Covenant shields are dissipated by an enemy attack, they are considered to be WSD(With shields dissipated) for the rest of the game. Playing any ship(including prowlers, which remain in your hand when you play them, unless you have nukes in your hand(see Slipspace)) onto an Objective protects it in this manner, each ship adding another layer of shielding. Glassing and MAC Orbital Bombardment cannot be used on the Objective until each ship on the Objective is removed from it. However, any ships on an Objective cannot use any of their Actions until put into play somewhere else.
Card List
WSD = With shields dissipated.
WSA = With shields active.
Card cornervalues represent ship strength.