Difference between revisions of "Halo: Starside deck"
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{{card | {{card | ||
|title= | |title=FENRIS missiles | ||
|text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. You may also use this if you are Jiralhanae. | |text=Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. You may also use this if you are Jiralhanae. | ||
|type=Action - Human | |type=Action - Human | ||
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|text=All players place all their ships into play. Then roll 1dX for each ship you own in play, where X is ship strength. If roll is <(X/2), ship is destroyed. All players then do the same for their ships in play. | |text=All players place all their ships into play. Then roll 1dX for each ship you own in play, where X is ship strength. If roll is <(X/2), ship is destroyed. All players then do the same for their ships in play. | ||
|type=Action | |type=Action | ||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=Install AI | |||
|text=Play with Spartan Team to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. | |||
|type=Action - Human | |||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=Hunters | |||
|text=Play with Active Camo Elites to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. | |||
|type=Action - Covenant | |||
|bgcolor=A00 | |bgcolor=A00 | ||
}} | }} | ||
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{{card | {{card | ||
|title=UNSC Prowler(Ship) | |title=UNSC Prowler(Ship) | ||
|text=UNSC Prowler does not have to be put into play to use Actions or when Direct Engagement is played, unless you have | |text=UNSC Prowler does not have to be put into play to use Actions or when Direct Engagement is played, unless you have FENRIS nukes and/or HORNET mines in your hand, in which case discard both or either(whichever applies) for UNSC Prowler to remain in your hand. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Can use to negate boarder type Actions on Objectives. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
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{{card | {{card | ||
|title=UNSC Prowler(Ship) | |title=UNSC Prowler(Ship) | ||
|text=UNSC Prowler does not have to be put into play to use Actions or when Direct Engagement is played, unless you have | |text=UNSC Prowler does not have to be put into play to use Actions or when Direct Engagement is played, unless you have FENRIS nukes and/or HORNET mines in your hand, in which case discard both or either(whichever applies) for UNSC Prowler to remain in your hand. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. '''Action:''' ODST HEV pods: Can use to negate boarder type Actions on Objectives. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
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{{card | {{card | ||
|title=Human Destroyer(Ship) | |title=Human Destroyer(Ship) | ||
|text='''Action:''' SHIVA missiles: | |text='''Action:''' SHIVA missiles: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. '''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
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{{card | {{card | ||
|title=Human Destroyer(Ship) | |title=Human Destroyer(Ship) | ||
|text='''Action:''' SHIVA missiles: | |text='''Action:''' SHIVA missiles: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. '''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
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{{card | {{card | ||
|title=Human Destroyer(Ship) | |title=Human Destroyer(Ship) | ||
|text='''Action:''' SHIVA | |text='''Action:''' SHIVA missiles: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. '''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
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{{card | {{card | ||
|title=Covenant Destroyer(Ship) | |title=Covenant Destroyer(Ship) | ||
|text='''Action:''' Plasma torpedo: | |text='''Action:''' Plasma torpedo: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Covenant Destroyer is the only card you have in play. '''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant | |type=Thing - Covenant | ||
Line 363: | Line 377: | ||
{{card | {{card | ||
|title=Covenant Destroyer(Ship) | |title=Covenant Destroyer(Ship) | ||
|text='''Action:''' Plasma torpedo: | |text='''Action:''' Plasma torpedo: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Covenant Destroyer is the only card you have in play. '''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant | |type=Thing - Covenant | ||
|cornervalue= | |cornervalue=40 | ||
|bgcolor=00A | |bgcolor=00A | ||
}} | }} | ||
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{{card | {{card | ||
|title=Human Frigate(Ship) | |title=Human Frigate(Ship) | ||
|text='''Action:''' MAC: If target ship is Covenant WSA, dissipate target shields. | |text='''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
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{{card | {{card | ||
|title=Human Frigate(Ship) | |title=Human Frigate(Ship) | ||
|text='''Action:''' MAC: If target ship is Covenant WSA, dissipate target shields. | |text='''Action:''' MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Pelicans: Enables Human boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human | |type=Thing - Human | ||
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{{card | {{card | ||
|title=Covenant Frigate(Ship) | |title=Covenant Frigate(Ship) | ||
|text='''Action:''' Plasma | |text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Banshees: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant | |type=Thing - Covenant | ||
Line 399: | Line 413: | ||
{{card | {{card | ||
|title=Covenant Frigate(Ship) | |title=Covenant Frigate(Ship) | ||
|text='''Action:''' Plasma | |text='''Action:''' Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. '''Action:''' Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. '''Action:''' Launch Banshees: Enables Covenant boarder type Actions once for this card. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant | |type=Thing - Covenant |
Revision as of 18:41, 9 November 2008
Halo: Starside | |
---|---|
Designer | Xahn Borealis |
Date | 3/11/2008 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Choose your side and conquer your enemy in a tactical battle, picking off ships with your heavy guns, or leave things to chance and plunge headfirst into battle, hoping your maneuvers will be enough to save your ships.
This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so please leave opinions, criticisms, war stories, etc in the talk page. One more thing...no Halo Installations, Flood, Master Chief or Forerunners. It would just complicate things to try and tie this in with the whole Halo story arc.
Winning Conditions
Destroy all of an opponent's ships in play to eliminate them. You can use any method to do this, including: boarder type Actions, Objectives, Direct Engagements or good old fashioned SHOOTING.
Survive to win. Surrender is not an option, whichever side you play, so this means either eliminate all opponents or make a tactical retreat of 3 or more ships into Slipspace.
Special Rules
A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrectionists), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes) Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams, but can use the Black Market or Piracy to easily procure ships.
Basically, the UNSC and Sangheili can use things like boarder type Actions to instantly destroy ships, but the Insurrectionists and Jiralhanae can use their specialist Actions to gain(or regain) more ships. So you can choose your style of play AND what race you want to use without being tied to any specific way of playing.
Then draw until you have three ships if you are Covenant, four if you are Human. This balances out the whole Covenant-has-shields-and-plasma-weapons against the Humans-have-nukes-and-not-many thing. Make sure to draw your race's ships, i.e. Covenant start with Covenant ships. Discard enemy ships if drawn and draw another card. Maximum hand size is seven.
Slipspace
Your hand is considered to be anywhere away from the battle. When you put a ship into play, it transitions into and out of slipspace to get to the battle. If you have SHIVA nukes or HORNET mines in your hand when you put a ship into play, the resulting Cerenkov radiation will clearly reveal any prowlers making the jump, rendering their stealth technology useless(place them into your hand). You must discard SHIVA nukes or HORNET mines or both if you have them, for your prowlers to remain invisible. You cannot move ships from your hand into Slipspace unless you play Transition to Slipspace.
Shields
All Covenant ships are considered to be WSA(With shields active) at the start of the game. When Covenant shields are dissipated by an enemy attack, they are considered to be WSD(With shields dissipated) for the rest of the game. Playing any ship(including prowlers, which remain in your hand when you play them, unless you have nukes in your hand(see Slipspace)) onto an Objective protects it in this manner, each ship adding another layer of shielding. Glassing and MAC Orbital Bombardment cannot be used on the Objective until each ship on the Objective is removed from it. However, any ships on an Objective cannot use any of their Actions until put into play somewhere else.
Card List
WSD = With shields dissipated.
WSA = With shields active.
Card cornervalues represent ship strength.