Difference between revisions of "Halo: Starside deck"
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{{card | {{card | ||
|title=Reach, CASTLE BASE(Objective) | |title=Reach, CASTLE BASE(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Azure Coast is in your hand or in play, discard and draw another card. Objectives can | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Azure Coast is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships and are considered to be unshielded. | ||
|longtext =true | |longtext =true | ||
|type=Thing - Covenant(Sangheili) | |type=Thing - Covenant(Sangheili) | ||
Line 185: | Line 185: | ||
{{card | {{card | ||
|title=Sigma Octanus IV, Azure Coast(Objective) | |title=Sigma Octanus IV, Azure Coast(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Reach CASTLE BASE is in your hand or in play, discard and draw another card. Objectives can | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Reach CASTLE BASE is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships and are considered to be unshielded. | ||
|longtext =true | |longtext =true | ||
|type=Thing - Covenant(Sangheili) | |type=Thing - Covenant(Sangheili) | ||
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{{card | {{card | ||
|title=Eridanus II, Rebel Base(Objective) | |title=Eridanus II, Rebel Base(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Camp New Hope is in your hand or in play, discard and draw another card. Objectives can | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Camp New Hope is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships and are considered to be unshielded. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human(Insurrectionists) | |type=Thing - Human(Insurrectionists) | ||
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{{card | {{card | ||
|title=Victoria, Camp New Hope(Objective) | |title=Victoria, Camp New Hope(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Eridanus II is in your hand or in play, discard and draw another card. Objectives can | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Eridanus II is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships and are considered to be unshielded. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Human(Insurrectionists) | |type=Thing - Human(Insurrectionists) | ||
Line 307: | Line 307: | ||
{{card | {{card | ||
|title=Harvest(Objective) | |title=Harvest(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Centennial Orbital Elevator is in your hand or in play, discard and draw another card. Objectives can | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Centennial Orbital Elevator is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships and are considered to be unshielded. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant(Jiralhanae) | |type=Thing - Covenant(Jiralhanae) | ||
Line 315: | Line 315: | ||
{{card | {{card | ||
|title=Earth, Centennial Orbital Elevator(Objective) | |title=Earth, Centennial Orbital Elevator(Objective) | ||
|text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Harvest is in your hand or in play, discard and draw another card. Objectives can | |text=When this is in play, Choose one enemy player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. '''Action:''' play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Harvest is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships and are considered to be unshielded. | ||
|longtext=true | |longtext=true | ||
|type=Thing - Covenant(Jiralhanae) | |type=Thing - Covenant(Jiralhanae) | ||
|bgcolor=0000AF | |bgcolor=0000AF | ||
}} | }} |
Revision as of 13:21, 6 November 2008
Halo: Starside | |
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Designer | Xahn Borealis |
Date | 3/11/2008 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Choose your side and conquer your enemy in a tactical battle, picking off ships with your heavy guns, or leave things to chance and plunge headfirst into battle, hoping your maneuvers will be enough to save your ships.
This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so please leave opinions, criticisms, war stories, etc in the talk page. One more thing...no Halo Installations, Flood, Master Chief or Forerunners. It would just complicate things to try and tie this in with the whole Halo story arc.
Winning Conditions
Destroy all of an opponent's ships in play to eliminate them. You can use any method to do this, including: boarder type Actions, Objectives, Direct Engagements or good old fashioned SHOOTING.
Survive to win. Surrender is not an option, whichever side you play, so this means either eliminate all opponents or make a tactical retreat of 3 or more ships into Slipspace.
Special Rules
A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrectionists), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes) Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams, but can use the Black Market or Piracy to easily procure ships.
Basically, the UNSC and Sangheili can use things like boarder type Actions to instantly destroy ships, but the Insurrectionists and Jiralhanae can use their specialist Actions to gain(or regain) more ships. So you can choose your style of play AND what race you want to use without being tied to any specific way of playing.
Then draw until you have three ships if you are Covenant, four if you are Human. This balances out the whole Covenant-has-shields-and-plasma-weapons against the Humans-have-nukes-and-not-many thing. Make sure to draw your race's ships, i.e. Covenant start with Covenant ships. The fourth ship you draw if you're Human or the third if Covenant may be either Human or Covenant i.e. captured ships.
Slipspace
Your hand is considered to be anywhere away from the battle. When you put a ship into play, it transitions into and out of slipspace to get to the battle. If you have SHIVA nukes or HORNET mines in your hand when you put a ship into play, the resulting Cerenkov radiation will clearly reveal any prowlers making the jump, rendering their stealth technology useless(place them into your hand). You must discard SHIVA nukes or HORNET mines or both if you have them, for your prowlers to remain invisible. You cannot move ships from your hand into Slipspace unless you play Transition to Slipspace.
Card List
WSD = With shields dissipated.
WSA = With shields active.
Card cornervalues represent ship strength.