Yeo's Farmlands deck
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Yeo's Farmlands | |
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Designer | Depressi |
Date | 23rd February 2007 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A surprisingly cut-throat agriculture-based game.
Special Rules
Victory
Victory can be achieved in two ways:
.If you ever control three or more Farms, and no-one else controls any, you win.
.If you ever control five or more Farms, you win.
However, the game cannot be won until the deck has been cycled through at least once.
Good Tools and Weather
Good Tools' multiplying is done BEFORE Weather's adding/subracting. For example, if you have Good Tools, three Farms and Bad Weather in play, your effective number of Farms is (3x2)+1=7, and you have 3+1=4 farms for the purposes of Victory conditions.
Card List
Farm
Thing
A Farm.
Farm
Thing
A Farm.
Farm
Thing
A Farm.
Farm
Thing
A Farm.
Farm
Thing
A Farm.
Farm
Thing
A Farm.
Farm
Thing
A Farm.
Farm
Thing
A Farm.
Farm
Thing
A Farm.
Good Tools
Thing
For all intents and purposes (except fulfilling the victory conditions) you have twice as many Farms as you otherwise would.
Wooden Wall
Thing
None of your Things can be destroyed unless Wooden Wall is destroyed first or at the same time.
Soothsayer
Thing
Action: look at the top five cards of the deck.
Weatherman
Thing
Action: look through the deck for either Good Weather or Bad Weather (you must specify which before looking). If it is there, move it to your hand and shuffle the deck.
Motivated Peasants
Thing
If you ever control no Farms, destroy this card. You may play two Actions per turn.
Good Weather
Thing
For all intents and purposes, all Players have one more in-play Farms than they otherwise would (unless they have no Farms at all) If this card is ever in play at the same time as Bad Weather, both cards are destroyed.
Bad Weather
Thing
For all intents and purposes, all Players have one less in-play Farms than they otherwise would (unless they have no Farms at all) If this card is ever in play at the same time as Good Weather, both cards are destroyed.
Plague of locusts
Action
Destroy a Farm.
Plague of locusts
Action
Destroy a Farm.
Plague of locusts
Action
Destroy a Farm.
Termites
Action
Destroy a Wooden Wall.
Rust
Action
Destroy a Good Tools.
Debunked Fraud
Action
Destroy a Soothsayer and force its' controller to discard their hand.
Deal with Tamoris
Action
Discard three cards, and destroy any Thing.
Deal with Tamoris
Action
Discard three cards, and destroy any Thing.
Deal with Tamoris
Action
Discard three cards, and destroy any Thing.
Harvest
Action
Draw as many cards as you control Farms.
Harvest
Action
Draw as many cards as you control Farms.
Harvest
Action
Draw as many cards as you control Farms.
The rich get richer
Action
Play only if you control the most Farms. Move any in-play Farm to your control.
Change of luck
Action
You must have no Farms in play or in your hand to play this card. Discard your hand and move two Farms from play to your hand.
Market day
Action
Everyone gives a card from their hand to the Player to their right. You cannot play this card if any Player has an empty hand. You must control at least one Farm to play this card.
Cards on the table
Action
Everyone shows everyone else their hand. You must control at least one Farm to play this card.
Careful restoration
Action
Discard a card, and move a Farm from the discard pile to your hand. You must control at least two Farms to play this card.
Switch
Action
Exchange hands with an Opponent of your choice. You must control at least two Farms to play this card.
Spies, Thieves and Plagarism
Action
Look at an Opponent's hand, and take an Action from it. You must control at least two Farms to play this card.
Death Threats
Action
Look through the deck and discard pile for Motivated Peasants. If it's there, move it to your hand and shuffle the deck. You must control at least two Farms to play this card.
Arson
Action
Target player destroys all their Things. You must control at least three Farms to play this card.
Attack
Action
Target player discards their hand and has one of their in-play Farms placed under your control. You must control at least three Farms to play this card.