The Best Of ChippyYYZ deck

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Best of ChippyYYZ deck
Designer ChippyYYZ
Date March 2024
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

A premium selection of 200 personal favorites from among ChippyYYZ's first 2000 cards contributed to the Infinite Dvorak Deck.


Oldies (1-1000)

Ha Ha Ha! I Switched Your Bullets With Marshmallows!
Action
Play in response to an action. That action is negated and goes to your hand. Give its player an action from your hand; they must play that card instead.
I may have just won "First Correctly-Used Semicolon".
#2835
Card by ChippyYYZ
Ricochet Laser
Action
Destroy four random things.
#3399
Card by ChippyYYZ
Mindshatter
Action
Put this card in target player's hand. They discard random cards until this card is discarded.
#3660
Card by ChippyYYZ
Kryptonite
Thing
When this comes into play, choose a thing. That thing's text is blank while this is in play.
#3674
Card by ChippyYYZ
Tangled Up In Blue
Thing
Play this under any player's control.
Your maximum hand size is reduced by the number of blue things you control.
#3676
Card by ChippyYYZ
Evaporate
Action
Put target thing on top of the deck.
#3781
Card by ChippyYYZ
The Oldest Trick In The Book
Action
Exchange the control of two things.
References
^The Book, Vol. 1, pg. 5
#3841
Card by ChippyYYZ
Goalie
Thing
If you would be targeted by an action, destroy Goalie and prevent that action.
For the record, this a Soccer/Football Goalie, not Hockey.
#3876
Card by ChippyYYZ
Phalanx
Action
Switch any number of Things you control with Things from your hand.
#3940
Card by ChippyYYZ
Reconsider
Action
Return any number of things you control to your hand, draw 5 cards, discard 5 cards, and play a thing.
#4046
Card by ChippyYYZ
5
Panic Attack
Action
Choose a color. Target player discards a random card. If it was of the chosen color, they discard another random card.
#4133
Card by ChippyYYZ
Prismatic Orb
Thing
Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.
#4306
Card by ChippyYYZ
Shapeshifting Mastery
Thing
Once during your turn, you may swap a Thing you control with a Thing from your hand.
#4358
Card by ChippyYYZ
Thinking Out Loud
Thing
Play this under any player's control. You play with your hand revealed.
#4371
Card by ChippyYYZ
Trade Route
Thing
Action: If there isn't already one in play, target player gains a Caravan Token.
At the beginning of your turn, give a card from your hand to a player with a Caravan Token. That player gives you a random card from their hand.
#4493
Card by ChippyYYZ
"I'll have what he's having."
Action
Create a copy of target Thing an opponent controls and put it into your hand.
#4525
Card by ChippyYYZ
Shroud Cloak
Thing - Equipment
Play this card onto a Thing you control.
If this card was in play at the beginning of your turn, return it to your hand at the end of your turn.
The equipped card has the text:
"This card cannot be targeted by Actions."
#4563
Card by ChippyYYZ
Tamper
Action
Delete a sentence from target thing.
Please note that all contributions to The Dvorak Game Wiki may be edited, altered, or removed by other contributors.
#4607
Card by ChippyYYZ
The Church Bells All Were Broken
Thing
Action Abilities may not be activated.
#4646
Card by ChippyYYZ
Infiltrate
Action
Look at target player's hand.

Instead of playing a thing this turn, you may take one card from that player's hand.
#4709
Card by ChippyYYZ
9
Inquisitive Spirit
Thing
Action: Discard a card and draw a card.

Action: Draw a card. You may immediately play it. A random opponent draws a card.
#4777
Card by ChippyYYZ
Getaway Car
Thing
Action: Return any number of things you control to your hand.
#4869
Card by ChippyYYZ
Gateway Car
Thing
When this comes into play, you may put any number of things into play from your hand.
#4870
Card by ChippyYYZ
Wings Of Wax
Thing
Whenever your hand contains five or more cards, destroy this card and you are eliminated.

Action: Draw a card.
#4950
Card by ChippyYYZ
Pocketfull of Starlight
Thing
At any time, you may destroy this card and draw 2 cards.
#4992
Card by ChippyYYZ
Sleep Powder
Action
Turn target Thing face-down.
#5179
Card by ChippyYYZ
Logical Deduction
Thing
Action: If you have 5 or more cards in your hand, draw a card.
#5223
Card by ChippyYYZ
Spy Network
Thing
Whenever an opponent plays an Action card, they must show you a random card from their hand.
#5245
Card by ChippyYYZ
Vulture's Wings
Action
Until the beginning of your next turn, whenever an opponent discards a card, put it in your hand.
#5256
Card by ChippyYYZ
Cold Snap
Action
Destroy all Tokens target player controls. That player draws no cards during their turn.
#5315
Card by ChippyYYZ
Sandstorm
Action
Flip a coin for each player. On a heads, that player discards a card. On a tails, that player destroys a thing they control.
#5321
Card by ChippyYYZ
Time Machine
Thing
Action: Discard your hand and gain a Dodgeball Token for each card you discarded.
Action: Give a Dodgeball Token you control to an opponent and destroy a Thing that player controls.
So I guess it's not so much a time machine as it is a dodgeball cannon.
#5350
Card by ChippyYYZ
Call On Forbidden Knowledge
Action
Draw 4 cards. Your max hand size is reduced by 4 this turn.
#5378
Card by ChippyYYZ
Thieves' Amulet
Thing
Whenever the player on your left plays a Thing, you may take control of it and give Thieves' Amulet to the player on your right.
It makes everything easier to steal, particularly itself.
#5459
Card by ChippyYYZ
Strange Deja Vu
Action
Play an Action card from the discard pile, then put that card on top of the deck.
#5588
Card by ChippyYYZ
A Change of Seasons
Action/Thing
As an Action: Each player starting with you discards all but one card then draws the same number.

As a Thing: Put a Season counter on this at the end of your turn.
Action: Remove four Season counters from this to discard your hand and draw five cards.
#5685
Card by ChippyYYZ
Dust in the Wind
Thing
Whenever this or another Thing enters play, its controller chooses a Thing and sets it aside. It is no longer in play.
#5792
Card by ChippyYYZ
Zerging Ahead
Action
Reveal the top 7 cards of the deck. You may play any number of Action cards from among them. For each Thing card revealed this way, a random opponent may play that card.
"LEEEERRRRRROOOOOOOOOOOOYYYYYYYYYYY!"
#5833
Card by ChippyYYZ
Protoss Research
Action
Reveal the top 7 cards of the deck. You may play any number of Thing cards from among them. For each Action card revealed this way, a random opponent may play that card.

Hey, no fair! I was still building my carrier fleet!
#5834
Card by ChippyYYZ
Ancient Magicks
Thing
Action - Banding: This card gains "If a Thing you control would be destroyed, you may destroy another Thing you control instead."

Action - Horsemanship: This card gains "You have Horsemanship and may not be the target of Actions played by players who do not have Horsemanship."
#5883
Card by ChippyYYZ
Wretched Hive
Thing
Whenever another non-token Thing is destroyed, you may gain a Scum Token or a Villainy Token.
At the end of your turn, you may destroy a Scum Token and a Villainy Token you control to draw a card.
#5889
Card by ChippyYYZ
Sword of Comedy and Tragedy
Thing
Action and Thing: Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.
#5915
Card by ChippyYYZ
Sword of Nature and Industry
Thing
Action and Thing: Look at the top card of the deck. You may play it if it's a Thing. You may destroy target Thing. If you do, its controller draws two cards.
#5929
Card by ChippyYYZ
Sleep With The Fishes
Action
Target Thing's location becomes the bottom of the discard pile.
#5937
Card by ChippyYYZ
Staying Out Of Trouble
Thing
Action: You can't be the target of Actions until your next turn.

Thing: Things you control can't be the target of Actions until your next turn.
#5951
Card by ChippyYYZ
Clone-in-a-Vat(tm)
Thing
Clone-in-a-Vat(tm) enters play with four Organ Tokens on it.
Whenever you discard a card, if you are below your maximum hand size, you may remove an Organ Token from Clone-in-a-Vat(tm). If you do, draw a card.
#5964
Card by ChippyYYZ
Rebound
Action
Return target Thing to its controller's hand. That player puts a card from their hand on top of the deck.
#5983
Card by ChippyYYZ
Double Agent
Thing
At the beginning of your turn, target opponent draws a card. Until end of turn, you may look at that card and play it as though it was in your hand.
#6056
Card by ChippyYYZ
Triple Agent
Thing
When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.
#6057
Card by ChippyYYZ
Synchrowave
Action
Destroy one Thing controlled by each opponent with the same number of cards in hand as you.
#6096
Card by ChippyYYZ
Borrow From The Future
Action
Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand.
#6119
Card by ChippyYYZ
Haunted Shack
Thing
When this enters play, put the top card of the deck face-down under Haunted Shack.
Action: Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.
#6176
Card by ChippyYYZ
Remembrance
Action
Shuffle the discard pile and Remembrance into the deck.

If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.
#6254
Card by ChippyYYZ
Thoughtsieve
Thing
Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.
Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.
#6258
Card by ChippyYYZ
Sphinx's Boomerang
Action
Draw a card.
Instead of playing a Thing this turn, you may put target Thing on top of the deck.
Put Sphinx's Boomerang on top of the deck. Look at and reorder the top three cards of the deck.
#6309
Card by ChippyYYZ
Bottled Tactics
Thing
When Bottled Tactics enters play, put the top 5 cards of the deck face-down underneath it.
When Bottled Tactics is destroyed, look at the cards underneath it. Play one of them and put the rest on top of the deck in any order.
#6316
Card by ChippyYYZ
Straw Man
Thing
Straw Man counts as both a Thing and a Player under its controller's control (it is still your opponent).
Straw Man cannot draw cards or have cards in its hand.
At the end of your turn, Straw Man takes a turn.
#6372
Card by ChippyYYZ
Garbageman's Boon
Action
Play the top card of the discard pile
OR play the bottom card of the discard pile
OR put a card from the discard pile into your hand and discard a card.
#6401
Card by ChippyYYZ
Gather Power
Action
Draw a card and gain an energy token.
If you have three or fewer cards in your hand, return Gather Power to your hand.
#6428
Card by ChippyYYZ
Supercycler
Thing
Action: Discard three cards. If you do, draw three cards.
#6429
Card by ChippyYYZ
Oath of Fëanor
Action
Create three Things with the title "Silmaril" and the text "Indestructible. When only Fëanor controls any Silmarils, Fëanor wins the game. Fëanor cannot otherwise win the game while a Silmaril is in play." and shuffle them into the deck. Remove Oath of Fëanor from the game.

You are now Fëanor.
#6446
Card by ChippyYYZ
Action Trident
Action
Discard two other Action cards. If you do, destroy up to three target Things.
#6454
Card by ChippyYYZ
Trash Admiral
Thing
When you would draw a card, draw it from the top or bottom of the discard pile. If you can't, destroy Trash Admiral.
#6471
Card by ChippyYYZ
Shining Armor
Thing - Pony
Actions can't target or destroy ponies you control.

When a Thing you control would be destroyed, you may erase a sentence from Shining Armor's ruletext instead.

Things your teammates control count as Things you control for Shining Armor's effects.
#6496
Card by ChippyYYZ
Unstable Landfill
Thing
Whenever a card in the discard pile is played, put into play, or put into a player's hand, gain a Garbage Token.

Action: Recycle any three Garbage Tokens to draw a card and return a card from the discard pile to your hand.
#6497
Card by ChippyYYZ
Weirdly Specific Shield
Thing
Things you control with two-word titles cannot be destroyed by actions.
#6505
Card by ChippyYYZ
Rumor Mill
Thing
Whenever an opponent draws a card, rotate Rumor Mill 90° clockwise. When Rumor Mill completes a clockwise rotation, you may look at target opponent's hand and trade a card in their hand with a card from your hand.
#6616
Card by ChippyYYZ
Omenbearer Birds
Thing
When Omenbearer Birds enters play, draw two cards, put two cards from your hand on top the deck, then look at the top four cards of the deck and put them back in any order.
Some think their formations predict technological advancements. Some think their migration patterns anticipate political shifts. Some just leave a bird feeder out and hope for good fortune.
#6550
Card by ChippyYYZ
Big Mood
Thing
When an opponent plays a Thing, you may have Big Mood become a copy of that Thing. Destroy Big Mood when that Thing leaves play.
#6560
Card by ChippyYYZ
Entropy Subversion
Thing
Whenever you would discard down to your maximum hand size, draw one card instead.
#6561
Card by ChippyYYZ
"Wabbit Season!"
"Duck Season!"
Action
Each player draws a card.
Each player discards a card.
Each player draws a card.
Each player discards a card.
Target player draws a card.
Each opponent discards a card.
#6589
Card by ChippyYYZ
Strainborm
Action
Target player draws two cards, then puts three cards from their hand on top of the deck.
My brain hurts.
#6591
Card by ChippyYYZ
Meticulous Study
Thing
When Meticulous Study enters play, look at the top 4 cards of the deck. Put one of them into your hand and the rest into the discard pile.
Whenever a Thing an opponent controls is destroyed during your turn, you may return Meticulous Study to your hand.
#6597
Card by ChippyYYZ
Renegotiate
Reaction
Play in response to an opponent's Action. That opponent may choose new targets for that Action.
You may negate that Action.
"Make me an offer I won't refuse."
#6642
Card by ChippyYYZ
Delaying Distraction
Action
Target opponent skips their next turn. If they have 5 or more cards in their hand, you may play an additional Action this turn. Otherwise, discard a card.
#6982
Card by ChippyYYZ
2U
Blue Spell
Action
Draw three cards, then put two cards from your hand on top of the deck.
OR put an Action card from the discard pile into your hand.

Instead of playing a Thing this turn, you may put target Thing on top of the deck.
#7023
Card by ChippyYYZ
2B
Black Spell
Action
Destroy target living Thing.
OR look at target opponent's hand. They discard a card of your choice.

Instead of playing a Thing this turn, you may put a Thing card from the discard pile into your hand.
#7050
Card by ChippyYYZ
Collaborate
Action
Each opponent draws three cards and gives you two of them.
#7052
Card by ChippyYYZ
Envy
Action
Look at target opponent's hand. You may discard two cards to take a card from their hand and put it in your hand. You may destroy a Thing you control to take control of one of that player's Things.
#7068
Card by ChippyYYZ
Tempest Shadow
Thing - Pony
Whenever you play an Action, you may discard a random card to destroy target Thing.
Whenever another Pony is put into the discard pile from anywhere, draw a card.
#7123
Card by ChippyYYZ
Big Macintosh
Thing - Pony
At the beginning of your turn, you get an Apple Token. You may play an additional Thing each turn by spending 1 Apple Token for each word in its title.
Action: Look at the top card of the deck. You may spend an Apple Token for each word in its title to reveal it and put it into your hand.
#7124
Card by ChippyYYZ
Revert
Action
Return target Thing to its controller's hand. If an opponent controlled that Thing, return the topmost Action card of the discard pile into your hand. Otherwise, return any Action card in the discard pile into your hand.
Let's go over this one more time.
#7128
Card by ChippyYYZ
Power Overwhelming
Thing
During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.
#7130
Card by ChippyYYZ
Salted Earth
Thing
Play Salted Earth into any player's control.
When you draw more than one card at a time, put all but one of those cards face-down underneath Salted Earth, and if Salted Earth has at least 4 cards under it, put those cards and Salted Earth in the discard pile.
#7209
Card by ChippyYYZ
Collossal Whale
Thing
When Collossal Whale enters play, all other Things become Inside The Whale (They're still in play, and control of those Things does not change).
For the purposes of Things Inside The Whale, Things not Inside The Whale don't exist.
For the purposes of Things not Inside The Whale, Things Inside The Whale don't exist.
#7211
Card by ChippyYYZ
Spring The Trap
Action
Return two Things you control to your hand. If you do, destroy two target Things.
#7391
Card by ChippyYYZ
Ritual of Renewal
Thing
Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.
When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.
#7400
Card by ChippyYYZ
Action Emulator
Thing
Action: Reveal an Action card from your hand. This ability has an identical effect to that Action card. Then discard it.
#7412
Card by ChippyYYZ
Imprison in Crystal
Action
Create a blank Thing card named Gem and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card.
#7458
Card by ChippyYYZ
Heart of the Ocean
Thing - Gem
Once during your turn, you may choose one.
Tide Comes In: Each player draws a card.
Tide Goes Out: Each player discards a card.
#7479
Card by ChippyYYZ
Texas Red
Thing
Action: If there are at least twenty cards in the discard pile, destroy target Thing.
He was vicious and a killer, though a youth of twenty-four, and the notches on his pistol numbered one and nineteen more.
#7486
Card by ChippyYYZ
Ongoing Study
Thing
When this card enters play or is destroyed, draw three cards minus one for each card in your hand.
#7497
Card by ChippyYYZ
Post-Credits Scene
Action
Draw a card. Set Post-Credits Scene aside face-up along with a card from your hand attached to it face-down.
If your playgroup plays another game of Dvorak after this one, reveal the attached card instead of returning it to the deck. Add it to your hand after you draw your opening hand.
#7504
Card by ChippyYYZ
Echoing Calamity
Thing
When this card enters play or is destroyed, each player discards all but three cards from their hand.
#7506
Card by ChippyYYZ
Heavy Is The Crown
Thing
When this card enters play or at the beginning of your turn, you may gain an Ambition Token.
Your maximum hand size is reduced by 1 for each Ambition Token in play.
During your turn, you may spend 6 Ambition Tokens and discard two cards to win the game.
Action and Thing: Gain an Ambition Token.
#7561
Card by ChippyYYZ
Dark Haze
Action
Target player's maximum hand size is reduced by 4 during their next turn.
#7582
Card by ChippyYYZ
Cloaking Device
Action
You and face down Things you control can't be targeted until your next turn. You may put a Thing card from your hand into play face down. Turn it face up at the start of your next turn.
#7583
Card by ChippyYYZ
Selective Reality
Thing
Play this under any player's control, attached to a Thing they control.
The attached Thing is blank while it's not your turn.
#7584
Card by ChippyYYZ
Double Flip
Action
Choose two target Things controlled by different players. Put each one in the other one's controller's hand.
#7638
Card by ChippyYYZ
Copied Card
Thing/Action
Play this card as a copy of a card played on the previous turn.
#7658
Card by ChippyYYZ


Golden Age (1000-2000)

Sweep Up
Action
Instead of playing a Thing this turn, you may exchange control of two target Things.

Return each Thing to its controller's hand.
And with a wave of my hand, everything flies into its proper place. Roughly.
#7668
Card by ChippyYYZ
Boats Against The Current
Action
Each player, starting with you, returns a card from the discard pile to their hand. Each opponent who does so puts a card from their hand on top of the deck.
#7735
Card by ChippyYYZ
Dark Bargain
Action
Put the bottom three cards of the discard pile into your hand, then discard a random card.
"I want them back. I don't care what it costs me."
#7749
Card by ChippyYYZ
Torrent
Action
Put the top three cards of the deck into play under your control face-down in a stack. They count as a single Thing with the text "Action: Put this Thing into your hand.
#7759
Card by ChippyYYZ
Weight of the World
Action
The player with more cards in hand than all others discards a card.
The player with more non-Token Things than all others discards a card.
The player with more types of Tokens than all others discards a card.
If you discard three cards this way and your hand isn't empty, you win the game.
#7926
Card by ChippyYYZ
Surprise Party Cannon
Action
Destroy target Thing. Each player gains a Confetti Token.

If this card is revealed from your hand, discard it.
#7958
Card by ChippyYYZ
Buried Treasure
Thing
When this enters play, create 3 blank Thing cards named Gem and put them underneath it face down, along with the top 3 cards of the deck. Put those cards in the discard pile if this card leaves play.
Action: Put a random card from underneath this card into your hand.
#7975
Card by ChippyYYZ
Mind.png
Maid of Mind
Thing
When Maid of Mind enters play, draw two cards.
Once during your turn, you may discard a card to play an additional Action this turn.
You not only make choices, you create choices.
#8010
Card by ChippyYYZ
Light.png
Mage of Light
Thing
When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.
You see the most essential path.
#8015
Card by ChippyYYZ
Breath.png
Knight of Breath
Thing
When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.
Action: Return Knight of Breath to your hand.
You move as freely as the wind, but with the force to lift anything in your wake.
#8016
Card by ChippyYYZ
Doom.png
Thief of Doom
Thing
When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead (but not both).
You take for yourself the sacrifices of others.
#8025
Card by ChippyYYZ
Signature Move
Thing
When this enters play, attach an Action card to it from your hand.
At the beginning of your turn, you may rotate this card 90° clockwise.
Action: If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.
#8111
Card by ChippyYYZ
Greater Combomancy
Action
Gain a Combo Token and return this card to your hand. Instead of playing a Thing this turn, you may gain a Combo Token.
OR
Any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name.
#8141
Card by ChippyYYZ
Heart of the Mountain
Thing - Gem
Things you control can't be returned to your hand.
#8148
Card by ChippyYYZ
6A
Agent Provocateur
Thing
Action: Target opponent plays an Action card of your choice from your hand. You choose all targets for that action.
#8168
Card by ChippyYYZ
6C
Copyright Control
Thing
Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.
#8229
Card by ChippyYYZ
6S
Suspicious Object
Thing
When Suspicious Object enters play, each opponent puts a card from their hand under it face-down.
At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.
#8241
Card by ChippyYYZ
8S
Suspicious Activity
Thing
When Suspicious Activity enters play, each opponent puts a card from their hand under it face-down.
At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.
#8242
Card by ChippyYYZ
9K
Kickstart
Action
Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.
#8252
Card by ChippyYYZ
9T
Thing-Negating Field
Thing
Once during your turn, you may choose one:
  • Each player flips a Thing they control face-down until your next turn.
  • Each player flips target Thing of their choice face-down until your next turn.
#8269
Card by ChippyYYZ
6U
Underworld Rescue
Action
Put target card from the discard pile into play under your control face-down. It gains "Action: Flip this card face-up, and play it if it's an Action."
#8314
Card by ChippyYYZ
8D
Denature
Action
Choose a Thing and discard a card.
Instead of playing a Thing this turn, you may have the chosen Thing lose its creator and all its text until the end of the turn.

Destroy the chosen Thing.
Dissolved at the conceptual level.
#8430
Card by ChippyYYZ
4A
Archivist's Recommendation
Action
Choose another person (if they are not a player, they must be willing) in the same room as this game (physical or virtual). They look at the top 10 cards of the deck and choose two of them, or three if they have contributed to the Infinite Dvorak deck. Put the chosen cards into your hand and shuffle the rest into the deck.
#8431
Card by ChippyYYZ
4M
Manipulate Fate
Thing
When a player reveals one or more cards from the top of the deck, you may put up to two of those cards into the discard pile. They reveal that many additional cards.
Once per turn, when a card is chosen at random from your hand, you may have a different card be chosen at random from your hand.
#8433
Card by ChippyYYZ
8I
Idea Redistribution
Thing
When this enters play, attach an Action card from the discard pile to it.
Whenever a player would play an Action card, you may swap that card with the card attached to this card. They play the new card instead.
#8450
Card by ChippyYYZ
4G
Graveyard Shift
Action - Pun
For each player who controls a Thing, set aside the bottommost Thing card of the discard pile. Each player, starting with you, puts a Thing they control into the discard pile and puts one of the set aside cards into play.
#8470
Card by ChippyYYZ
6C
Confounding Curse
Action
Each opponent sets aside two cards from their hand and one Thing card they control. Shuffle these cards and deal three to each opponent's hand.
#8471
Card by ChippyYYZ
4D
Dig For Treasure
Action
Destroy target Thing with an X anywhere on it. Draw a card if it is destroyed this way.
#8619
Card by ChippyYYZ
9C
Containment Protocol
Thing
Action: Discard a card. If you do, gain control of target Thing, put it on top of this card, and flip both cards face-down. That card and this card count as a single card with the properties of only the top card.
#8741
Card by ChippyYYZ
4F
Favorable Winds
Thing - Air
When this card enters play, the next time each opponent discards one or more cards before your next turn, you may put one of those cards into your hand.
When this card leaves play, draw a card.
#8743
Card by ChippyYYZ
3T
The Lucky Three
Action
Draw three cards.
OR gain control of up to one target Thing with a 3 in its cornervalue.
OR you may put exactly 3 Thing cards from your hand into play.
  • If this is the third time this card has been played by your playgroup today, treat OR as AND.
#8761
Card by ChippyYYZ
4C
Choice of Allies
Action
Each opponent draws three cards. For each opponent, look at that opponent's hand, then put a card from their hand into your hand.

You may play one extra Action or Thing this turn for each opponent you have.
#8805
Card by ChippyYYZ
Among You
Thing
You do not count as any player's opponent for the purposes of any cards (Your opponents still count as your opponents).
#8878
Card by ChippyYYZ
3P
Personal Flair
Thing
Action cards you play gain one of the following, chosen when this card enters play:
"You may discard a card to draw a card."
"Return this card to your hand, then discard a random card."
"Look at the top two cards of the deck. You may put one or both in the discard pile."
#8909
Card by ChippyYYZ
9S
Safe House
Thing
Opponents must discard two cards to choose you or Safe House as a target.
#8916
Card by ChippyYYZ
9E
Exclusion
Action
Starting with you, each player other than target player may draw two cards then put one of them into play if it's a Thing.
#8965
Card by ChippyYYZ
6C
Corporate Control
Action
Destroy target Thing UNLESS its controller reveals their hand and discards a card of your choice, gaining 3 Money tokens if they do.
You may spend 3 Money tokens to treat UNLESS as AND.
"Record labels will change your message, and they'll change your mind." - Sunny Side Up
#8985
Card by ChippyYYZ
2C
Combat Lesson
Action
Target opponent chooses target Thing of their choice that you don't control. That opponent gains control of this Action. Destroy that Thing and draw a card.
#9015
Card by ChippyYYZ
9I
Interview
Action
Target opponent must reveal either their hand, or an Action and a Thing from their hand. Draw a card for each card revealed this way.
#9069
Card by ChippyYYZ
6E
Welfare Program
Thing
At the beginning of your turn, draw a card and gain a Money token.
At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand.
#9110
Card by ChippyYYZ
5A
Abate
Action - Reaction
Play in response to an opponent's Action. That Action can't destroy Things. If that Action causes any players to draw or discard any cards, they draw or discard one fewer.
Draw a card.
#9133
Card by ChippyYYZ
0T
Trading Hub
Thing
Once during your turn, you may convert any of your tokens into Money tokens
OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand
OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours.
Action: Gain a Money token.
#9134
Card by ChippyYYZ
6F
Funded Expedition
Action
Instead of playing a Thing this turn, you may gain 3 Money tokens.

Set aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest.
#9159
Card by ChippyYYZ
1K
Kevlar Heart
Thing - Song
Opponents' cards can't cause you to draw or discard cards.
#9291
Card by ChippyYYZ
7K
Knock Into Next Week
Action
Set this card and target Thing controlled by an opponent aside, attached to each other and that opponent.
If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
#9315
Card by ChippyYYZ
3x3
Card 9333
Thing
Whenever you play an Action with the number 3 or the word "three" in its text, rotate this card 120° clockwise. If this causes this card to complete a clockwise rotation, treat the number 3 and the word "three" in that Action's text as the number 9 or the word "nine".
Sometimes... three threes really is nine.
#9333
Card by ChippyYYZ
2U
Unstable Echo
Action
Play the Xth card of the discard pile, where X is the number of cards in your hand (this card counts as being in neither your hand nor the discard pile while you're playing it).
#9349
Card by ChippyYYZ
4H
Heavy Wind Gusts
Action - Air
Target opponent discards a card. Return up to one target Thing without a digit greater than 4 in its cornervalue to its controller's hand.
#9363
Card by ChippyYYZ
2S
Spicy Hot Take
Thing
When this enters play, draw two cards if an opponent has more cards in hand than you.
Actions that could target Spicy Hot Take must do so.
"Well here's what *I* think about Elon Musk..."
#9383
Card by ChippyYYZ
3UU
Blue Monster
Thing
This card can't be the target of Action cards.
Thing: This deals damage equal to the number of cards you drew this turn to target Thing.

If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
#9425
Card by ChippyYYZ
2C
Crushing Grip
Action
Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.
If they don't, their maximum hand size is reduced by four until the end of their next turn. If their hand size is 0, eliminate them.
#9453
Card by ChippyYYZ
8B
Basilica
Action
Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.
#9546
Card by ChippyYYZ
2E
Explorer's Cap
Thing
Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card.
It gives the confidence to feel at home in unfamiliar territory.
#9557
Card by ChippyYYZ
3M
Musical Chairs
Action
Each player chooses a Thing they control. Choose one additional target Thing. If enough Things were chosen, shuffle them together and give control of one to each player randomly. Put the remaining Thing in the discard pile.
#9585
Card by ChippyYYZ
4H
Hasty Judgement
Action
An opponent looks at the top 4 cards of the deck and reads aloud their titles in order. You have 5 seconds to choose up to two of those cards. Put them into your hand and shuffle the rest into the deck.
Hopefully you've taken notes.
#9624
Card by ChippyYYZ
3P
Pretend To Help
Action
Target opponent draws two cards and reveals their hand. Take two cards from their hand OR destroy target Thing they control.
#9740
Card by ChippyYYZ
1S
Stonk Market
Thing
At the beginning of your turn, gain a Money token and roll a d6.
Once during your turn, you may spend Money tokens equal to the rolled number to draw a card.
#9840
Card by ChippyYYZ
1U
Unsubscribe
Action
If target Thing is still in play at the end of its controller's next turn, remove it from the game.
#9841
Card by ChippyYYZ
3P
Plant Evidence
Thing
Play into any player's control.
At the end of your turn, reveal the top card of the deck. If it's an Action and an opponent could play it targeting you, an opponent of your choice who could do so may do so. If that card isn't played this way, shuffle it into the deck.
#9894
Card by ChippyYYZ
0R
Reschedule
Action
Target player shuffles two cards from their hand into the top 5 cards of the deck.
"Gonna have to cancel for tonight. Maybe sometime next week?"
#9903
Card by ChippyYYZ
Hustle
Action
Gain two Money tokens and draw two cards. Then, if you're at or above your maximum hand size, gain two additional Money tokens. Then, if you control at least five more tokens than each opponent, draw two additional cards.
#9924
Card by ChippyYYZ
6R
Ransom
Action
Turn target Thing face-down unless its controller discards an Action card.
#9930
Card by ChippyYYZ
7C
Channel Great Power
Action
If the sum of all digits in the cornervalues of Things you control is 16 or greater, draw four cards. If it's 30 or greater, you also win the game.
#9931
Card by ChippyYYZ
3S
Safe of Keeping
Thing
When you leave the game or the game ends, set aside Safe of Keeping holding any number of cards from your hand or other Things you control.
If your playgroup plays another game after this one, draw up to 5 of the held cards as part of your opening hand instead of returning them to the deck.
#10024
Card by ChippyYYZ
4A
Narrative Control
Action
Until the end of my next turn, I may choose whether any given effect can target me; and whenever any other players would draw any cards, I draw for them and give them that many cards from my hand.
"Anyone paying attention could have guessed by now who’s really playing this game."
#10025
Card by ChippyYYZ
1D
Data Harvest
Action
Look at each other player's hand. Draw a card for every 3 cards you see in their hands.
#10069
Card by ChippyYYZ
6S
Sorting Algorithm
Action
Note the amount of numbered Things each player controls (tokens and face-down cards, for instance, don't have numbers). Arrange all numbered Things in play by card number. Starting with the player of your choice, deal each player as many Things as they had, in numerical order.
Your old filing technique is unnecessary.
#10070
Card by ChippyYYZ
2A
Amass Zombies
Action
Instead of playing a Thing this turn, you may gain a Zombie token.
Gain two Zombie tokens, then destroy up to one target Thing that doesn't have a digit in its cornervalue that's higher than the number of Zombies you control.
#10199
Card by ChippyYYZ
8F
Fastdraw
Action
If you spend two tokens as you play this, it doesn't count towards the number of Actions you can play in a turn.
Draw two cards or put a Thing card from your hand into play.
#10200
Card by ChippyYYZ
1H
Hornet's Nest
Thing
Whenever a non-token Thing you control is destroyed by an opponent's effect, gain a Hornet token for each card in your hand. That opponent either discards a random card or reveals a card from their hand with a digit in its cornervalue higher than the number of Hornets you control.
#10211
Card by ChippyYYZ
8B
Blowhard
Thing
Whenever you play an Action card on your turn, draw a card.
You may play an additional Action on your turn.
Whenever an opponent plays an Action card, discard a card if you have the most cards in hand.
Just likes to hear himself talk.
#10218
Card by ChippyYYZ
7M
Myriad Reflections
Thing
When this card enters play, create two blank Thing cards named Gem, put them into your hand, and attach this card to a Thing you control.
Gems you control gain the attached Thing's title, cornervalue, type, ruletext, flavortext, creator, and card number.
#10241
Card by ChippyYYZ
0S
Sow Discord
Action
Choose a non-token Thing or three tokens you control. Each other player chooses a non-token Thing or three tokens you don't control. Destroy those Things.
#10251
Card by ChippyYYZ
4C
Continuum Drive
Thing
At the beginning of your turn, after drawing a card, gain an Energy token if you have at least 3 cards in hand, then draw a card if you have at least 3 Energy tokens.
#10253
Card by ChippyYYZ
6C
Cardwheel Turbine
Thing
Once during your turn, you may discard a card to draw a card and gain an Energy token.
One card goes down, one comes up, and the pistons turn the motion into power.
#10259
Card by ChippyYYZ
Rage.png
Page of Rage
Thing
Action and Thing: Discard 5 cards. If you do, you gain "Whenever you would play or discard an Action card, you may play that card as a copy of Wrath of Bucky (#98)."
Through you, many solutions are brute-forced.
#10339
Card by ChippyYYZ
2D
Disappearify
Action
Return Disappearify to your hand and secretly note a card name. It stays noted until Disappearify is discarded.

Any time before your next turn, you may discard Disappearify to shuffle a visible card with the noted name into the deck, even while that card is being played. This use of Disappearify is too immediate to be responded to.
#10377
Card by ChippyYYZ
9S
Spooky Hex
Action
Create a blank orange Thing named Pumpkin and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card. If it was a living Thing, draw a card. Otherwise, discard a card.
#10388
Card by ChippyYYZ
5P
Pumpkin Haunting
Action
Create a blank orange Thing named Pumpkin and shuffle it into the discard pile.
For each card with Pumpkin in its title in the discard pile, put it and one card immediately above or below it into your hand.
#10394
Card by ChippyYYZ
3F
Farmer's Market
Thing
Once during your turn, you may convert any of your tokens into Money tokens
OR spend a Money token to create a blank orange Thing card named Pumpkin and put it into your hand
OR give control of two edible non-token Things you control to target opponent to look at their hand and put a card from their hand into yours.
Action: Gain an Apple token.
#10400
Card by ChippyYYZ
Mind.png
Seer of Mind
Thing
Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck.
Through you, the consequences of choices are laid bare.
#10405
Card by ChippyYYZ
Void.pngMind.png
Void/Mind: Silent Harmony
Action - Fraymotif
Put this card into target opponent's hand. They separate the cards in their hand into two groups. Look at those groups and put one of them into the discard pile.
A two-tailed coin.
#10443
Card by ChippyYYZ
2R
Rolling Bones
Action
Roll two dice, or three dice if you spend three tokens or one Zombie token.
Put the Nth card from the top of the discard pile into your hand, where N is one of the die results, then gain Zombie tokens equal to each other result.
#10454
Card by ChippyYYZ
1S
Some of Wands
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain a Mana token
OR the next time you play an Action Ability this turn you may spend two tokens to copy that ability.
While this card is inverted, you can't use Action Abilities.
#10460
Card by ChippyYYZ
7R
Reversal of Fortune
Action
Rotate target Thing 180° counterclockwise. Its controller draws a card for each card they discarded from their hand during their last turn, then discards a card for each they drew during their last turn.
#10461
Card by ChippyYYZ
2U
Unpaid Intern
Thing
Money tokens can't be created under your control.
Other Duties As Assigned - Whenever a Thing you control with an Action/Thing Ability leaves play, you may attach it to this card. Unpaid Intern may use Action/Thing Abilities of cards attached to it.
#10487
Card by ChippyYYZ
1E
Energy Lance
Action - Energy
Gain an Energy token. Instead of playing a Thing this turn, you may gain another Energy token.
Target player reveals a card from their hand for each Energy token you control. They discard one revealed card of your choice, or two if you spend 3 Energy tokens.
#10495
Card by ChippyYYZ
5D
Doors to Tomorrow
Thing
Play with the top two cards of the deck revealed. Whenever a player draws a card from the top of the deck, they instead draw one of the top three cards of the deck.
#10493
Card by ChippyYYZ
3S
Summon The Dead
Thing
Whenever a card is played from the discard pile or moves from the discard pile to play or to a player's hand, you gain a Zombie token. When you would draw 2 or more cards, you may draw the bottom card of the discard pile instead of two of those cards.
Action and Thing: Win the game if you spend 6 Zombies for each player.
#10500
Card by ChippyYYZ
Blood.png
Mage of Blood
Thing
Your maximum hand size is reduced by the number of other nontoken Things you control. When you discard down to your maximum hand size, you may play an Action and a Thing discarded this way.
You use the stability of the ties that bind you for leverage.
#10517
Card by ChippyYYZ
Void.png
Rogue of Void
Thing
When Rogue of Void enters play, each player adds blank orange Things named Pumpkin to their hand until they have 5 cards in hand.
Thing: Remove 3 cards with no ruletext in the discard pile from the game. If you do, move target Thing card you can see from any game zone to play under your control.
Through you, absence is stolen away.
#10523
Card by ChippyYYZ
1W
Warm Welcome
Action
Each player who had a Thing enter play since your last turn draws a card, then you draw that many cards.
If your playgroup played another game of Dvorak before this one, each other player who wasn't in that game draws two cards, then you draw that many cards.
#10558
Card by ChippyYYZ
5H
Heart of the Cards
Thing
Whenever you would draw a card while your hand is empty, instead look at the top 5 cards of the deck and draw one of them. Put the rest on the bottom of the deck in a random order.
#10576
Card by ChippyYYZ
9B
Bust A Move
Action - Song
New card in town, I'll give you the lowdown

put a Thing from your hand into your control, now
its Action Ability you may use.
If you do, draw two and

bust a move.
#10589
Card by ChippyYYZ
Life.png
Seer of Life
Thing
Whenever you play your second card in a turn, you may gain an Energy token, then look at the top X cards of the deck, where X is the number of Energy tokens you control. You may spend half your Energy tokens rounded up to rearrange those cards.
Through you, thriving brings awareness.
#10603
Card by ChippyYYZ
Space.png
Prince of Space
Thing
Whenever you play a terrain, location, or building, you may destroy target terrain, location or building.
Action: Destroy target Thing that entered play under your control this turn. If you do, destroy any other target Thing.
You turn creation into destruction.
#10604
Card by ChippyYYZ
Life.png
Thief of Life
Thing
Thief of Life has all Action Abilities of other Things in play.
Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn.
You seize the powers of others and use them as your own.
#10763
Card by ChippyYYZ
5P
Personality Quiz
Action
Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.
Gain a token whose name is the first letters of each card you took, ordered alphabetically.
"Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."
#10779
Card by ChippyYYZ
9S
Speakeasy
Thing - Building
You may play this face-down. It's turned face-up when its other text becomes relevant.
When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access Secret Passages or Security Doors.
Action: Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.
#10789
Card by ChippyYYZ
Rage.png
Rogue of Rage
Thing
Opponents can't play the only card in their hand.
When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.
Through you, paths are closed off and briefly reopened.
#10820
Card by ChippyYYZ