Dvorak Export: Worms Chaos Cards deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hw/Worm/Thing - Worm/
loadcard hr/Uzi/Action/HITSCAN: Must be a straight line between shooter and target. Hits for 3 damage.
loadcard hr/Shotgun/Action/HITSCAN: Must be straight line between shooter and target(s). Hits for 2 damage. Fires twice, may hit different targets.
loadcard hr/Airstrike/Action/AIRDROP: Drop 5 cards onto the playing field. Each worm the cards touch take 1 damage.
loadcard hr/Baseball Bat/Action/MELEE: Must be less than 1 card width distance between shooter and target. Flick the target worm. When the worm stops moving, it takes 2 damage.
loadcard hr/Holy Hand Grenade/Action/THROWN: Toss this card, then shalt thou count to three. Thou shalt not count four, nor shalt count thou two, unless thou proceed directly to three. Five is right out. All worms within 3 card widths of where the card lands take 5 damage and are moved 2 card lengths away from where this card lands.
loadcard hr/High Winds/Action/Play in response to a THROWN or MISSILE weapon. Cancels the weapon action.
loadcard hr/Prod/Action/MELEE: Must be less than 1 card width distance between shooter and target. Blow on the target card.
loadcard hb/Health Crate/Thing/May not be played from your hand. If this card is a Crate and is picked up by a worm, remove 2 damage from that worm.
loadcard hr/Concrete Donkey/Action/AIRDROP: Using the entire length of your forearm, make a sweeping motion across the table. Any worms in your path that do not get swept off the table take 8 damage.
@emit [name(%#)] pastes the Worms Chaos Cards deck into the Dvorak Engine.

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