To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Eye of Frog (I)/Thing/ loadcard hb/Wing of Bat (I)/Thing/ loadcard hb/Piece of Chalk (I)/Thing/ loadcard hb/Lump of Sulphur (I)/Thing/ loadcard hb/Tail of Lizard (I)/Thing/ loadcard hb/Leg of Frog (I)/Thing/ loadcard hb/Hand Mirror (I)/Thing/ loadcard hb/Eye of Newt (I)/Thing/ loadcard hb/Crucible of Water (I)/Thing/ loadcard hb/Pool of Water (I)/Thing/ loadcard hb/Lump of Silver (I)/Thing/ loadcard hb/Frogspawn (I)/Thing/ loadcard hb/Wolfbane (I)/Thing/ loadcard hb/Eagle Feather (I)/Thing/ loadcard hb/Raven Familiar/Thing/Requires an eye, which is destroyed. Action: Take an Ingredient from play into your hand. loadcard hb/Owl Familiar/Thing/Requires a mirror. Action: Draw a card. loadcard hb/Rat Familiar/Thing/Requires a part of any animal, which is destroyed. Action: Destroy an organic Ingredient. loadcard hb/Frog Familiar/Thing/Requires water. Action: Search the discard pile for Frogspawn (if it is not there, search the draw pile) and put it into play. loadcard hb/Demonic Familiar/Thing/Requires water, sulphur and a lizard's tail, the sulphur being destroyed. Action: Destroy a Familiar. loadcard hb/Chalk Circle/Thing/Requires chalk. You may neither play nor be targetted by Actions. You may destroy Chalk Circle at the end of any of your turns. loadcard hb/Healing Potion/Thing/Requires water and an organic ingredient, the latter being destroyed. Action: Destroy Healing Potion to draw three cards. loadcard hb/Grimoire/Thing/Action: Draw two cards and show them to all Players; discard any Things drawn in this manner. loadcard hb/Broomstick/Thing/Requires a bat wing or an eagle feather. The Actions of Opponents' Familiars may not target you or your Things. loadcard hr/Fetch/Action/Requires an eagle feather. Search the draw pile for an Ingredient and put it into your hand. loadcard hr/Protection/Action/Requires wolfbane. You may not be the target of Actions until your next turn. loadcard hr/Rot/Action/Requires two organic ingredients. Destroy all organic ingredients. loadcard hr/Evil Eye/Action/Requires an eye. A chosen Player discards a card at random. loadcard hr/Bewitch/Action/Requires a mirror. Gain control of a Familiar. loadcard hr/Scrying/Action/Requires water or a mirror. Look at an Opponent's hand. loadcard hr/Lightning Bolt/Action/Requires silver and water. Destroy a Thing, or force an Opponent to discard two cards. loadcard hr/Hellfire/Action/Requires sulphur, which is destroyed. Destroy a Thing, or force an Opponent to discard two cards. loadcard hr/Borrowing/Action/Requires a bat wing or eagle feather, and a mirror. Take an Opponent's next turn for them. loadcard hr/Banishment/Action/Requires a mirror, a bat wing, silver, sulphur and an eye. A chosen Opponent discards their hand and leaves the game. loadcard hb/Hex/Thing/Requires sulphur and a mirror. Put into play under an Opponent's control - he or she must discard down to three cards at the end of each turn, and may discard his or her hand to destroy Hex. @emit [name(%#)] pastes the Witchcraft deck into the Dvorak Engine.