To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Billy the Kid (Outlaw)/Thing/Action: Search your opponent's hand and play one card from it as though it was in your hand.skipcard hb/Wild Bill Hickock (Outlaw)/Thing/Action: Destroy target thing.skipcard hr/Quick Draw/Action/Discard a random card and draw two cards.skipcard hb/Jesse James (Outlaw)/Thing/Action: Gain control of target thing.skipcard hr/Tumbleweeds/Action/Target opponent must skip his next turn.skipcard hr/Ride the Stagecoach/Action/Trade all things with target opponent.skipcard hb/Pat Garrett (Sheriff)/Thing/If an outlaw performs the action described on his card, destroy it.skipcard hr/Fill 'em Full of Lead/Action/Play only if you control at least one person. Destroy target person.skipcard hb/Hole in the Wall Gang/Thing/Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. Action: Destroy a sheriff or cowboy.skipcard hb/John Wayne (Cowboy)/Thing/If an outlaw's action tries to destroy this card, flip a coin: if heads, destroy it instead; if tails, destroy John Wayne. If a non-outlaw thing's action tries to destroy this card, negate it.skipcard hr/Ride Off Into the Sunset/Action/Play only if there are no outlaws in play, and you control a sheriff and a cowboy. You win the game.skipcard hr/Gang Takeover/Action/Play only if you control Hole in the Wall Gang, and there are no sheriffs or cowboys in play. You win the game.skipcard hr/Stampede/Action/You may play as many things as you want this turn.skipcard hb/Annie Oakley (Sheriff)/Thing/Action: Destroy target outlaw.skipcard hb/Butch Cassidy and The Sundance Kid (Outlaws)/Thing/Action: Place all sheriffs into the discard pile, until they are reshuffled.skipcard hr/The Clock Strikes Noon/Action/Roll one 6-sided die for each player. The player who rolls the lowest number must discard his entire hand. If two or more players tie for the lowest number, no one discards any cards.skipcard hr/Cactus/Action/Target player must discard a random card from his hand ("I hate to break it to ya, but you're sittin' on a cactus.")skipcard hr/Posse/Action/Search the draw pile for a sheriff and put it in your hand.skipcard hr/Rematch/Action/Search the discard pile and take one card from it.skipcard hr/Showdown/Action/You may play as many actions as you want this turn.skipcard hr/Do a Barrel Roll!/Action/Play in response to an action. Negate that action.@emit [name(%#)] pastes the Wild West deck into the Dvorak Engine.