To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/RALLY/Order/Removes Suppressed status. Model may now use other orders. loadcard hr/MOVE/Order/Model may move up to 20cm OR Flip - Win: 40cm, Lose: 10cm loadcard hr/FIRE/Order/Line of sight requied (LOS). No range limit. Choose the nearest enemy model in LOS and Flip: win = kill, lose = Suppressed(the Model gains a Suppression marker). Discard two Fire orders to target anything other than the closest target within fire arc. loadcard hr/SENTRY/Order/Line of sight required (LOS). The only order revealed outside your activation and only as opponent moves/turns within fire arc. No range limit. Flip: win = target is Suppressed and is halted anywhere along its movement that the firer desires that is within its LOS), lose = no effect, target may continue to move/turn. loadcard hr/GRENADE/Order/Choose a type (Frag or Smoke) then Flip: win = Both types have range of up to 15cm, place 2 joined Smoke cards or Suppress any partially under 1 card area for Frag. lose= no effect. Line of Sight not required. loadcard hx/SUPPRESSED/Status/This Model may only activate a Rally Order. loadcard hb/COMMANDER (0)/Model & Rules / Activation Card/Each soldier in LOS to Commander has 2 hidden orders placed face down at start of turn. If outside LOS then only 1 order is placed. Commander always has 2 orders. If not Pinned, a Commander may spend his Rally Order(s) to Rally friendly models in its LOS. loadcard hm/V.I.P. (0)/Model & Rules / Activation Card/This Model cannot be replaced - if it is killed you lose the game - to win the game you must get this V.I.P beyond an opponent’s territory/edge. loadcard hb/ENGINEER (0)/Model & Rules / Activation Card/If this Model is killed you may replace it with a Model in contact to simulate picking up the explosives needed to complete the mission. The ENGINEER will destroy a satellite/ammunition dump/ etc. on a successful flip in exchange for any Order when in contact with the location card. loadcard hb/POWER-ARMOURED (4)/Model & Rules / Activation Card/Cannot be Suppressed. loadcard hb/HEAVY WEAPON (3)/Model & Rules / Activation Card/90 degree fire arc instead of the usual 180 degrees. Heavy Weapon has unlimited Sentry orders. loadcard hb/FLAMETHROWER (3)/Model & Rules / Activation Card/Discard two Fire orders: lay out enough Flame cards to cover 30cm in a straight line, any Models partially covered are killed. Power-Armoured are unaffected by Flame. May optionally use conventional Fire Orders with side-arm pistol (range 30cm). loadcard hb/CLOSE ASSAULT (2)/Model & Rules / Activation Card/Any enemy Model(s) in the path of this Models movement is killed unless it is Power-Armoured. Can only ever have one Fire order given, and never a Sentry order. Has a 30cm range limit for Firing purposes. loadcard hb/SNIPER (2)/Model & Rules / Activation Card/For each single Fire order, Sniper may select any target, near or far. Other soldiers must discard two Fire orders to target anything other than the closest target in their fire arc. loadcard hb/ANTI-MATTER GUN (1)/Model & Rules / Activation Card/Fire orders for this model are: Flip: Win: Destroy target Model or target Terrain Card, Lose: no effect. Cannot be given Sentry order. loadcard hb/PARATROOPER (1)/Model & Rules / Activation Card/This Model starts off-table until it's Activation Card is turned over, when it is, place the Model on any selected point, then Flip - Win: Model stays at chosen spot, Lose: an opponent places Model anywhere within 30cm of the chosen point. This Model will not have orders until the turn following its landing. loadcard hb/LINE TROOPER (1)/Model & Rules / Activation Card/ loadcard hb/GREEN TROOPER (0.5)/Model & Rules / Activation Card/Can only ever have one order and only if commander is in LOS. If this model becomes Suppressed, remove it from the game instead. loadcard hg/SATELLITE/Location/The player who doesn't control an ENGINEER places this location. The player controlling the ENGINEER may choose their territory/edge. loadcard hg/AMMUNITION DUMP/Location/The player who doesn't control an ENGINEER places this location. The player controlling the ENGINEER may choose their territory/edge. loadcard hx/SMOKE/Hazard/Blocks LOS Smoke is removed when players place new hidden orders. loadcard hx/SMOKE/Hazard/Blocks LOS Smoke is removed when players place new hidden orders. loadcard hr/FIRE/Hazard/Blocks LOS Only Power-Armoured may move through this. Fire is removed when players place new hidden orders. loadcard hr/FIRE/Hazard/Blocks LOS Only Power-Armoured may move through this. Fire is removed when players place new hidden orders. loadcard hg/COVER/Terrain/Blocks LOS Targets partially behind and touching this that are killed, Flip: Win: Suppressed instead of killed. Lose: Killed. loadcard hg/COVER/Terrain/Blocks LOS Targets partially behind and touching this that are killed, Flip: Win: Suppressed instead of killed. Lose: Killed. @emit [name(%#)] pastes the Wargame Skirmish into the Dvorak Engine.