Dvorak Export: Utopia deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Fort (50)/Thing - Building/Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects: -1 Support, Power +2")
loadcard hb/Fort (50)/Thing - Building/Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects: -1 Support, Power +2")
loadcard hb/Fort (50)/Thing - Building/Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects: -1 Support, Power +2")
loadcard hb/Fort (50)/Thing - Building/Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects: -1 Support, Power +2")
loadcard hb/Factory (40)/Thing - Building/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard hb/Factory (40)/Thing - Building/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard hb/Factory (40)/Thing - Building/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard hb/Factory (40)/Thing - Building/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard hb/Factory (40)/Thing - Building/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard hb/Factory (40)/Thing - Building/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard hb/Factory (40)/Thing - Building/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard hb/Factory (40)/Thing - Building/Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease. ("Extra Side Effects: -1 Support")
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/Crops (25)/Thing - Building/Feed 500 people, and provide income when rained upon
loadcard hb/School (35)/Thing - Building/Increase well-being of people and factory production ("Extra Benefits: +1 Support")
loadcard hb/School (35)/Thing - Building/Increase well-being of people and factory production ("Extra Benefits: +1 Support")
loadcard hb/Hospital (75)/Thing - Building/Boost factory production and increase population growth
loadcard hb/Hospital (75)/Thing - Building/Boost factory production and increase population growth
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/Housing Project (60)/Thing - Building/Increase well-being of 500 people by housing them ("Extra Benefits: +1 Support")
loadcard hb/PT Boat (40)/Thing - Building/Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects:: -1 Support, +1 Power")
loadcard hb/PT Boat (40)/Thing - Building/Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects:: -1 Support, +1 Power")
loadcard hb/PT Boat (40)/Thing - Building/Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects:: -1 Support, +1 Power")
loadcard hb/PT Boat (40)/Thing - Building/Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military ("Extra Benefits & Side Effects:: -1 Support, +1 Power")
loadcard hb/Fishing Boat (25)/Thing - Building/Feed 500 people, and provide income when over a school of fish
loadcard hb/Fishing Boat (25)/Thing - Building/Feed 500 people, and provide income when over a school of fish
loadcard hb/Fishing Boat (25)/Thing - Building/Feed 500 people, and provide income when over a school of fish
loadcard hb/Fishing Boat (25)/Thing - Building/Feed 500 people, and provide income when over a school of fish
loadcard hb/Fishing Boat (25)/Thing - Building/Feed 500 people, and provide income when over a school of fish
loadcard hb/Fishing Boat (25)/Thing - Building/Feed 500 people, and provide income when over a school of fish
loadcard hb/Fishing Boat (25)/Thing - Building/Feed 500 people, and provide income when over a school of fish
loadcard hb/Fishing Boat (25)/Thing - Building/Feed 500 people, and provide income when over a school of fish
loadcard hb/Rebellion (-3)/Thing - Event/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard hb/Rebellion (-3)/Thing - Event/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard hb/Rebellion (-3)/Thing - Event/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard hb/Rebellion (-3)/Thing - Event/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard hb/Rebellion (-3)/Thing - Event/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard hb/Rebellion (-3)/Thing - Event/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard hb/Rebellion (-3)/Thing - Event/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard hb/Rebellion (-3)/Thing - Event/Your people are unhappy with you, and have sparked a uprising ("If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.")
loadcard hb/Pirates (3)/Thing - Event/Arrgh! Pirates have come to steal your bootie ("If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold")
loadcard hb/Pirates (3)/Thing - Event/Arrgh! Pirates have come to steal your bootie ("If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold")
loadcard hb/Pirates (3)/Thing - Event/Arrgh! Pirates have come to steal your bootie ("If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold")
loadcard hb/Pirates (3)/Thing - Event/Arrgh! Pirates have come to steal your bootie ("If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold")
loadcard hb/Hurricane (1)/Thing - Event/A Hurricane sweeps your island, it destorys a few buildings ("Destroy 1 Buildings and lose 20 Population")
loadcard hb/Hurricane (1)/Thing - Event/A Hurricane sweeps your island, it destorys a few buildings ("Destroy 1 Buildings and lose 20 Population")
loadcard hb/Hurricane (1)/Thing - Event/A Hurricane sweeps your island, it destorys a few buildings ("Destroy 1 Buildings and lose 20 Population")
loadcard hb/Hurricane (1)/Thing - Event/A Hurricane sweeps your island, it destorys a few buildings ("Destroy 1 Buildings and lose 20 Population")
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Rain (1)/Thing - Event/Rain comes, crops flourish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hb/Fish (1)/Thing - Event/A Fishing Boat has located a extra school of fish
loadcard hr/Propaganda/Action/Brainwash your citizens ("+3 Support")
loadcard hr/Propaganda/Action/Brainwash your citizens ("+3 Support")
loadcard hr/Armed Police/Action/Recruit Armed Police to protect the people, but abuse and recruitment isn't always nice ("-2 Support, +1 Power")
loadcard hr/Armed Police/Action/Recruit Armed Police to protect the people, but abuse and recruitment isn't always nice ("-2 Support, +1 Power")
loadcard hr/Civilian Leader/Action/Appoint a Civilian to a government position ("+2 Support, -3 Power")
loadcard hr/Civilian Leader/Action/Appoint a Civilian to a government position ("+2 Support, -3 Power")
loadcard hr/Military Leader/Action/Appoint a Officer to a government position ("+1 Power")
loadcard hr/Fund Rebel Activity/Action/Fund Rebel Activity on another players island ("Pick a player, that player loses -4 Support, and you lose 100 Gold")
loadcard hr/Fund Rebel Activity/Action/Fund Rebel Activity on another players island ("Pick a player, that player loses -4 Support, and you lose 100 Gold")
loadcard hr/Fund Rebel Activity/Action/Fund Rebel Activity on another players island ("Pick a player, that player loses -4 Support, and you lose 100 Gold")
loadcard hr/Fund Rebel Activity/Action/Fund Rebel Activity on another players island ("Pick a player, that player loses -4 Support, and you lose 100 Gold")
loadcard hr/World Opinion/Action/Change your World Opinion ("+5 Support, -1 Power")
loadcard hr/Communism/Action/Take the ideas of Communism on your island ("+200 Gold, -1 Support")
loadcard hr/Communism/Action/Take the ideas of Communism on your island ("+200 Gold, -1 Support")
loadcard hr/Democracy/Action/Take the ideas of Democracy on your island ("+3 Support, -5 Power")
loadcard hr/Democracy/Action/Take the ideas of Democracy on your island ("+3 Support, -5 Power")
loadcard hr/Corruption/Action/Lies, Abuse + More ("+3 Power, -1 Support")
loadcard hr/Corruption/Action/Lies, Abuse + More ("+3 Power, -1 Support")
loadcard hr/Concealment/Action/Hide information from your own people ("+1 Support")
loadcard hr/Concealment/Action/Hide information from your own people ("+1 Support")
@emit [name(%#)] pastes the Utopia deck into the Dvorak Engine.

Back to the Utopia deck